I only remember it being a million or something when I looked last, but that was a while ago. The price probably dropped since then.
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My respect for you was in the basement because of your stint on Alla, but you just jumped back to positive with this. I'm probably guilty of it on plenty of occasions but Gradd blew the top off here.
Goading Belt is far easier to get than V-Belt -- evidenced well that my lazy ass has one -- and about ten times as useful. You'd be better off going for Ninurta's if you wanted a pure haste belt.
The 'best' set for DRK is still too hard to determine and depends almost entirely on Main weapon equipped. Not everyone is going to hammer out a Redemption (without being laughed at anyway), myself included, so the actual best set will always vary. There's also stuff that gets overlooked, like I did with Zelus Tiara because it hadn't even been found when I did my Penitence 5-hit vs Redemption 6-hit math.
Once you start looking at +3 marches with lv90 capped skills and DNC or /DNC in your party for even an unmerited Haste Samba -- and reach 80% cap all the easier -- even capped gear haste loses necessity.
This is the inversion I see too often. Capped gear haste and whatnot is far more important in mildly-buffed situations than fully buffed sprints. I hate comparisons at capped haste (especially when WS saturation isn't factored in) and consider 60% haste a more common value.
It's true that in partial-haste gains you can have the 'overtake' effect and whatnot, but then people still turn that into getting the full benefit of whatever partial delay reduction they fancy. Like my railing against Empyrean aftermath being 'massive', if it doesn't work 100% of the time, you aren't getting 100% of the effect -- yet some people still cheat the numbers towards that.
When it comes to gearing DRK, just cap your equipment haste, achieve your 5-hit (if you use scythe), and fill the rest with whatever else you need (mainly ATK and STR these days).
Honestly, if you have gear-specific questions, ask me. Unctgtg is also an excellent source for DRK information if you can ever catch him online here.
Yeah, I'd like to apologize about the stuff on Alla. I'd do it there, but I lost my password.
Anyway, I'm trying to make a build for Redemption (90) and Moliones's Sickle, since I doubt I'll be getting other scythes. I'm kind of picky in this regard; I prefer the scythe over the great sword for the A+ skill as opposed to A-, and the scythe's always been an epic weapon anyway. If I wanted to use a great sword, I'd ask for Omnislash as a DRK job ability.
For now, what I have can be seen in a prior post, and what I'm apparently aiming for is this.
Moliones's Sickle, Pole Grip, blank, Fire Bomblet
Bale Burgeonet +2, Bale Choker, Abyssal Earring, Bale Earring
Bale Cuirass +2, Bale Gauntlets +2, Ecphoria Ring, Moliones's Ring
Atheling's Mantle, Velocious Belt (until I get the Goading Belt at least), Ace's Hose/Homam Cosciales, Ace's Sabatons/Homam Gambieras
Ace's stuff for Abyssea, and Homam stuff for not, I think. I still have full Haste either way. I'd have the Bale Sollerets +2 and Bale Flanchard +2 to switch in for spellcasting scenarios. What I don't have is a zerging build or a WS build. Honestly, I'm not a fan of the idea of a WS build anyway.
Not a bad setup, but I do have some suggestions for you.
First off, you might want to ditch Moli's now. Get a Magian Scythe to tide you over until you get Twilight, Apoc or Redemption. If you're especially lazy, the Weapon-Skill trial Scythe Reckoning is a good one to do in a week if you have the time and patience.
Pole grip is good too, but try and aim for Rose Strap down the road to help your 5-hit build.
Abyssal Earring really shouldn't be needed anymore. Get Brutal Earring for the other slot.
Both of those rings can be traded out. Get Raja's now if you haven't already. I'm sure you can get a Promathia final boss team going shortly. If you're on Phoenix, I'll help you myself. The 2nd ring will come down to preference. Blitz is a good place to start, though.
Unfortunately, I'm on Asura.
I was going to work on a Maleficence +2 for my zerging build. That would probably do until Redemption's done.
Ancient Beastcoins come from Al'Taieu, right? Is it possible for a DRK/SAM to solo there, or should I find a group?
I really don't want to pay a million gil for one piece of armor, so I'm probably not going to get a Blitz Ring. Besides, once the Bale Armor +2 set is done, and I have the Ace's/Homam pants and boots, I wouldn't need it.
