Oi, a wall of text. I really need to stop reading these threads when I'm sleepy.
The irony in this is that I don't disagree, I just tend to go into detail...
Quote:
Originally Posted by
saevel
Umm RDM has the following..
Refresh II
Dia III
and ... that's it.
For "enfeebles" Slow II is 5% stronger then Slow 1, they both cap at dMND=75. Para II is so unreliable, that there still isn't hard numbers on it's effects, years after it's creation. Elegy is 50% Slow cap, no merits required. SCH can hit the same Slow 1 cap and aoe it, aoe sleep and the rest. BLMs have had sleepga II for ages along with BRD and BLU.
So honestly, I have yet to see where this "supporting" the party is coming form. What exactly are you doing? Casting Haste / Refresh / Cure IV on everyone? Because every time I hear "supporting" it's always in relation to those three spells, something a WHM/RDM can do and do better. A SCH/RDM can do all but haste, a SCH/WHM can do haste and at 99 a SCH/RDM completely replaces us.
So umm, yeah... supporting ... got it ... way to leach a spot.
Yet at earlier levels RDM did shine more in the "support" department, I don't think that can be argued. RDM's ability to support the party "more" compared to other jobs has declined more and more ever since the level cap increases from 75 IMO.
1) That is EXACTLY what I said. RDM has Refresh II and group 2 merits. That's it. My post said RDM needs more party support from spells than that.
2) SCH cannot AoE Slow. Enfeebles are only AoE'able through Manifestation, and they have to be Black Magic.
3) WHM DESTROYS RDM in party support right now, /RDM or not. There's a reason my post pretty much said "I want RDM to be USEFUL as a whole." and therefore every aspect of our job needs to be looked into.
WHM gets stronger enhancing magic than RDM (barspells are a PRIME example, WHM/SCH destroys any other job combination using barspells, and that doesn't even factor WHM's ability to merit barspell efficiency). My WHM can provide 170 resistance to an element. I wish my RDM was able to do that. WHM even gains the Boost- spells, something I would've rather seen go to RDM. I can see it now, people wanting my WHM to Boost-STR...
Most jobs are capable of doing similar, if not stronger, enfeebles (BRD w/Elegy like you said, and since they've likely got a stronger Addle too). At least Elegy and Slow stack.
4) Saboteur was a step in attempting to fix Red Mage's enfeebling ability to make it shine more IMO, but more needs to be done, I couldn't agree more with that. It's a shame really, the job with the highest Enfeebling Magic having one of their primary enfeebles outperformed by a Bard song, and jobs like BLM getting Sleepga I/II, whereas RDM had to sub BLM or SCH to gain AoE sleep.
Quote:
Originally Posted by saevel
And the really funny thing about "supporting" the party, you can do it just as easily /NIN as you can /WHM with a staff on your back. Thanks to these things called gear macros. <Waiting for the staff argument to come in>
And counterpoint #5 to previous quote) When people actually had to earn EXP to get 75, RDM did offer more to a general party than most mages. That's where the "supporting" came from. WHM shined as a healer, BLM shined as a nuker, RDM was capable of doing both fairly well and offering Convert/Refresh to last longer compared to those jobs. I also had to main heal 95% of my parties especially after level 40 - situations where I NEVER had time to wield a sword, let alone use /NIN to gimp my healing ability just to wield a couple swords.
Obviously, things change. The old days where the level cap were 75 are long-gone, and that's probably why this thread even exists to begin with, because Red Mage NEEDS things to make it useful again. As things are, RDM barely even offers anything to a party through "support" that other jobs can do just as well, if not better... it's gotten so bad that I know I'm not offering much on RDM main anymore in the back-line that's unique to the job, yet that is also the most likely case for future additions to affect the RDM job in an end-game situation.
RDM can obviously melee better now than it's ever been capable of. Gain-STR, Chant du Cygne (which is seriously a huge boost to sword's offensive ability, and if I don't have that, or at least Vorpal Blade, I don't see the point in trying in this day and age, because those are decent steps to improving RDM's melee ability), Temper, etc. Getting the WS issue fixed is the first step. Getting the gear for it is the other step. If I want to /NIN and melee, one'd better believe I'll take the necessary steps first, otherwise it could end up being a hindrance.
But owell /wall of text discussion off. I've said all I intend to say in this thread, and re-literate this point: I do hope RDM gets stuff to make it useful as a whole again, because ever since they announced the level cap increase from 75+ onward, RDM has gotten less and less spell/"support" wise compared to other mages and other mage jobs have only gained more. Sure, RDM got the expected Tier IV nukes, Addle (and then WHM+BRD got it), Raise II (yawn worthy imo), Refresh II due to other jobs gaining Refresh from /RDM, Saboteur (the first hopeful thing I saw since the level cap increases), and now the mini-Chainspell JA at 95 (which is cute) and Temper (to aid in RDM's melee endeavors). All I can say is I hope further additions change things big time, because I barely take RDM gear out of my safe/locker/satchel/sack outside of leveling it or messing around because I miss using the job.
Not to mention when I want to melee, I simply gear up my Caladbolg DRK and go to town.