I rest my case.
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Learning a job is fulltiming a staff with no relevant mage stats (woo MP!) and a weaponskill that restores MP when half the time you could suffice by riding JAs and utilizing easily acquired refresh pieces to idle in?
Ehhh, although I like what you are trying to do with these posts Daemon, even I've got to admit that full-timing Hvergelmir might lead to certain disadvantages just for the sake of MP. When I am on Stun duties on SCH/BLM, I've got to switch into Apamajas. I switch into my Arka IV for Cures. Terra's helps in certain situations. Kirin's Pole for Embravas, Chatoyant's if I need to help debuff delve NMs, etc. Couldn't imagine not making these basic swaps.
Ok Stun duties is different. But you still have Vile Elixers and Ikarus Wing for emergencies "At the moment" to quickly switch over, use wing and gain enough TP to use Myrkr once since TP wing has med limit. Also I believe Corsair could give you regain. Not to forget Corsair could Wildcard you with the possibility to reset your abilities.
But even so if you are playing something that allows you to Aspir, use that to your advantage too.
WHM also can give you MP with the use of Devotion.
Also as I said before. You don't need to have 50% Cure Potency if you can keep Regen V up and Perperpetuance can be use to your advantage. Also using AF3 Headpiece gives high Regen. Phalanx is what reduces damage maybe not by a lot to some depending on how much Pdt gear a job is wearing differences can vary. But atleast this helps you from wasting so much MP curing.
The issue is when learning to play any job, you have to take a closer look at details such as instant time VS over the course of time. And balance out your skills. As SE says, Scholar is a tactician.
Gear plays an important role as I said before. You have enhance Stonkskin effect gear that's very helpful.
Because I have many gear sets and items specific to certain spell enhancements. This allows me to full time Hvelgamir.
As for stun, you don't need to over gear depending what you are expected to do because even with alacrity alone you can recast within 10-15 seconds compared to RDM with full Fastcast set recast around 30-35 seconds. And if you are trying to instant cast stun the Redmage with AF2 Relic Body fully upgraded adding +20 Seconds on to CS is better suited for that role and SCH better used for Storms, Regain, Phalanx, Regen V, Shock Spikes and Enspells and of course Embrava.
EDIT:
I just wanted to thank you Mahoro for being nice. And because i was caught up in replying to several other post i did not give you a proper answer and reason why I equipped Hvelgamir full time other than when needing to swap for other reasons when needed. Yes I do swap staves for Embrava. I just dont use any other staves because with Adoulin gear + Bokwus robe, Refraction cape and some accuracy + enfeebling gears along with AF pieces all of my spells land without issue and the only 2 spells I use mainly for mobs is Dia and Sleep. Even gravity lands btw, so therefore I never use Cha staff. I mean Soothsayer staff has high INT with MND on it so this is the point I was saying earlier that I dont need other staffs.
When I answered and said Full time, I didnt mean it as "I never swap out staff."
I meant it as I have to in order to regain TP for Hvelgamir. Which is where I made a mistake in the debate going on.
Also I rarely use Hvelgamir in party, Maybe up to 2 times depending on the situation as I said before Sublimation does a great job. However I never depend on bards and cor for refresh. I usually tell them not to worry about it because since Im always standing near the mobs for Accession, its pointless to ballad me and then use marches when Im close by as that adds extra work on them.
So to save them the issue of recasting, I just tell them not to focus on me.
Hope that clears some things up and thanks again for being awesome, wish I could interact with more people like you.
You're making a dig at Abyssea when clearly you've as much to learn as the rest of us.
I freely admit im not the best SCH but I know well enough that fulltiming Hvergelmir is a horrible decision akin to wanting to melee BLM to utilize the aftermath of the Mythic staff. It sounds good on paper just like taking certain jobs to specific events sounds good until you're knee deep in the event and realize just how ineffective things become.
The benefits of +1 refresh using something as simple as an Owleyes in combination with Genbu's Shield for idling and swapping into Magians/Tefnut/Soothsayers trumps any benefit being able to fill your MP bar will ever provide. Your heals will be better, your nukes more effective, debuffs will stick more frequently and this in your main slot, arguably the most powerful slot for any job.
Again, provide an event where padding MP is so crucial and with some combination of gear and proper JA usage you can do better than using Hvergelmir. Delve EXP? Use Regen, Sublimation, Penury Cures and most of the time you should be able to maintain a safe buffer MP-wise and that is before you factor in the songs/rolls you should be receiving from someone.
Owleyes/xx/xx/xx
Nefer/xx/xx/xx
Heka's/Serp/xx/xx
xx/xx/Nares/Serp
Easy refresh/idle build. Orveil, Bokwus or Nefer gear are all easily acquired bodypieces and I tossed in the Nefer Khat since its easier to obtain than a Refresh hairpin for most. The Serpentes pieces are easily acquired, Sublimation gear can be idled in when you aren't doing anything for even more Refresh. Access to Convert and Refresh from /RDM give you further MP saving options on top of the ones native to Scholar. The hardest piece in that build to get is Nares and you can replace that with Subligar from Abyssea.
Honestly, I don't think I'd recommend any newer player to take the advice from someone who advocates fulltiming a staff on a mage job and says 50% cure potency isn't necessary.
I don't need to be told what to do thank you very much......
Edit: or shown I've been playing for five years..... yet everybody else's perspective is being pushed upon me expecting me to play how they wanna... SE has presented me a game I play... I play it... sometimes I try the higher up endgame content... one thing for sure communication is kinda stupid in FFXI..... can't get anything done....
Delve weapons are very easy to get if you find a leader who isn't an elitist prick, because of that, no, melee relics are not worth it as a stepping stone. Secondly it matters a great deal what example you use when you're making a bold statement about R/M/Es being useful and only using Yagrush as an example.
I'd also like to point out that you never gave a valid reason as to why R/M/Es are still useful. If you have one already and do not have a delve weapon, relics are still useful till you get a Delve weapon, then it becomes a conversation piece. If you are new or returning and have no R/M/E, it isn't going to be worth getting one to bridge the gap, easier, faster, and more efficient to level a utility job to get into Delve for your Delve weapon.
Yeah I see your build is for refresh. And that's fine if it works for you. But then I never have to depend on Bard / Cor to keep my MP up which provides them an easier job by only focusing on DD.
Penury is good I admit but would rather use the strategems for Perpetuance and Accession. And when I don't have 2 strategems to use on Regen V. Accession is enough to help you keep them healed.
You are dealing with 99 who are well geared for these events. So there is no reason to be "overgeared" for every thing.
I barely find the need to use Nefer khat and mostly keep AF3 headpiece on for most occasions unless I'm desperate for MP then ill switch over with Serpentes set.
However...
Why on earth would you ever replace Nefer Khat with a refresh pin when Hekas Kilasiris is only 1 tick and both as set give you 3MP per tick? These are small details that matter >.>
And well why you fill up valuable slots with refresh gear....
Well lets see if you are SCH and hired to play as Main heal support...u are not DDing... You are not Nuking... U are not enfeebling... And you should not be constantly switching staffs... And what you gain from your 50% potency well makes up for it through other buffs...
Knowing your job doesn't mean only knowing the gear but requires you to know your time limits on recast and what things you need to switch over for what moments necessary.
When I cure my SCH goes from Owleyes/Genbu's Shield to Tefnut Wand/Genbu's Shield, and that's just the main and sub slots I actually swap out much more.
I'm going to assume you already know how to play SCH so you also know the importance of an idle set with refresh/sublimation gear, a cure potency gear set, a fast cast set, an enhancing set, a haste set to help with recast, and a healing skill set. That's just for Light Arts and sets I'd consider a minimum to play SCH well, at least that's the standard I held my SCH which I only revived for NNI.
With the above setup you shouldn't need too much BRD/COR support for Delve EXP. In actuality if your DD are good enough, you could suffice on a spare Ballad II leaving the COR to pull / engage or the BRD to pull more mobs. At the least you should have enough MP to keep your DD hasted, Dia on pulls and cures or regens going around. Depending on how much sponging is going on, you could either add enspells/adloquilum or save MP for cures.
