My respect for you was in the basement because of your stint on Alla, but you just jumped back to positive with this. I'm probably guilty of it on plenty of occasions but Gradd blew the top off here.
Goading Belt is far easier to get than V-Belt -- evidenced well that my lazy ass has one -- and about ten times as useful. You'd be better off going for Ninurta's if you wanted a pure haste belt.
The 'best' set for DRK is still too hard to determine and depends almost entirely on Main weapon equipped. Not everyone is going to hammer out a Redemption (without being laughed at anyway), myself included, so the actual best set will always vary. There's also stuff that gets overlooked, like I did with Zelus Tiara because it hadn't even been found when I did my Penitence 5-hit vs Redemption 6-hit math.
Once you start looking at +3 marches with lv90 capped skills and DNC or /DNC in your party for even an unmerited Haste Samba -- and reach 80% cap all the easier -- even capped gear haste loses necessity.
This is the inversion I see too often. Capped gear haste and whatnot is far more important in mildly-buffed situations than fully buffed sprints. I hate comparisons at capped haste (especially when WS saturation isn't factored in) and consider 60% haste a more common value.
It's true that in partial-haste gains you can have the 'overtake' effect and whatnot, but then people still turn that into getting the full benefit of whatever partial delay reduction they fancy. Like my railing against Empyrean aftermath being 'massive', if it doesn't work 100% of the time, you aren't getting 100% of the effect -- yet some people still cheat the numbers towards that.
When it comes to gearing DRK, just cap your equipment haste, achieve your 5-hit (if you use scythe), and fill the rest with whatever else you need (mainly ATK and STR these days).
Honestly, if you have gear-specific questions, ask me. Unctgtg is also an excellent source for DRK information if you can ever catch him online here.
Yeah, I'd like to apologize about the stuff on Alla. I'd do it there, but I lost my password.
Anyway, I'm trying to make a build for Redemption (90) and Moliones's Sickle, since I doubt I'll be getting other scythes. I'm kind of picky in this regard; I prefer the scythe over the great sword for the A+ skill as opposed to A-, and the scythe's always been an epic weapon anyway. If I wanted to use a great sword, I'd ask for Omnislash as a DRK job ability.
For now, what I have can be seen in a prior post, and what I'm apparently aiming for is this.
Moliones's Sickle, Pole Grip, blank, Fire Bomblet
Bale Burgeonet +2, Bale Choker, Abyssal Earring, Bale Earring
Bale Cuirass +2, Bale Gauntlets +2, Ecphoria Ring, Moliones's Ring
Atheling's Mantle, Velocious Belt (until I get the Goading Belt at least), Ace's Hose/Homam Cosciales, Ace's Sabatons/Homam Gambieras
Ace's stuff for Abyssea, and Homam stuff for not, I think. I still have full Haste either way. I'd have the Bale Sollerets +2 and Bale Flanchard +2 to switch in for spellcasting scenarios. What I don't have is a zerging build or a WS build. Honestly, I'm not a fan of the idea of a WS build anyway.
Cardfight!! Vanguard is the best TCG of all time.
Not a bad setup, but I do have some suggestions for you.
First off, you might want to ditch Moli's now. Get a Magian Scythe to tide you over until you get Twilight, Apoc or Redemption. If you're especially lazy, the Weapon-Skill trial Scythe Reckoning is a good one to do in a week if you have the time and patience.
Pole grip is good too, but try and aim for Rose Strap down the road to help your 5-hit build.
Abyssal Earring really shouldn't be needed anymore. Get Brutal Earring for the other slot.
Both of those rings can be traded out. Get Raja's now if you haven't already. I'm sure you can get a Promathia final boss team going shortly. If you're on Phoenix, I'll help you myself. The 2nd ring will come down to preference. Blitz is a good place to start, though.
Unfortunately, I'm on Asura.
I was going to work on a Maleficence +2 for my zerging build. That would probably do until Redemption's done.
Ancient Beastcoins come from Al'Taieu, right? Is it possible for a DRK/SAM to solo there, or should I find a group?
I really don't want to pay a million gil for one piece of armor, so I'm probably not going to get a Blitz Ring. Besides, once the Bale Armor +2 set is done, and I have the Ace's/Homam pants and boots, I wouldn't need it.
Cardfight!! Vanguard is the best TCG of all time.
Zerging is not needed anymore i wouldnt waste you time on that scythe most mobs that you would even think to zerg are immune to souleater or even immune to bloodweapon
Ancient Beastcoins are from Limbus witch you can duo/trio easy
the only thing you really need to do is get a better weapon empy or Twilight scythe if you have the time to get a whole trial scythe in before you get twilight access go ahead but you can leech the NMs and caturae easy my group lets whoever wants in.
also at least you noticed that you where capping haste lmao
The 2-4 variant of Maleficence has some interesting uses, chief among them some mild zerging capacity (still worthwhile despite some mobs being resistant, that just stops you from having twelve DRKs on it). You can also put on Cosmos, Kirin, and a MAB atma and be swinging a 90 damage Endark and 1.5k Infernal Scythes like a madman. It's honestly a bit too fast and quickly runs afoul of WS saturation slowing it down, but it chews up Elementals like nothing else.
Also, Shinryu is dark resistant, so don't bother brewing him with Infernal Scythe. For most others it's good but you'll want Cosmos and Griffon's Claw as MAB gets capped anyway.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |