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Originally Posted by
Alderin
Yep. If you don't like it, do something else.
I don't agree with this. We love the job, and we have the right to ask for improvements. Helping THF isn't going to nerf other jobs.
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And they arent meant to be. You are comparing a heavy DD to a single-handed dagger wielding job. Of course stacked WS's arent going to compare with WAR ws's. So your having a Q.Q that WAR are getting a JA that they would get with /THF natively, and yet you are whinging that you don't have Dual Wield II+ natively unless you /NIN or /DNC? Same concept here... "Other jobs should stop stealing our unique traits and abilities. Yet I think we need dual wield from NIN & DNC". Q.Q more.
THF Was originally intended to be a DD. I don't know if you've noticed Job traits like Assassin, and Triple Attack, or Abilities like Sneak Attack, and Trick attack, or Massive boosts to Haste/DD stats on our Empyrean. THF from the beginning was a DPS/DD job. The problem is since level 75 the gap between THF and other DD has widened substantionally. We're asking the gap be lessened a bit.
Secondly, We do have Dual Wield II.
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Besides, if you can't land a SA you have a crap tank and should get a better one. If you can't land a TA then you should change jobs. The "positional restrictions" are fine as they are. Lets run upto a mob's face, and "Sneak Attack" his eyeballs..
"I have no idea how Enmity works"?
I'm sorry but even the best tank hits an Enmity cap. While I'm not arguing its easy to land SA or TA as long as you're not Solo or the only Tank, It does not make your response any less uninformed.
I don't deny SA and TA do not need their position restrictions removed, but acting like all you need is a good tank is incorrect. Trick Attack is always easy enough to land, SA is generally the problem if you're getting to hate cap. This is only a big problem in Abyssea, So i don't really even consider it a big issue. Because Abyssea is ending.
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I would requote what you wrote but ironically it's in the same post. Hell I will do it: "No, this JA is retarded. Stacked THF WS are not even as strong as WAR WS."...
Theoretically SE gave us SA and TA to help our WS. I direct your attention to Mercy Stroke, Shark Bite, Mandalic Stab, Viper bite, and Rudra's Storm. all terrible Ws's unless paired with SA or TA. it stands to reason when paired with SA or TA we should do similar damage? Well on somethings we do, So i can't complain too much about this.
Regardless of the fact it all comes back to the fact THF Was originally intended to take a DD's spot, Do you think we had TH for Exp parties? lol... no. We were there for Damage, and Trick Attack. We're not asking to transcend gods, we're asking for the ever larger gap in our power to be shorted a little. if you read the thread, You'd understand that.
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Comments like that is where I was getting my aforementioned statement from. People Q.Q'ing that their damage does not compare to a WAR.
No ones QQ'ing to that? We're QQ'ing our damage is awful. We compare it to WAR/MNK/SAM because those are easily identified as the top-tier DD (In/out Abyssea). We never wanted our DD to compare to a WARs, We're asking that the large gap between our powered be filled slightly.
Thats originally all i wanted. I'm leaning more toward party/support utility at this point, But I don't think we'll even see that if the DEV team thinks Despoil is too overpowered.
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Tanks are the hate control, THF is the backup. Always has been like this, always will. If a tank is struggling to hold hate, then the THF is there to support them. A little bit less relevant in Abyssea as the tanks are usually the main DD in the party, however if you do anything outside Abyssea, THF still plays a role in hate control.
It has never "Always been like this". THF has never been needed for Hate control short of Exp parties, even then You can make an exp party without a THF, its not required in any way. To be frank, its a useless role.
Beyond that, not a single Endgame event required a THF For Enmity control in the history of the entire game. Ever. Because no one needed it.
Same goes for right now. No endgame event needs a THF for back-up Enmity control, Because if your group has IQ higher than "potato" they can kill an NM just fine without "Enmity control", because everyone there knows how to do that already. Including tanks.
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As for TA & hate control - Yes of course it has to do with DAMAGE as you put. Learn to increase that damage with modifiers. As mentioned above - has a much less of a point in Abyssea but can still be used efficiently in areas like Voidwatch.
Point is the "DAMAGE" through "TRICK ATTACK" and its "MODS" is terrible. Even Stacking full AGI/ATK like you're suppose too if you're not meleeing, (Because not meleeing you disregard haste factors into DPS for SA/TA), The Damage is barely a noticeable increase. Ever fought Voidwrought? Go check your Average TA numbers. They're about the same as a Great Axe Critical hit you can do once per minute.
AGI adds 1 base damage to your weapon with TA. Even a MIthran THF in full TA gear outside Abyssea will likely just reach ~180 Base Damage weapon, thats just about 50 away from a normal Great axe.Toss in the fact WARs have much higher attack and buffs than us, including more STR, the damage isn't very far. So when you take into account how little damage trick attack does, you see how its not really great as Enmity control
It doesn't do NOTHING, But its not needed at all.
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Hmmm, I think I seem to be missing something here, what is WHM a specialist for? Healing. What is a BLM a specialist for? Nuking. PLD? Tanking..
What about THF? oh yes right... to get our loot to drop! TREASURE HUNTER!
No one has debated that Ever? We know all we're good for is TH. We're asking our role extend beyond that. for instance, WHM is also a great Buffer, and Decent Enfeebler, BLM is a good Enfeebler as well, RDM can Cure, Buff, Enfeebled, etc. PLD can Tank and Cure, as well as provide minimal buffs and Support.
THF right now is TH, and very very limited Enmity abilities. If you read my posts you see im moving slightly away from damage and more toward Utility gains.
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Disclaimer: My THF was the 3rd job I ever had at lvl 90 (Grinded from 1-75 without abyssea of course). It is what I consider quite well geared, and I am not a complete dumbarse because I know the only use for THF's for end-game events is and will always be TH. Apart from TH & the occasional pull - THF will never be able to do anything better then other jobs.
The problem is THF was never really prepared for its "Endgame role" early on. Back when i first played FFXI, before CoP release, THF was a DD, SATA>Viper Bite to distortion combo was epic. I leveled the job expecting to be a DD at endgame.
I was wrong, We were TH's. You can't blame THF's for wanting back a little of what they had leveling up, power. Our Party-play is so vastly different than our endgame. Seriously what other job is like that? As a THF in an exp party your job is to kick ass and take names, you did decent damage.
Endgame, You hit the mob and Afk No other job has this massive shift i job role based on exp situation or endgame. It doesn't prepare the job for it.
Party Situations:
WHM - Healer, Buffer, Make-shift Enfeebler.
RDM - enfeebler, Healing, Refresh, Buffing.
BLM - Nuker, Limited Enfeebles, Can Cure.
THF - DD, Limited Enmity control (Trick Attack). Puller.
Endgame
Same roles for WHM, RDM, and BLM.
THF? Treasure Hunter. We're not needed for Enmity control, TA is useless as a tool for that in endgame content, Collab/accomp work well, but with no means to dump said Enmity it adds up on the THF, eventually killing it or giving the THF hate, our Damage is crap so we're not considered a DD anymore either.
I don't know where to go from here, Sorry.