Originally Posted by
Kitkat
No, I am not freaking out. I am actually explaining in a reasonable and logical way just how and why whm was phased out pre-abyssea. The function of WHM at that time was not needed due to the build of the game and why rdm filled the role meant for whm.
I would hope you are kidding given what all whm has gained since 75 that is retro-active into as early as lvl 50 for whm. Rdm can no longer hope to compete with a whm due to passive traits, gear that complements barspells that not only surpass what rdm can give but up to 20, but also allows for straight out negation. Then you need to take into consideration what endgame content is all about compared to 75 endgame. Rdm can't handle these fights now even with cure V meaning you are blowing this way way way out of proportion to what the two jobs are capable side by side.
No, I didn't argue actually, I produced facts as to why this became the norm and Whm became "obsolete." By your rationale, apparently players introduced cor into the game and made mobs easier to kill thus must have been the players making the content. Rather asinine to disregard the fact the SE was the ones who added the jobs, made the mobs, created all the content for the game then waited to see what players would do with it before making any further changes. Don't kid yourself, players adapt to the changes made to the game by the developers, thus it is the developers fault for making content and situations where a whm was less useful than a rdm for healing. This clearly shows that content is too easy meaning the requirement of certain jobs over a select few is unimportant. This is adaptability, which can further be seen when you look at today's endgame where a whm is in their rightful spot and a rdm can't hold a candle to it no matter how hard they try. One spell will not, and cannot, change this.