OMG u just made my morning :)
Can something be done for the jobs that don't have a relic weapon like pup please?
We don't have a Relic, but Kenkonken I would put as one of the best Mythic weapons. The idea of having to actually work to cause an Overload seems good to me. I think a common mistake PUPs make is they focus too much on themselves instead of the Automaton - they are, after all, the job.
Why?
Games always have worked the same, old equipment becomes null as you level, if it's the time issue, so what? You had the best weapon for 75, now it's not, simple enough.
give everyone relics!!! playing field even XD
So people that have relics/mythics can have fun with them again? What does it matter, new gear and emps blew any worry for balance and things being too powerful for the game out of the water so no reason not to boost them up and let them have fun with their hard earned shinies. If they do a good job i'll honestly be amazed, I've never really been impressed with my relic which is sad given how much work it took.Quote:
Games always have worked the same, old equipment becomes null as you level, if it's the time issue, so what? You had the best weapon for 75, now it's not, simple enough.
They probably will, kinda. Greatly reduce the coins needed etc, I can totally see them making relics and mythics as easy to obtain as Emps. Makes more sense for them to do it too really, more people you get chasing them the better.Quote:
give everyone relics!!! playing field even XD
Well reading the post above, the devs obviously don't see it the way you do.Quote:
They shouldn't feel the need to, the relics were good at 75 (rarely) it's 90 now they're not good anymore, same with salvage and Nyzul Isle gear.
Ok. You try forking over 150mil gil and/or spending 2 full years of hosting dynamis runs to have a relic weapon only to be told that there's a weapon that's stronger and easier to get now. For free.
People, if you complain about Relics getting a boost and just say relics should just be ignored and "its time to move on to something new," you never had a relic before nor did you ever attempt at getting one.
And don't respond saying you have a relic, 2 relics, 5 relics, or whatever. You don't. No relic user would ever waste that much life on an item only to say "lol it's crap now, time to move on."
Long ago they stated relics and mythics were going to be the top teir at 99 along with emp as third. But as it stands right now, emp 3-4 days, relics 3months-2 years to get (and get blown away by emp).
But SE has spoken.
edit: haha how bad is it that I have left this browser open for nearly 4 hrs since SE posted the message lol
I agree with this completely. Everyone who is trying to say that relic owners should stop Q_Qing is stupid. Most of us spent a lot of time and gil to make these, which, yes, WERE once the best (situationally), but the cost was still the same regardless. I'm glad to see that relics are getting boosted, but it's stupid to make them easier and cheaper. All of the effort we put into getting them will be shot. What do we have to say we got out of it? Now that everyone and their mother will have one, there will be no originality of this game. Everyone will look exactly the same, as they do with empyreans. I really hope at 99 there's a weapon that takes a lot of effort to obtain and is THE best weapon. Otherwise, we'll all just be a bunch of clones, only different through how we play. But seriously, all of the people that say "we had our fun with our relics being the best, now it's time to move on" should really consider how much time and gil we spent to make these. Just because you could never afford it, doesn't mean you have the right to ask SE to make it cheaper. They were expensive and hard to obtain for a reason. They were meant to be the best. Making them easier doesn't even give them the right to be called "relics" or "mythics". They'll be like all the other weapons.
I think what people fail to understand about this Relic vs. Mythic vs. Empyrean thing is not that it's 'outdated content', but that it's a combination of relic/mythics being time-consuming and expensive, vs. empyreans which are relatively neither, AND they're better. If it were one or the other (empyreans were equally, or nearly as difficult, to complete, or were on par but easier), then the issue wouldn't really exist. As it stands right now though, it's kind of.... in need of some kind of adjustment.
While certain empyreans outdamage certain relics, keep in mind certain relics outclass certain empyreans.
Also, in the case of the H2H weapons, while Verethragna outdamages Spharai, keep in mind Spharai_90 has over +10 counter on it... which is pretty huge.
Considering MNKs are typically capped on Subtle Blow (20 from traits, 5 from Rajas, 10 from Tantra Head +2, 5 from Black Belt, 10 from Auspice) - I would change the Aftermath of Final Heaven to be a strong Penance effect rather than a Subtle Blow effect. That way it boosts the entire party and isn't wasted.
And because Final Heaven sucks, I'd let it proc on any WS.
Other than that - I'd leave it alone. The DMG and Attack on it are already far superior to any other H2H weapon and just boosting it to DMG: 55 Attack+50 @ 90 would imbalance things in the grand scheme of the game.
Spharai provides amazing damage and excellent defense. Verethragna provides superior damage and no defense. That's the balance.
I made Maat's cap because I enjoyed playing the game and being an asset to the community in any way possible. Relics don't save linkshells or make the game more enjoyable by themselves. It is the enjoyed time invested in making them, overcoming obstacles and innovating in ways that define you in the community. You didn't make your relic, the 18-40 people you had coming to dynamis to support your relics manifest destiny did. The dev team has recognized this and most of the community will ignore the small percentage of relic holders who do not understand that their relic was nothing more than a glory piece. Empyreans provide awesome rewards to everyone involved in the process of making them as well as making them more accessible to skilled players who aren't truly haijin. (Not me, I live in FFXI and only leave to sleep.)
Also Gjally and Aegis were the only real game breakers and most low man elite groups required both for big game, Yoichi maybe because of the enmity but the fact still stands they are glory pieces and only help one person think they are way too important. Someone dig up the video of the full errant RDM solo'ing Faust. That's what made Final Fantasy good, the levels of success you can reach based on skill and teamwork alone.
edit: Awesome typo.
Nothing is outdated; if it does, this whole game is outdated and pointless.
ya Rambus when I saw that this morning at work I screamed out wooohoooo :)
I would really like this idea spite the fact it wouold be impossable to implent. some jobs are emp only for some weapons, some relic only, some are mythic only, some are relic and mythic, some are mythic and emp. some are emp, mythic and relic, some have relic mythic and emp but different types of weapon ( brd dagger, brd wind, brd string)
I think having the relics/mythic trials branching out to different degrees of difficulty and thus different degrees of reward at 95/99 would be a nice touch. Give the opportunity for them to 'earn' to be on top again, and also give an easy way out for a 'still very good weapon on par with 95/99 empyreans' option for those who so desire.
..just nothing like more dynamis currency/alexandrite though, please.
they are fine as long as the amount is reasonable.
i would say alex needs to be something like 5k-10k IF SE makes that content appeal to others worth doing at 90/99, same with dyna.
I would really like SE to change all the 75 events so they are hard and worthwhile to 99 otherwise why have them?
with lolps2 limitations ether update them or delete them.
I would like to have content that can appeal to people with more time like relics and mythics, so i hope the changes to make them "easier" is not too much, or have other things to appeal to more time players ( like different magain routes for relic and mythic). that would split at 90
I feel that the relics and mythics should be the most powerful. I dont have a relic but I am stage 3 on the one I have been working on for years now. I fully understand how much time it takes to get one and respect anybody who gets one just for the dedication they have. I want to finish mine but unfortunately because of abyssea it is very hard to find a dyna shell (much less a dyna shell that will let me sponsor). as far as outdated gear, SE has already announced that gear from events like Limbus, Salvage, Eijherier, and Nyzule will now be magian trial upgradable which will make them not as outdated as people say they are.
You seriously make my head hurt. You have absolutely no idea what you're talking about. Maat's cap is not an asset to the community. Not everyone had a dynamis LS or endgame LS make their relic for them, idiot. Not exactly sure how empyreans offer rewards to everyone involved. I don't know about you, but most people don't get super pumped over some carabosse subligar, a brisk mask, or anything of that sort. If you're referring to af3+2, that's hardly a decent reward seeing as how if you aren't completely retarded, you can easily get 5/5 af3+2 by duoing everything. Gjallarhorn, Aegis, nor Yoichi were ever game breaking. They just simplified things a bit more then they already were. No common HNM in the game required you to have any of these 3 (Not talking AV). Also, didn't know soloing Faust showed great teamwork. Awesome to know.
If you're trolling, ignore this. If you're serious, you should just leave now.
Thinking about this post I have a few questions.
What are you exactly reporting and what is the dev team talking about with the various issues on relics and mythics?
Will there be a relic type weapon for BLU,SCH,PUP, COR, and DNC?
Are there talks about how some job roles have no mythic or relic or even an emp status weapon?
a RDM using a sword is just a convert macro.
A SCH mythic is so bad that common weapons like elemental HQ staffs are better then it in some situations ( potency atma in abyssea HQ staff > SCH mythic)
BLM mythic is in the same water as SCH mythic cept the fact on elemental seal nuke will outdo any weapon. The issue with this is a mythic for a 10 min job ability? was that the intent? like where rdm mythic sits?
