DRK body:
HP +38 MP +20 STR +7 VIT +7 MND +6
Enfeebling magic skill +5
Accuracy +15 Attack +38
Critical Hit Rate +4% Haste +3%
Enhances "Dread Spikes" effect
"Magic Atk. Bonus" +12
Set: Attack occasionally varies with HP
Such random stats
Printable View
DRK body:
HP +38 MP +20 STR +7 VIT +7 MND +6
Enfeebling magic skill +5
Accuracy +15 Attack +38
Critical Hit Rate +4% Haste +3%
Enhances "Dread Spikes" effect
"Magic Atk. Bonus" +12
Set: Attack occasionally varies with HP
Such random stats
Blue Cotehardie already beats all the examples with 17 stats :p
Or convert the AF into a key item that gives you a trait that enhances your ability.
For example, convert Drachen Armet+1 into a key item called Drachen Soul: Head which when you are a DRG, grants you a trait called "Drachen Attunement" which allows breaths to be activated at 50%. These can be set like atma and would only apply to AF1+1 and AF2+2
hm......
I'd rather just have a iLv120 AF4 set.
A match for the.... "AF1"..... >:[ of RUN and GEO.
Everyone already has "AF" capes from Adoulin...
why not an AF4.
Karbuncle...
I am disappoint.
How could you not include smn??
DEF:134 +133MP
Summoning magic skill +10
Avatar elemental resistance +25
"Blood Pact" ability delay -10
MP recovered while healing +5
Avatar perpetuation cost -7
Avatar: Increases "Blood Pact" damage
Critical hit rate +6%
Reduces Sp. "Blood Pact" MP cost
Set: Augments "Blood Boon"
Ok... it's not as much as those others... but that's a lot of words!
This actually isn't a bad idea- an "Atma" of sorts. Have it give the player the "specials" without the regular stats. For example, RDM could have (and would only be in effect as) :
Legacy of the Warlock (turn in Warlock's +1 Armor Set):
Enhances Fast Cast
Legacy of the Duelist (turn in Duelist's +1 Armor Set, have Atma of the Warlock (which gets consumed in the process)):
Enhances Fast Cast
Refresh
Enhances "Spikes"
Legacy of the Estoqueur (turn in Estoqueur's +2 set, does NOT consume Atma of the Duelist but requires it):
Enhances Refresh Potency
Enfeebling magic casting time -12%
Increases potency of Enfeebling Magic 10%
Increases Enhancing Magic Duration
Enhances "Saboteur"
Enhances "Composure"
Set it up that if two Legacies give the same bonus, only the higher one applies.
Voila, we've just ripped a good sized chunk of inventory free from many a player and converted them into an Atma-like system instead.
If these Legacies can just be equipped like Atma, can any job can equip them? Or will you limit them to each job? If you limit them, then you have a total of 2 Legacies for 3 Armor sets... and do you realize how broken this would be for some Jobs? Bonuses WAR, COR, and SMN get from their Empyrean armor are insane. It would be downright broken.
Yes, they've greatly improved our Armor and weapons, but i don't think they're ready to turn old armor into permanent bonuses just yet. I think I'd side more with AF4 than a Legacy/Atma type idea... As the Legacy/Atma type idea would probably take more effort >_>.
Its not without its merit though, very outside the box on trying to think of a solution to it :D
So if these AF4 sets do come to pass, what kind of stats do you think would be on them?
RDM would get mage only stats. I would honestly love a melee focused AF4 set for RDM, one which would be the opposite of our AF3 set which was a pure mage set, which would bring a source of balance to the job's AF in my opinion. I know it would never happen though, looking at our back piece we just got, they think Sword Enhancement effects are worth something still, which says all that needs said about where that set would be at for me.
Yep, active only with Job: on. And those bonuses don't have to be fully equivalent if it's imbalanced, and could also be "overriden" by a more powerful effect. That is, a Legacy doesn't stack-and it only has it's effect if you don't have a better one already.Quote:
For example, RDM could have (and would only be in effect as)
So an armor piece that gives a "Refresh" bonus doesn't stack with Legacy of the Duelist, but if you aren't wearing gear with a Refresh ability, you'll get that 2MP/tic from it instead. It -would- stack with job traits and external buffs, naturally.
So that RDM could sit there in, say a +MACC set for debuffing with Legacy of the Estoqueur and still get his boosts to Enfeebling magic from the Legacy, but if the armor also, say granted "Enfeebling Magic casting time -15%", they wouldn't get the Legacy stacking with that for -27% (or cap, IIRC) casting time. If the gear normally granted "Enfeebling Magic casting time -10%", they'd get the Legacy bonus instead- and be tossing spells at -12% casting time, as the Legacy > gear bonus. Swap in a piece that adds another -5% to casting time, and your gear > Legacy, so you'd only end up with -15% as the Legacy buff would no longer apply.
Instead of combining the AF/relic/emp, they could also make AAFs for all 22 jobs, like they are doing for GEO and RUN, and add a combination of delicious stats and unique job effects on them.
The reason we are suggesting SE combine gear is because we don't have the inventory to carry the constant new gear being released. This is making players frustrated.
Yesterday I wasted 75k Bayld playing Wildskeeper Reives because my inventory was full when Boss died. And there is absolutely no gear I can throw away.
See the system your talking about seems to complex for them to add it to this anyways. I think a simple KI to give only the unique effects of the gear to you at all times is really need, but that's about all. If I could have a KI that enhanced all enfeebling magic like my AF3 body, while my refresh is aways +1MP/Tick, my Saboteur is always stronger, my enfeebles are a little faster, and my duration on my enhancing is always boosted by the same duration as my feet/cape, as well as my composure bonus, all without wearing it all. That would cut down on 5 spaces I would never need to use, and it would simplify both my inventory, and my job's macros, to a point. It would only be taking 1~2 stats from each piece, some of which are still good & useful, and would not be replaced like my feet, but overall this would allow jobs a little growth from their armor, make AF1 useful for a permanent upgrade to the job, and allow us to do away with carrying around 5~10 AF pieces of gear for nothing more than a single stat or boost to a JA.
Then you are carrying WAY too much gear and items. It's a bit late for a spring cleaning, but you probably want to send off some stuff to a store, mule, or AH. Keeping your inventory cleaned up is also part of preparation for any event, you know! (You'd be surprised how much junk accumulates over time.. stuff that you might use at 75, leveling gear for other jobs, event gear that wasn't storable at the time, etc.)
I was still carrying around Guard+ gear to speed up skilling, and it's been a year since SE changed the skill up system? (And I capped it without actually macroing it in anymore... was just collecting dust.)
LoL I agree. A iLv 120 AF4 for all jobs would be greatly appreciated.
And while it *might* do the exact opposite of what the OP created this thread about...
It might also do exactly what they want.
iLv120 holds the potential to be so crazy powerful... that there is no need for other macro gear.
Sure, there will always be some macro gear... but if done right... it could reduce the ammount of inventory clutter just by being more powerful than the macro-only gear.
But that hinges on SE doing the AF4 "right"....
While I appreciate that we can, and I do, mule gear.--
Muling gear is stupid. Having to pay more money and waste time muling to sub in for an awful inventory system is stupid.
The "new af" Kristal speaks of would only be more inventory- and that's the last thing a large portion of the vocal community want.
Best thing would be putting new solo stories for each job, continuing where our AF1 quests left and bring us the ultimate AF set by combining 3-5 stats from each item into a new one through a NPC.
We would be also allowed to choose the style: AF1, Relic or Empyrean look. Everyone is satisfied and looking good. I bet that the majority of players would rather look like their jobs instead of french happy guy like delve gear.
Unless the game is starting to cater to this public exclusively.
You must not know what it's like to play Redmage and scholar.
Here I'll give you example of my Redmage gear sets.
Enhancing
Enfeebling
Fast cast
-PDT
-MDT
MDB
MND
INT
Stoneskin
Idle Refresh
Cure Potency
Elemental Magic
Dark Magic
Magic Attack Bonus
Magic Accuracy
AF2 Relic Body max upgrades for Chainspell +20 seconds
AF2 Relic Hat for Dia III and 4 tick refresh when combined with AF3 Body
AF2 Legs for Shock Spikes
AF3 Set for Enhancing, Composure, Refresh
Zamzummin & Kaikias Cape for Gravity & Addle
I don't think I'm carrying way too much gear. I think I'm not carrying enough gear. I don't even have Apamajas II yet for stun. Although I've been doing fine with INT, magic accuracy so far. Also got Chatoyant staff. Still working on AF2 Phalanx piece.
Then there is
Dalmatica +1 with Fastcast +6 Macc +6 Occquickspell +3%.
Blood Cuisses for Walkspeed 12% Fastcast +4, Evasion +7, Mag Evasion +4.
Voidwatch Gear
Hekas Kilasiris Set
Hyaline Hat
Sanus Ensis
SoA Gear
Orvail Set
Bokwus Robe
Bokwus Gloves
Soothsayer Staff
Lol I didn't even mention DD gear.. Haste/Store TP/ Belt & Gorget, Heartseeker Earring, Halachuinic Sword
Mission items like Brutal Earring, Rajas Ring, Suppa...
What room is there for Nakuual gear???
The former is an abomination and should not even exist, as it actually adds LESS magic accuracy than Chatoyant Staff. The latter provides 1 additional magic accuracy compared to Refraction Cape, or less, at the cost of a whole inventory slot; that thing should be gone ASAP if it isn't also serving as your INT/MND cape.
I definitely agree that any mage's inventory is a cluster-cuss or that mage is doing something wrong, but at the same time, some aspects of some items were designed by the crazy naked guy who lives in SE's office's duct-work and should be treated as such.
All solid Sets a RDM should have.
eh... This should already be built into your MDT Set as best as possible. Not many situations, or any at all I can think of where you shouldn't go 50% MDT (Shell) and add MDB in elsewhere slots. having an entirely different set for it can be cleaned.Quote:
MDB
Good sets. Stoneskin and Enhancing should fall roughly in the same category at level 99, except for the 4-5 Stoneskin+ Pieces. Which You could probably keep in your sack/satchel until they're needed, like i do.Quote:
MND
INT
Stoneskin
Idle Refresh
Cure Potency
Useless. You have a M.acc, and M.atk set already, Elemental Magic set is pointless. Use your M.acc set if you're more interested in landing the spell than max damage. get rid of these pieces (unless they share other uses) and you've got some inventory. Items with Elemental Skill+ I like to think of as "shiny numbers" pieces, They don't do squat but when you see skill+ you think "Must be good". Unless these pieces are in use on other sets, Stow em, sell em, toss em, something.Quote:
Elemental Magic
Good, good, and good.Quote:
Dark Magic
Magic Attack Bonus
Magic Accuracy
Also good. Though redundant to mention again as Relic Body has Fast Cast and you should carry it anyway, and Relic Head has Refresh, which you already mentioned.Quote:
AF2 Relic Body max upgrades for Chainspell +20 seconds
AF2 Relic Hat for Dia III and 4 tick refresh when combined with AF3 Body
Should probably turn in your Duelist's Chap if you actually think these are worth an inventory slot. While their benefits are known:Quote:
AF2 Legs for Shock Spikes
Adds floor(INT*(4/256)) to Shock Spikes Base Damage
They aren't worth keeping around, Not even a little and the BG Page has conflicting statements. The Floor shows it increases the Damage of Shock Spikes, while the text says "Accuracy of Stun from Shock". While even if the latter is true, Its still not a strong enough case to warrant carrying these around. Throw it in your sack or just keep it in storage. There is a certain thing as being too overprepared, this falls in that category. They're situational to the point of useless... Especially in Endgame content where your not suppose to be getting hit, and even if you do, Shock Spikes don't proc on AoE Attacks like matamata and Tojil/etc. Even if they did, at best you just useless built this mobs resistance to stun a little more.
Spank tackled this. Both are an abomination. I have sentimental stuff I have for jobs, But I don't carry them then wonder how im low on inventory space. (I.E My Maat's Cap, Sentinel's Shield, Bano Del sol, so forth). Zamzummin is such a horrific abomination it angers me SE even made it or thought it had a use.Quote:
Zamzummin & Kaikias Cape for Gravity & Addle
You are, You're carrying way to much gear, and a lot of what you listed has items that mix with sets, I.E Relic+2 hat being used in both Refresh and Enfeebling Sets/Dia III. they mix. If i'm honest with myself, I probably do have Just over 90 things i Carry on RDM, But this includes a Melee/WS set, If i nix my Melee Set I can lower my Inventory down to the mid 70's.Quote:
I don't think I'm carrying way too much gear.
If anything Quickened Spells best effects is f**king up your Refresh/Haste Cycle. I'd stick with a Normal Fast Cast coat TBH, Some people will swear by Quick-Spell, But personally I don't take much stock in it, If you're nuking/Enfeebling with a Pre-cast/Casting Set, Quick-Spell will occ. make you not swap to the proper gear set in time too!Quote:
Dalmatica +1 with Fastcast +6 Macc +6 Occquickspell +3%.
Anyway, Most of what you mentioned obviously fall into your above sets. So I didn't bother with cycling through the Orvail set blah blah cause If you're carrying them they're obviously for one of the sets you mentioned above, which i addressed. When i looked at my gear on RDM, I realized i carried a lot of useless sh*t. Take the sets you rarely use and Sack em or Satchel em, Or flat don't bring em.
If you're going to kill Delve? You don't need a MAB Set, You're not there to deal damage, and no, Its not helping at all. You're there to enfeeble, cure, and -Na, casting a spell no matter how bored you are is a waste of MP. Most of your inventory issues could be solved with a little restraint and forethought. You don't need Relic Pants ever unless you happen to be soloing, and you're really anal about an undefined % increase in Accuracy/potency. You don't need to carry a Melee set with you to Delve (I had to fight this urge...).
You need to pick and chose what you bring with you to certain events, Its how any of us get by on Mage jobs. Bring what you'll use, Not what you might use. Personally clearing my Nuking Set, melee Set, and WS set gives me more than enough room on RDM.
You are obviously a well prepared RDM, But you are in fact carrying waaaaaaaaaaay to much crap. You can consolidate your sets and still provide the best performance possible. And for future reference on Elemental Magic skill set, 1 Ele Skill = 0.9~1Macc, Don't both with a Elemental Skill set as its just a fancy way of saying "Magic Accuracy +".
Again, You're a good RDM, but you are in fact suffering from "Carry too much situational crap" syndrome. I'm not saying we don't need more inventory, I'm just saying in the temporary you could solve your problem by evaluating what sets you bring with you.
Shock spikes make a small difference in time not about damage, its like a free stun. Especially if im tanking after switching over to -pdt gear. Several times where that 2-3 seconds made a difference when casting a spell etc. And yes I know about Zamzummin staff.
All of the gear sets Ive listed doesnt mean I carry all those sets in the limited 80 space inventory all the time and yes I do switch through satchel when certain sets does not fit in my main. Yes all those gear sets go beyond 80 inventory.
And yes MDT / MDB go together.
Dalmatica maybe can screw up refresh Idle but In the case of Taxet, It saves time. I usually keep a butterfly slept for aspir if needed. Also Damatica is good for tanking mobs that cast magic.
I use stoneskin and phalanx often, dont have time to dig through sachtel and take them out.
MAB set is for solo, although does wonders with Helix. Wierd I did over 3.5k DMG casting Tier 5 spells on Hurkaan a few days ago with Scholar using MAB/INT set with buffs&food...
Keep in mind I do play more than 1 job. Not just RDM. At 99 my issue is the lack of main inventory.
I also have to keep foods and meds like Remedy and Creampuff etc
How can you carry 90 if the limit is 80? With new Nakuual items, SE is showing us that they keep releasing so much gear, tell me how can anyone not run out of room? Is it not getting to that point at all?
This is true, I myself have been looking on where to cut down on my sets depending on situations. But, its not always so easy & clear cut, for instance I have these as my sets.
I have a hard time picking & choosing what exactly I will need at certain times though, all together these sets have about 140 pieces of gear, give or take 5 pieces. For melee with swords for instance, even by only having my WS gear, normal TP gear, FCure gear, CBuff gear, Enhancing, FC, a special FL Enfeebling set to cut down on that gear, PDT, MDT, and my RefreshDT set, I still go over 80 pieces. I don't have much in there I could easily take out without hurting myself in some way on the front lines. On the back lines its even worse, as basically everything in my magic & other categories is something I need still.Quote:
Melee
TP
TP Accuracy
TP Damage Taken
Knights of Round
Death Blossom
Chant du Cygne
Requiescat
Mercy Stroke
Exenterator
Frontline Cures(Basically Self cures for when fighting up close)
Magic
Backline Cures
Composure Buff(For spells like Haste which Composure duration helps without effecting potency)
Enhancing
Fast Cast
MND Enfeebling Accuracy
MND Enfeebling Potency
INT Enfeebling Accuracy
INT Enfeebling Potency
Nuking
Other
Physical Damage Taken
Magical Damage Taken
Refresh(Basically has almost all situational Refresh pieces)
Refresh Damage Taken
I know you know how bad inventory gets, but in the end its an issue which needs to be spoken, even if Ultimas gets a little extreme in some of his posts, showing gear which is not really important like the staff & back, he has a point, the fact that gear is a large issue.