Zerging is not needed anymore i wouldnt waste you time on that scythe most mobs that you would even think to zerg are immune to souleater or even immune to bloodweapon
Ancient Beastcoins are from Limbus witch you can duo/trio easy
the only thing you really need to do is get a better weapon empy or Twilight scythe if you have the time to get a whole trial scythe in before you get twilight access go ahead but you can leech the NMs and caturae easy my group lets whoever wants in.
also at least you noticed that you where capping haste lmao
The 2-4 variant of Maleficence has some interesting uses, chief among them some mild zerging capacity (still worthwhile despite some mobs being resistant, that just stops you from having twelve DRKs on it). You can also put on Cosmos, Kirin, and a MAB atma and be swinging a 90 damage Endark and 1.5k Infernal Scythes like a madman. It's honestly a bit too fast and quickly runs afoul of WS saturation slowing it down, but it chews up Elementals like nothing else.
Also, Shinryu is dark resistant, so don't bother brewing him with Infernal Scythe. For most others it's good but you'll want Cosmos and Griffon's Claw as MAB gets capped anyway.
Actually it crushes all but Empyrean/WoE and heavy Crit WS jobs unless you're pushing serious haste and WS saturation becomes a problem. You might be underestimating how stupidly fast it is when the scythe averages two hits a round and you only need four hits to WS (5-hitting).
1.5k was with Cosmos/Kirin/Ultimate and no Ascetic's. Will hit 2k with Ascetic's Gambir.
Also throws a good 900 damage Nether Void Drain II.
For pickup groups, KI/feet farming, and cocking about in low-buff situations: It's perfect.
Id still vote thats nothing i arg 1.9K with~4K+triple attacks on guillotine and melee for 390~700crit+
you might think your doing crazy damage but JUST weaponskill damage is all your doing no RR means your melee will be smalls :x and really low base damage will cut it even more
I already said it wouldn't hold up to Empyrean and heavy Crit jobs.
You also skipped Endark pushing the per-hit damage over 250 or so, so 500+ damage a round isn't too shabby.
WSing so often slows it down though, so it's strictly a low-buff build.
True, once you do finish Bale+2, you won't need it, but like I said, it's a good piece to have now until you do, but I don't think anyone's going to kill you if you don't since it's only 1% haste.
Lets assume you only have the +1 Bales right now. That's 11% Haste, plus the 7% you get from Ace's, then 6% from v-belt. Only got yourself 24%. Blitz would bring you up to 25%. Once you were done with it after upgrading to Bale+2 (which might take a while) then you could sell it back. It's a popular item on the AH. Then get Goading and keep your v-belt for a different job since anything after 26% is wasted. Just don't be fooled into thinking 25% is the true cap. 25% actually calculates out to less than 25. More like 24.56% or so.
Now, back to the ring issue, again just use what you feel works well for you. If you need more STP, get Hoard Ring. Sure it has -4 STR and DEX but that's not an enormous loss for a 5-hit. I personally use Keen Ring for now until I get something better as I'm still working on my 5-Hit myself. ToAU ring can be a decent placeholder too if you want. Just whatever you can get your hands on.
As for Ancient Beastcoins, you get them in Limbus. I suggest having a few people come with you. You need a lot of them though, so if you have cash to blow, buy some coins off of bazaars. Otherwise you'll need to find a Limbus group.
And as far as Maleficence +2, good choice. Which version are you getting?
Duly noted, thanks. I'll have to figure out how to get that third lunar abyssite first, though.
Wait, there's a "Magic Attack Bonus" thing on the Maleficence +2? Not when I last looked.
Yes, but it requires very precise timing.
I was already planning on the "Occasionally attacks 2-4 times" one, and then I noticed Raelia mention it, and I was like, "I'M DOING SOMETHING RIGHT! HECK YEAH!!"
But I really don't have the gil for a Blitz Ring. I guess I'll just wait on that until I beat the storylines and such.
Maybe not 'doing it right', but perhaps doing something feasible in Abyssea if you can get Atma of the Cosmos from Iratham and any MAB atma at least. Atma of the Banisher from finishing CoP is okay too but not nearly as strong as Cosmos and Atma of the Kirin (from killing Kirin, obv.) is nice for the INT and Magic accuracy. There's no MAB on Mal +2 though, that's all from Atma and Gear.
If you haven't got your third Lunar:
Cosmos+Banisher will push you well into 90/hit Endark with full skill, which adds up to a lot of damage.