Is there talk about different arguments for weapons? The argument for blu sword, nin mythic are really bad.
for NIN it could at lest argument yonin and Innin.
for blu it could upgrade chain affinity and bust affinity. ( should blu mythic be the best for magic spells and phy spells? if that is the plan the sword need higher potency and acc then HQ elemental staffs or duel weild magic type swords.
relic staff has no worth to casters.
the bst axe has little worth ( i think mythic is best for bst and emp for DD?) regardless it seems the bst axe does not do enough when you look at BST mythic.
Was I correct in saying the intent of emp weapons was to bridge the have and have nots to relic, but not meant to out-do them? in other words, was some of the emp weapons doing so well in abyssea a mistake? some emp weapons do need padding, just the crt hit emp ws are obnoxious ones, and gun even though it is magic type, gogo god mode atmas?
I wish people would stop saying that they "read somewhere" that SE ever claimed that "relics and mythics were meant to be the number one and two weapons with empy weapons being third".
They've never explicitly said this nor implied it. Ever. Go ahead and search through years of update notes, fest reviews or whatever else you can find. It's never been said. You people who think that they've seen this or read this somewhere are fantasizing something awful.
However, I'm not proclaiming that Empyrean weapons were intended to ever be vastly superior to Relic weapons as they currently are for the most part. I'm also not convinced that the Development Team intended for that to happen, either. It did, though, and they're apparently going to fix this issue to bring them more into balance with each other. Fantastic. Now everybody can stop complaining.
Regarding Mythics being superior damage-dealing weapons... no. I'm not sure where anyone got that from. It just seems like everybody saw how much work it took to get them and made baseless assumptions that they were going to be the "number two" weapon of choice, second only to Relics, but only because Relics cost more. That banter is so shallow and facetious that it underminds human reasoning.
Mythics were clearly designed to enhance jobs by augmenting job abilities or over-all characteristics that define the job. Like... Yagrush. How does Yagrush need any improvment whatsoever? Are you seriously going to complain that your Mystic Boon damage isn't that great? Are you really going to complain that you're not getting all three aftermath effects when you use Mystic Boon at 300% TP? Who fkn cares about your Mystic Boon damage or your aftermath effects. That's not why you get a Yagrush. You get a Yagrush for the enhancements it offers.
I would say "the story is the same for the rest of the Mythics, too" but I'd be wrong. There are some Mythics that were just poorly designed. Nagi and Tupsimati being two of them. They're just atrociously crappy for no apparent reason.
The only thing I agree with regarding Mythics is the text telling you about the aftermath effects on the weapons themselves were/are misleading. That's it.
- no one spent 6 months and 150M gil to get +10 counter
- +counter has no value unless you are tanking
- outside abyssea, verethragna does 12% more damage, inside it does 33% more
- +55 attack and +50 damage will correct some of the imbalance outside of abyssea but does almost zip to it in abyssea
- ++counter (if it were to be +30 on Spharai not +10 or +15) might start to get interesting IF counterstance (for Spharai users only) was able to counter weapon skills OR was not given a huge hit to defense. At that point then Spharai might indeed be a strong defensive weapon with less offense while Verethragna was a stronger offensive weapon. As is now, comparing these 2 weapons, you're trading as much as +33% damage for a possible 5% mitigation.
And I'm not sure what other relics you think are as good or better than a relic, but most don't keep up at all. The ones I know (GAX-GKT-katana-gun-bow-dagger-apoc) for sure don't.
No matter which weapon they make the best... there will be people angry..
and for good reason for any of the relics / mythic / empyrean.. everybody feels they put in the most effort.
I would suggest making relics / mythic / empyrean all top tier weapons of close DD capability..
however release a new ultimate weapon for people to strive for...
that way when one of the old weapon types .. relic / mythic / empyrean is better than another of the old type of weapons... people won't really have much to complain about..
because there will be a better weapon to epeen about....
all the old weapons losing too a more difficult and challenging to obtain weapon is the best choice imo ^^
Good news to the mythic weapons ^^
Hopefully the quest gets adjustments because it is a pain in the butt mainly requiring to do so many events.
