Now that we have figured out some of the tricks, this event isn't quite as bad as it initially seemed (in that we've become more successful with essentially the same strategies).
It still has some pretty fundamental flaws though:
1) It still lacks really useful equipment. When people get excited about
this minor of an upgrade, you know something is wrong. Meteor is useless until you add an event that we can BLM burn and has a time limit. Arise is much more useful than I initially thought... in Legion.
2) It relies on Perfect Defense or stun-locking monsters to circumvent the broken damage systems. When the only way to avoid damage is to totally negate it, there is something wrong.
3) It relies on heavy buffs, which means Embrava.
4) Hall of Mul relies on either luck and stun locking or Wild Card landing, and for some reason contains more than half of the desirable drops.
5 re:2~4) This relies on 2-hour abilities but is a half hour event. Why should I have to farm Resheph pops because you guys can't design an event properly? Make our 2-hours reset when we exit.