I think that falls along the lines of poor implementation. It's one of the reasons the game lost it's frill towards new commers and another reason why the game is gasping so hard to maintain it's audience. The developers have forgotten how to recreate content. Instead they've gone for making a bigger weapon for bigger monsters. A loop purely meant to suck in a select group of core fans.
No more diversity because the stepping stone is a leap to end game content. It's much like joining a monopoly game with everyone owning 90% of the board having hotels on everything. Within a few turns the new player joining the game already in progress is bankrupted. New comers, returning players and casuals are a lost stepping stone. Old content isn't relevant, most players only care for #1.
No one wants to stay in a rat race or join one that's this hostile towards them. This is a subscription service they might as well join Free Realms, or DC Universe Online. At least those games have content growth that remain relevant to the overall world not just a single expansion.
Trials are something everyone had access to even casuals up until the point where the weapons needed stones. Up till that point weapon trials only had to kill monsters. They didn't need gil large groups of allies or special setups weird KI collecting task. Most of them could build weapons with little or nothing in a few days or a week. I myself managed to create two wind agility daggers to 99 in <24 hours. (weather was awesome that day!) Even the starter weapon was free. Without content updates they don't even amount towards a decent stepping stone.



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For me this expansion seems to have made the game far smaller and much, much less pleasant to play.



Based on the likes on the main post, I'd say that a lot of people are in favor of positive changes.