I like the idea of new AF, I want it, I would like my RDM to get some great melee gear from it since our last set was pure magic based, and it would help give RDM more of a sense of balance so far as being a Jack-of-all-trades goes in my opinion. But in the end, I honestly still have to ask myself if I have the room for that kind of thing anymore, and sadly, my answer is no, I don't. If we get a new set of AF, we will need an inventory expansion, and since they seem to be working on it, we may get it, but it seems this invisible hoard of players who hate extra load times is keeping us from it right now, so I can not say I don't want AF4, I would love AF4, but in order for me to get the most use from it I need them to give me my extra inventory too, even if it means extra load times, which I have never had a problem with in the first place.
Yeah DJ you said it better than me. I just start typing out gear off the back of my head as Im not in game when Im posting. But the issue really is gear being constantly released not to replace gear but to add on to what you have in most cases. New Weapons however are starting to show improvement like Tamaxchi allowing people to throw away their Arka IV staff. I mean who needs 24% cure potency when you can get 22% off the new club right? As long as you cap 50%? I just wish more gear would allow us this freedom. Especially AF.
Had SE just boosted our stats like Enhancing Magic, Enfeebling etc or give higher stats on gear than make us collect so many pieces just to get small stats to add up to reach cap, then this too would have solved a lot of inventory space. Reason I said in other posts why doesnt SE give us higher -PDT on 1 piece or higher Refresh Tick beyond the 1-2 on a single item? If the quest was hard enough to earn it whats the problem? Not asking it to be godly long like Mythic but thats one example...
Really SoA changed everything. We never had to cap every single skill / ability before SoA.
I can try provide some help to that.
Here, I'd remove Mercy Stroke, Chant, and Knights of Round gear, as they are all tied to now useless weapons. Thanks SE :(, I've stopped using my Mandau all together on THF and RDM as its not worth it anymore, the new weapons are too powerful.Quote:
Melee
TP
TP Accuracy
TP PDT
Death Blossom
Requiescat
Frontline Cures(Basically Self cures for when fighting up close)
Personally I'd pick a weapon and use it, at this point, You'll want sword since SE Forgot RDM can wield dagger apparently, and the Delve Swords are far better than any dagger we can touch, So if you're bringing a Melee set, There's the narrowed version.
I don't think you can remove much here, However you can likely drop the Potency Sets in Delve, as most NMs you'll want the Accuracy. however if you have GEO buffs/Debuffs, Can ditch the Acc and go with the potency. (So long as your POtency Builds obv have a healthy dose of M.acc, Which most will, and yOU have Capped Enfeebling+Merits)Quote:
Magic
Backline Cures
Composure Buff(For spells like Haste which Composure duration helps without effecting potency)
Enhancing
Fast Cast
MND Enfeebling Accuracy
MND Enfeebling Potency
INT Enfeebling Accuracy
INT Enfeebling Potency
Nuking
I'd say you can consolidate Refresh and RefreshDT into one set. Add the 5 Refresh pieces most people use (5 visible slots), and Fill the other slots with the PDT. Personally something like Earth Staff, Twilight Torque, 2x 6% Dark Rings, Umbral Cape, Flume Belt, and a (1) PDT-2% Earring will bring you at 49% PDT at Daytime, and Capped PDT at Night. If you have a Dring You're at 48% Daytime, 50% Night, and you still get to use all 5 Visible Refresh pieces, and Even a slot for a WoTG Earring. If you don't have a WoTG Refresh Earring, You can use 2 PDT-2% Earrings and be at 50% in night or Day, all while keeping your Refresh Set on.Quote:
Other
Physical Damage Taken
Magical Damage Taken
Refresh(Basically has almost all situational Refresh pieces)
Refresh Damage Taken
for Visual Reference
If you have a Dring, Could even settl for an NQ Umbra Cape (Cheviot) with a PDT-6% Ring and a -2%/-1% Earring. (Colossus' Earring is -1%, Easy from Alexander fight). This is all while leaving your Head, Body, Hands, Legs, and Feet free for Refresh pieces.Quote:
No D-ring. 1 PDT Earring.