I hope they fix Apoc by boosting the WS dmg firstly and then the aftermath haste effect being either magic haste, a totally different type of haste that stacks with all others or the only item that can break the 25%(26) gear haste cap.
Since Square don't know how to fix tanking classes that would probably make relic drk one of the better tanks again too.
I would rather have relics be as easy as emps to get and be good than very rare and junk, I don't care anymore if everyone has a relic/mythic/emp I just want something I spent years on to be good and useful.Quote:
I hope that means balancing the time and cost to upgrade Relics and Mythics and not "Making relics and mythics as easy to upgrade as empyreans" Because to relic holders that would be just as bad as having Relics and Mythics outclassed by them.
I would hope they went into it knowing it was an arduous task, one that involved the (in)direct work of many others. However, I would also hope they understand the concept of an MMO and how they're meant to grow and evolve. How one went about obtaining a Relic and Mythic was, put simply, masochistic. Especially relative to the title of being ultimate weapons and what they wound up doing.
Maybe SE could be nice and allow current holders a one-time trade-in for some bonus currency to use however they wish as an apology, but as with any MMO, striving to get it earlier risks it being easier later. As long as you put it to good use, be happy. You've still got it, and on some level, they'll soon be better.
I finished Maat's Cap 2 weeks before level sync was implemented.
If spending over 2 years creating parties,
learning every single camp in the game,
figuring out how to balance jobs and find people within the same level range,
learning two languages to help players communicate during parties,
taking players to uncrowded to camps to reduce disputes during peak hours,
and learning how to be a proactive member on any job wasn't helpful than dragging people to dynamis or 10 boxing it isn't either.
EDIT: Also solo'ing Faust in crap without tier 2 merits required skill, and being able to 6 man or lower jorm with our without aegis/gjally combo required teamwork. People complaining about older content being outdated and have no concept of what old content was good for.
Exactly. Relic holders are complaining because they believe making a relic is the hardest thing in the game. Many people have endured much more dubious tasks to reap useless rewards because they wanted the player experience and not a big dick to swing and make them an authority or popular person on BG/FFXIAH or some other retarded site. People used to finish relics and run to KI to proclaim their awesomeness. It's really just funny to me and i'm dissapointed the Devs are catering to this. I really enjoy embrassing relic holders while wearing perle hands.
Also you could farm 200M gil in 4-6 months being lazy and just killing Notorius Monsters. This required nothing more than the same team currently used in Abyssea. If it took you 2 years to make a Relic, Linkshell or not, you have no place complaining. Some linkshells used to take out big game and could earn enough money to buy a relic outright within a month.
Relics are not difficult at all and spending that much time on them was just a result of the top tier of the community being worthless by themselves and not realizing the potential of a small amount of characters. Shout groups and linkshells should have sold coins and sold kills on Att/Fragment, and players inspired enough to farm the gil should have bought them.
I'm seriously sorry for you if you can't farm enough gil to buy a relic yourself.
* Congratulations, you got a Maat's Cap before level sync. That's no bigger an achievement than people that obtained Thief's Knife before they changed the NM conditions or any one that leveled a job to 75 before they chopped off 200,000 experience points. Anyone (with less time and determination) can obtain a Maat's Cap now, stop holding onto such an old achievement as if it means anything. Maybe they'll add another Maat item for having all 99 jobs (which is still an achievement).
* You're not the only one that has spent time making his/her own parties, some have spent 2 years (if not more) doing the same, going through the same trials and tribulations of finding people of same average levels and balance to exp... we all are playing the same game after all, and the player base has not been over saturated with new players to show otherwise.
* Learning a new language is pretty cool. I myself have learned a bit of Japanese as well to better communicate. I'm sure other players have as well.
* Learning jobs never has really been a problem at all. This includes jobs with higher JA/spell/gear maintenance such as SCH, BLU, or NIN.
* Aegis was never a game-breaking piece of armor to have. It only made the PLD (and WHM or RDM curing role) role much, much more smoother. On any NM of superior difficulty, Utsusemi had a lot to do with success.
* G-Horn can be seen as borderline game-breaking at it's prime, I can agree to this.
It sounds like you just want to live off of old achievements and challenges. However, you forget that as with any other MMO, the game evolves, and those challenges become no more a challenge. If you want to hope for something, hope that these easy changes and fixes to old weapons will lead to possible extreme difficult fights in the future in which these weapons will be needed.