Originally Posted by
Seriha
There's a shock. Meme and Meme Generator being all buddy buddy.
Prior to Composure, you could've been in a situation where you'd need to haste your whole party. 6 people, 3 minutes per, 20 times an hour for 120 casts with variable amounts of Refresh wiggled in between. Figure each cast sucks up 4-5 seconds in actual casting and global cooldown with the spell itself hovering between 13-15s recast depending on gear. My usual routine was Haste, two spells, Haste again, two spells, repeat. If you're expected to be your group's primary healer, and this happens, Abyssea or not, cycle times become a risk for the party as HP levels can drop dangerously low while you're mid-cast. It's not uncommon for cycles to get delayed or people forgotten about when you're presented with a sudden gear shift that leaves you dumping 2-3 Cure IVs on a person and possible status cures on top, or someone dies because you literally can't react. Sure, you're keeping nice and busy, maybe even reveling in the challenge, but if you've never been in a situation where someone doesn't get pissy when their buffs are down for more than 5s or grumble about how they could do a better job, you need to leave the mog house more.
This gets even more fun when you start fighting mobs with dispels, TP moves, or auras that overwrite buffs. It's SE's way of saying, "You thought you were done cycling? Think again! Muwahaha!" Can't forget those that love to run or get knocked out of your casting range, too. And simply because of gear potential, RDM will remain the preferred haste bitch over WHM since it leaves the WHM with more MP and time to focus on other things. Just because you might have no problem with that doesn't mean it isn't a problem, nor does it mean those who do have a problem with it are looking at it like another major tsunami just hit Japan. Cycles just aren't fun, and last I checked, this is a game and not an assembly line.