Earth Staff -20%
Twilight T. -5%
6%Drk Ring x2 - 12%
Umbra cape -6%
Flume Belt -4%
PDT-2%Ear -2% (dur)
*Total - 49% In the Day, Overcapped at night.
Dring.
Earth Staff -20%
Dring - 10%
t.Torque -5%
Umbra/Flume - 10%
PDT-5% Drk Ring -%
*Total = -50%
So, I've only really managed to Cut off a few pieces of gear for you :(, But I know your pain.
BTW thanks Karbuncle =)
I can get behind this. Of course, my take on this would require you to trade in the complete sets, if only for the sake of clearing up space. AF1 would be boots, legs, body, hands, hat. AF2 would be belt, boots, legs, body, hands, hat. AF3 would be collar, cape, earring, boots, legs, body, hands, hat.
Key items would contain only the special stats and the +skill from the sets to make up for the *barely-contained glee* loss of macro pieces.
Warlock KI:
Healing magic skill +10
Enhancing magic skill +15
Enfeebling magic skill +15
Elemental magic skill +10
Shield skill +10
Parrying skill +15
Spell interruption rate down 12%
Enhances "Fast Cast" effect
Duelist's KI:
Enfeebling Magic Skill +18
Healing Magic Skill +15
Enhancing Magic Skill +33
Elemental Magic Skill +15
Adds "Refresh" effect
Enhances "Fast Cast" effect
Enhances effect of "Spikes" spells
Estoqueur's KI:
Enhancing Magic Skill +15
Enfeebling Magic skill +15
Enhances "Refresh" Potency
Enfeebling magic casting time -12%
Increases enhancing magic effect duration
Enhances Enhancing Magic duration by 20%
Enhances "Saboteur" effect
Adds "Refresh" effect
Enhances Enfeebling Magic effect
Increases the Potency of Enfeebling Magic by 10%.
Augments "Composure"
---------------------------
On the OP, if SE does make AF4, I want a melee set that focuses on making enspells more powerful. That would at least make up for the melee gear neglect RDM has seen since Adoulin began.
100% Agree!
Melee, yes, En-Spells, please for the love of god no. They have no idea what they are doing with En-Spells. En-IIs and Sword Enhancement Damage gear prove that to no end. Take for instance our new back piece, which has 5 SED on it, worthless next to Atheling or Letalis Mantles. I would rather it have a side bonus for them, but a focus of En-Spells is just asking for it to be worthless and weak in my opinion. We really need an En-Spell overhaul to begin with, but that's another story. So far as a RDM AF4 would go I would love melee focus to counter the magic focus that we had in our Empyrean set, En-Spell stats on the side would be cool, but not nearly worth being the focus of the set itself unless you mean something like a set bonus such as Composure and Esto.Quote:
On the OP, if SE does make AF4, I want a melee set that focuses on making enspells more powerful. That would at least make up for the melee gear neglect RDM has seen since Adoulin began.
Fair enough. That backpiece is indeed pretty damn horrible.
I agree that enspells do need a revamp/redesign. My initial reaction would be to have damage be determined in part by enhancing skill and in part by weapon damage, or go the Flametongue Weapon route and have it scale with Attack Power while using the per swing calculations like Enspell IIs do.
-----
Anyway, since enspells in AF4 would be out of the question, I wouldn't mind something focused on attack power, accuracy and haste.
Well I have been thinking of a AF4 set for all jobs. It is not a combined armors. All jobs would get an AF4 armor set and weapon.
This armor would be part of quest and drops and crafting. We all know for example delve 2.0 is coming out. First off it be nice if all the jobs got one to two quested armor pieces. These could be from killing a delve T1-5 new boss in the new zones. Then the NPC would give say feet or legs. The hands and head could be obtained buy buying them from the delve guy after unlocking from T1-5 new bosses. The body could be a KI win from the new T6 delve bosses. AF weapons could be crafted from high delve bosses items, or maybe trade to a NPC who uses it to craft the weapon.
I don't see them just giving us all new gear in delve and this could mae it quite exciting. But this probably won't happen. I am sure Af4 will come out and be lvl 120-130 and it will be an event after delve. As SE will haveto add some other set for Run/Geo, after they add mythric.
