- How does a system that requires set times when it can be done actually benefit the type of player with limited play time?
- If you're expecting or wanting it to just be something lame like collecting X items then why not be up front and say that?
These questions pertain to the OP's logic of TotM being great for casual players. Answer them as that's the only way you'd be able to enlighten me. Anyone who finds themselves to fit this "casual" player feel free to answer. I'll even go first even though I don't consider myself casual:
1) It doesn't outside of the Weapon Skill paths or until you get to the current final 3 stages of collecting Geodes/_ites as you can farm to make gil and buy them removing the day/weather requirement from those stages.
2) If these were to be further upgraded to match new weapons then I would expect them to require killing unique monsters in SoA zones. Why? Because there is no reason to facilitate making a player even more over powered when taking on old content that was designed to be taken on without SoA weapons/armor.