Cosmos+Baying Moon, Beyond, or Ultimate is probably a better mix.
Cosmos+Kirin is probably the most reliable, since everything will stick and it still helps your Infernal Scythe damage.
You do realize En-Spells are not effected by MAB in the very least right?
Sacrificing Razed Ruins and other Stronger Melee atma for a 2-4 56 Damage Scythe so you can spam Infernal scythe is a horrible idea.
It's decent for zerging yea, its probrably just under Mercurial Kris honestly in terms of effectiveness, but really other than Dynamis Lord and Kirin what do you Zerg these days?
The 2-4 Great Sword would be better in terms of a zerg weapon though. It has a much lower Delay 480 (sword strap pushes it down to 465) which wins in a souleater zerg situation.
yeah i have whm blm blu drk and pld soo ive been mage to alot of stuff..
but i more or less only play drk now that i really know what im doing with it. After learning alot of the math it isn't to terrible unless your with a war that's smart too D:
started working on my caladbolg should be done soon after the servers back
i was doing the oat2 scythe but even though getting the habits/necklets was easy bloody verthandi cockblocks like u wouldnt believe >< was gonna use it plus rr and fulltime SE (with my very own whm mule cus im cheap like that) and see if theres a way to bring up my dps vs others that way
originally the thought process behind this was good, but with the emp ws flying all over i really cant think of any non emp-type weapon+atma combo competeing, though for capping certain lights faster i do like the idea rae
on another note and just cause i saw it on another forum COME BACK GRADD WE NEEDZ J00
not that i know you at all but when you have that many ppl telling you to come back your obviously missed
Abyssea screwed me over, i went from being a Main PLD in a HNM shell to Perma-WHM Bitch. Which I honestly didnt mind too much I am a pretty damn good WHM (oddly I actually enjoy the job as well) I won't lie x: But playing it all the time got old <.<
Glad to hear your working on Calad, I am pretty sure you will enjoy it! I enjoyed mine o;
OAT is honestly probably still a very good non relic/empyrean/mythic Scythe, I remember it doing really well at 75 anyways, it parsed just under Apoc at the very least.
I gave Gradd away to a close friend tho, I just get on the forums to talk to friends that I still have in game to stay in contact o;
If I like what I see when 99 comes around I might start playing again, but right now I need to focus on IRL which FF tends to get in the way of some times lol.
Thanks captain obvious, but please pay attention: Cosmos and Banisher still affect Endark (though the latter still sucks). The MAB is for Infernal Scythe.
You have this strange infatuation with never doing anything but one way. The per-round damage is on par with non-RR+GH DDing and the WS spam puts it well past average. It's just too specialized and saturation prone. To be perfectly honest it spanks most vanilla DRK, and you shouldn't say otherwise until you've seen it for sure... which you won't but you'll spout off anyway.
I am still pinning down what to use as a third atma. Buffalo are darkness resistant so I was having to use Kirin, but I wouldn't pass up putting RR back on with Cosmos/BM. Stout Arm is another option since VV is just a STR atma to this setup.
It's no RR+GH+SS Raging Rush, but it gets shit done.
give me haste samba over en dark any day and twice on sunday!
I was thinking of using the Atma of the Stout Arm, the Atma of the Voracious Violet, and the Atma of the Foe Flayer together. That way, I get permanent Regain and daytime Refresh, so I can almost use my spells as much as I want. It should do until I have something better, like the Atma of the Razed Ruins.
So, that just leaves hunting for equipment, seals, and whatever else I need to upgrade my Bale Armor Set. I'll have to get some help with the Big Bomb at Halvung, since the Fire Bomblet's better than the Bomb Core I have now. I think I'll make a list of things to do later, and you guys can help me prioritize, and maybe add to the list (yeah, yeah, Blitz Ring, I know, bleh).
For now, though, my computer's in the shop until Tuesday-ish, thanks to a spyware attack. I guess I'll just play Pokémon Black Version and Dissidia 012 Final Fantasy until then.
ok heres the guts to my question.
in aby atm my guiltone does 2-3k and 3-4k with soul eater
i want more. much more
i wear mostly bale +2 all but legs(only+1)
i got a war in my empy group makeing me look bad. i may not catch him but i want to close it up some
email me if you got tips or questions; bigbubbadrk@hotmail.com