But I do wish they make it tie in with two or three story quest for each job. I think that would add so much likeability by most players and their jobs.
On a side note those REM swords they showed months ago. They wont actually put those stats on those swords. They been outdated by the current wildkeepers reive or the lvl 117-119 weapons by far. And they don't have any +acc +atk stat weapon anymore anyway.
I like the idea. For the sake of less work for the developers, yet, pleasing the players, it'd be awesome if you could CHOOSE out of the 3 original pieces, to keep the look of that piece. E.G. Combine all 3 WHM AF pieces and keep the look of the AF1.
I would assume they are using the idea of trading in pieces of gear for another because look at this!!!!
Wonder if they are testing the results? :)Quote:
Empyrean footwear may now be exchanged with a new NPC named Lame Deer in Abyssea – Misareaux (K-7).
Adventurers may exchange three pairs of empyrean footwear with him for one of their choice.
Possible footwear to exchange and receive:
Ravager's Calligae / Tantra Gaiters / Orison Duckbills / Goetia Sabots / Estoqueur's Houseaux / Raider's Poulaines / Creed Sabatons / Bale Sollerets / Ferine Ocreae / Aoidos' Cothurnes / Sylvan Bottillons / Unkai Sune-Ate / Iga Kyahan / Lancer's Schynbalds / Caller's Pigaches / Mavi Basmak / Navarch's Bottes / Cirque Scarpe / Charis Toeshoes / Savant's Loafers
* Adventurers may not exchange more than three pairs at a time.
* Adventurers may not receive the same pair of footwear that they exchanged.
* Footwear traded in will be returned if the adventurer cancels the exchange.
* Disconnecting or logging out during the exchange will not jeopardize an adventurer's items as long as he does not change areas.
* Adventurers who change areas before completing an exchange will lose the items and be unable to cancel the exchange afterwards, but may still complete the exchange.
We've seen quite a few requests for ways to enhance artifact armor and other equipment.
You'll be happy to know that the development team is indeed looking into this, but their current priority is content related to the August version update.
As a matter of fact, Producer Matsui Akihiko commented on a couple different occasions already!
Full English post here.
Full English post here.
We'll let you know once there is any progress on this! :D
This has got to be the best day of my forum life ever. Seriously I thank you community reps and I thank the Devs for listening! You just made my day!
The only problem with it is that you keep saying this, we take notice of it, but you are being very vague about it, we have no idea what to expect. Could you please be a little more clear as to what you are planning to do? AF+2? Relic+3? Empyrean+3? A new Adoulin based set? I love the idea, and I hope you allow us to influence the choice of stats on the gear in some ways such as the RDM set as to avoid what we have seen in the past, but really we would like more detail, you are being very cryptic with the information, that is why we are asking a lot of questions. Simply telling us you will be revamping the JSE tells us so very little, and while I understand some details are sure to be in flux, not set in stone, any more detail you could give us would be greatly appreciated.Quote:
revamping job-specific armor.
Well it shows they are listening. They did implement in this update the ability to trade pieces of gear for something else. To me that says they are considering it and probably testing it.
It's got my attention for sure and my interest in FFXI has gone up. I also read they are trying to figure out ways to improve inventory.
I can see it now:SMN Af3+3 Set Effect: Gives the Summon "Cait Sith". /cry ;;
My two cents: I am greatly interested in revamping job-specific gear, and I personally hope it's the Empyrean Gear sets that they choose to upgrade, although choosing to upgrade the artifact and relic sets would be nice as well. I may be old fashioned, but I prefer using the job-specific armor sets, I like the sense of individuality it gives the different jobs. And to be honest, the Rdm pimp hat is just so stylish! >.>
Please please please, if you do this, rather than focus on a new AF set, try to combine the effects of old AF. Make Af4 PLD feet give me +10 (or whatever) shield skill, enhance sentinel, and divine emblem, as an example.
Also, I think most AF3 set bonuses were good, so bring those back.
I'd like if this new gear were worth tping in, etc, I'm not saying *just* make a macro piece set, but make our inventory woes a priority.
The idea of ilevel 109 Artifact Armor and upgraded Relic Armor + Empyreal Armor really excites me.
The idea of new sets with those graphics not so much because of the inventory woes.