All that comes down to split-second decisions you should be making depending on the group. For any other event, you can do the same thing but many of the other events in FFXI are easier than Delve EXP making personal sources of Refresh usually enough to sustain you.
If an idle/refresh set is overgeared then IDK what to say. It's one of the most crucial sets for maintaining a decent healer and avoiding situations where you're forced to rest and SE has gone out of their way to make it stupid easy for anyone to acquire even the most rudimentary sets on the cheap. It's like a Haste setup for DD, really.
The number 1 reason SCH or WHMs suck at healing is due to either not having an idle set, not using /SCH or /RDM for valuable SJ abilities, lacking cure potency (!) or using high tier cures for everything rather than picking the right cure for the right situation.
As for the Nefer Khat? Like I said, its easily acquired on the AH and avoids hours of grinding Konschtat for a pin and matches Heka's or its AH versions but I never said you couldn't go get a Wivre Pin or further, get yourself a Coif from Legion HQ'd for the most optimal Refresh hat.
Valuable slots? It's called gearswaps. Idle set goes in, Cure set goes out. You can explain that.
You're currently killing your best slot with a bad Empyrean weapon that has limited use at anything that matters and you're free to do that but lets not call that anything approaching ideal.
For what cause??? So replacing your Emp for this staff serves better purpose than keeping your MP up? We are not in abbysea anymore. If you want to throw end game advice to me then that staff is totally irrelevant and unnecessary when gear sets and specific enhancement pieces well make up for the benefit you are getting from Chatoyant. With Adoulin gear to pieces in AH that give you magic accuracy to AF if you really want Magic Accuracy then Drlve soothsayer Accuracy path is better than this.
You are not playing Pet job so the benefit of -3 Avatar perpetuance cost and Charm Success 15% does not apply to any benefit to you.
If you really want Cure potency so bad then Magian staff trial is best suited but I already gave reasons why you don't need it in the other replies.
And you don't need weather bonus unless you want are doing something that requires you to to have a specific gear set however to me this is still irrelevant.
It was a nice staff to have before but I never use it.
Elemental resistance there's an earring for that combined with bar spells and buffs.
And those stats are weak.
Good staff for earlier content I admit.
I guess there is never escaping politics is there? Can't I just find competant people to enjoy a game with? instead of this centric thinking that has ocured over the course or vanadiel?
Edit: and no im not saying that whoever im implying this to are not competant.... have they not progressed in the game further than I?
Ok your build is for Idle Refresh, mine is Sublimation and Myrkr. It's 2 different things that do the same thing however my path is for Regen and TP. I always keep these 2 spells up full time. You can't benefit refresh with Sublimation up correct?
I am telling you I don't need to depend on Cor and BRD refresh support with the path I play because of Myrkr.
I honestly don't see how anyone needs to switch over to several staffs if you are hired to focus on keeping the party alive?
To flat out say Myrkr is useless is where we have this conflict.
Besides Myrkr, how does Emp keep your MP up? Why can you use Myrkr often enough to matter? Chatoyant is an easy way to not swap staves and have a staff benefitting your spells.
If you're unable to set a simple standard then you're not going to find competent people to play with. Infact, you're going to find the worst people who have no idea what the hell they are doing to play with. Lets put 6 PUPs in a party! THE AUTOMATON CAN HEAL AND HASTE ERBODY!
Things don't have to reach hyper-elitist behavior where one piece being sub-optimal is grounds for ridicule and being kicked from party but even with the modest standards put forth for shout parties most of them are wonderfully bad. It's like you can feel the bad coming from your PC fans and blowing into your face.
Leading is the best way to find those type of people you're looking for, assuming they exist.
Based on the shouts I often see and I believe the point of the OP it would appear those type of players are few and far between.
At that point you're left with 3 options:
1) Keep on waiting for someone with that mindset to step up to the leader role.
2) Submit to the cookie cutter standards and level a support job you may hate and use that to farm plasm for the job you like until liked job becomes well enough geared to appease the elitists.
3) Lead your own runs at which point you set forth the standards for the run.
Purposely curing with less than 50% cure potency is gimping yourself. Purposely not idling in easily available refresh gear is gimping yourself. Casting pretty much any spell while having Hvergelmir equipped, is gimping yourself.
It's not about using other gearpieces to "make up" for the benefits from a Chatoyant Staff either. It's about adding those benefits from the other gearpieces and the staff - and that's any staff/weapon really, all depending on what you are casting - further enhancing the effect of the spell you cast.
Less about Abyssea, more trying to justify Hvergelmir.
It's a bad Empyrean the same way trying to justify Claustrum and Gates of Tartarus' aftermath is bad. For all the hand wringing you have to do to make it barely workable you could have done better with easier to acquire gear. But hey, if you want to do your own thing, feel free to.
No macro challenge!
What are you doing? Healing all 3 alliances? Or your party isn't geared well enough that they are taking up too much damage?
I do the same things you are doing. But lets figure this out because to me it sounds like you are overgearing.
I can understand WHM needing Cure potency 50% because the job uses MP constantly healing. And cannot recover MP the same as Scholar which is also why I can understand WHM using high Refresh Idle Set.
And yes I understand Genbu has -PDT on top of cure potency aug stats but Terra staff offers higher -PDT.
However...
WHM & SCH are 2 different jobs.
Scholar Regen V alone saves you MP because you do not need to constantly heal several members in your group.
We know that usually 1 or 2 DD most likely holds hate be it tanker or highest damage dealing job.
So if anything you should be spending a lot of MP on those jobs compared to the other DD in your party.
Which is what Regen V well makes up for it.
Phalanx can help members reduce damage which compliments Regen. As do Stoneskin but I only use this rarely when necessary. Because of the limitations of Strategems.
Hekas Kilasiris gives you 15% Cure potency. And if you are really desperate to heal someone that bad then that's what Rapture is for.
The strategy of using Regen V is also watching players in your party. If someone took a hit on rare occasions obviously you don't need to cure them, just wait for Regen V to handle that.
Remember you most likely have other support jobs who can help toss in a cure here and there so if team work plays out good you shouldn't be so heavily focused on curing but also keep buffs up on players.
I always keep Hvelgamir and Vivid grip strap on for its fast cast.
As I said before you have Sublimation which mine is fully merited. And because Sublimation gives you immunity to spells like sleep. This alone can help you keep MP up decently. I almost rarely use Convert as I use Myrkr instead.
By the time your MP falls to low level depending on the pace of your party, then TP from Adloquium should be high enough to use Myrkr. At above 200+ TP you gain about 500+ MP back which Sublimation is on countdown.
If you have 300% you can gain 900-1k MP back
And the benefit of Myrkr is that you can engage battle from far away to use it in between wait time for mobs to repop as long as you can find 1 monster.
Again Icarus wing and Vile Elixer you carry in case of emergency and if you have WHM in party Ask your WHM to devotion you.
Enhancing set and enhancement pieces are there for you to switch over for buffs.. Which you don't really need staff for that.
And we know you are not going to constantly use Embrava because its only active during TR.. Therefore you don't need to worry about switching staves unless its for that reason.
In case You desperately need help healing HP to your party that's what Embrava is for also. 1 hours are there for emergencies.. Regen V and Regen off Embrava is very powerful. But you need to keep SCH AF3 Hat on when using Regen spells.
If you really want cure potency there are other gears for that but again it doesn't mean SCH needs to have 50% Cure potency...
Just like DD have to make choices on what sacrifice they need to make to use certain pieces...I choose to sacrifice Cure Potency for MP especially if I can gain 1k back with EMP staff.
Oh yeah I didn't even mention that Cor and Bard could refresh you if you cannot rely on yourself independently to do it.
Remember abilities such as Rapture, Penury are there for a reason. And If your team is going too fast... I'm sure they won't kind taking a few seconds to let you recover as you are doing a lot to help them.
Mama-se, mama-sa, mama-coo-sa~
OP just gotta be startin' somethin'.