OP Warp = Abyssea - Attohwa warp and then run that 60 yalms or so to OP. Or if you dont mind using another inventory slot, buy a homing ring from CP NPC, walk outside, use ring and you'll be at a OP.
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OP Warp = Abyssea - Attohwa warp and then run that 60 yalms or so to OP. Or if you dont mind using another inventory slot, buy a homing ring from CP NPC, walk outside, use ring and you'll be at a OP.
Yes, the same can be said for Valk and Jugner, however look at Cape T, its has no direct warp to it besides OP.
The point I was making is that people already have 90% of warps in roughly the same location, to say they are spread around is just flat out wrong, because almost all of them are accessible via Jeuno, thats why the city is the most populated of them all, because not only is it the center city of the world, but it has many ways to get almost anywhere in the game in less than 5 minutes from any spot in the city.
I keep my HP in Upper Jeuno (less crowded), but I can get to my home city easily.
Repatriation, it's only a short walk outside to the book and bam, home sweet Windurst.
You don't have tabs, you say? Spend a little time exping someplace besides Abyssea.
This. I don't know why people are so scared of change, like it would start an avalanche of game-breaking easy-mode changes. It's a simple request that would spread out the population, make travelling more convenient, and go one step to fixing this game's design in favour of something more modern.
People here may be scared of modernization, but unless we get new blood this game will die in a hole, and no one wants that.
It's not modernization I fear, but a lack of moderation (taking things too far). If you draw the line at the OP's suggestion of just putting a waypoint in each starter city, I support this idea because it would help to give people a reasonable option for their HP which isn't Jeuno. In this case, it's less about convenience, and more about having more options which are roughly equal (starter cities still don't have the magian moogles they were promised).
If you draw the line at what is and is not "convenient", then I get worried. When people say that transportation should be changed because it's "inconvenient" and/or "boring" and/or "slow", I have to wonder where they'll stop drawing the line. No matter how convenient something gets, it can always be more convient, so the argument can be made infinitely until we're at the bottom of that slippery slope.
This is where the paralells for the combat system come from. If all you're arguing is making the parts of the game you don't enjoy faster, anyone gets to make that argument and it will be different depending on their tastes. Maybe they hate grinding exp, so they want exp rates to be doubled/tripled/infinite. Maybe they hate how many abyssites and atma they have to collect in Abyssea, so they want that system changed to be fast/faster/instantly given to them upon zoning into Abyssea.
Ah yes another of those wonderful updates we still have yet to get... So I go out of my way, taking time to get tabs from high level GoV mobs, to save about 1~2 minutes every time I want to goto my home nation. Seems like I may be losing more time than I am gaining seeing as at most I can get like 250 tabs a page in Gustav, but tabs are once a hour, so I would need 2 hours down there for 500 tabs. Thats 50 reps, if ya do the math, I'm takin more time to go do GoV than the time I am saving by doing it for tabs.
Look, I know what you mean, but there IS such a thing as too easy. Just so you know, by "next to eachother" I meant it in a literal fashion- not the "just a short distance" fashion. You can travel the most places from jeuno because Jeuno was designed to be the center of everything.Quote:
This game will stop if only a few die-hards willing to see past this game's massive-flaws continue to play.
The real issue is SE gives us new methods of warping places that are supposed to be convenient, but they don't make them convenient.
Making them convenient does not hurt their big projects. People seem so worried that the reason avatars and all that jazz are being delayed is that we're getting Quality of Life fixes and changes. It's not.
In the past we already had Abyssea NPCs extended from Jeuno to the three nations and such, I don't see why we can't have Waypoints in home nations. It seems silly that they implemented the system without including them in the first place.
I'd have to disagree, most of them are quite conveninent. They're not inside your moghouse or immediately adjacent to the door, but they're convenient enough. We absolutely are seeing other things delayed because of XYZ other things they're working on (not necessarily any of the things you named)Quote:
The real issue is SE gives us new methods of warping places that are supposed to be convenient, but they don't make them convenient.
I believe they still want a certain amount of "distance" between the three original cities and jeuno. Travel to basically anywhere else is very convenient and I can't believe that's just a fluke.
My guess is they don't want to make the airships totally irrelevant (not that they aren't nearly so already), but that's just a guess (in which case, they need to cut the travel time of the airships, considering there's nothing to do on them most of the time)
No, you don't got it. There's a difference between streamlining and easy-buttoning.
The airships already take longer than other forms of transit- their only advantage is they're nice if you want to go AFK for a few minutes. Basically, they're already irrelevant. My post was not a suggestion for a solution- it was an illustration of why I think they are / are not taking certain actions. Nowhere in my post did I say "I don't want anything to be improved unless it's my idea," nor did I even imply it. Your post is just trollish and inflammatory.
That being said, I'm not really sure why people are complaining about this considering the voidwatch NPCs can drop you at the three nation's doorsteps without even having killing a single voidwatch NM.
I'm comparing shorter airship rides (your example) to placing a waypoint in my starter city (mine). You validate yours by saying "there's nothing else to do on the airship, anyway". What exactly is there to do when walking to the outpost warp, then selbina, then to the waypoint? Why is your example a valid request, while mine is "easy-buttoning"?
I understand completely the intent of your post. No, you're not specifically asking for shorter airship rides, but you state that if they want the airships to remain relevant, they should shorten the ride time. Therefore, you think that would be something reasonable for them to do, but putting an extra waypoint somewhere is so entirely different and "easy-buttoning" that you need to come in here and argue against it.
Everyone has a different place they choose to draw the line. It's not about ego, it's about what their idea of moderation is. Alhanelem is one of the last guys on these forums I'd accuse of being that self-absorbed, anyways.
If waypoints in the starter cities are the only change you want, and that is exactly where you draw the line, I can get behind that. If you start asking for more and more transportation under the banner of convenience, I must oppose it. There must be good reason beyond simple convenience for me to support any changes.
Side note: I personally feel the devs should throw newbs a bone and make airship rides free. No veteran player would be using the airship when they have so many teleport options anyways.
I'm not really against the idea of more ways to get to the three cities; however, I feel the voidwatch teleport works just fine. The thing is, any new transportation between jeuno and the cities should have some prerequisites so that newer players still have to explore the land between them the first time around.
If they added waypoints to the three starter cities, I'm pretty sure the initial quest would still begin from Jeuno. I'm not too opposed to giving new players a fast-track to catch up to us, though it saddens me to know they won't have the same experiences with the game that I had.
Oh, selbina goblins pwning everyone nearby... where hast thou gone?
Basically same thing. Difference with Aht is if I do Besieged, its short, at most going to take a hour, and I get a ton of points, same with Campaign, tabs you get a single time a game day and at best get something like 300~500, not thousands.
More waypoints in more places, yes please!
300 is six trips right there. Drop into nearest dungeon area, smoke bunch of EP's, leave with points- that takes you 15 minutes, if that.
If instead you're hanging out farming for a torque or the like means you spend enough time in there to pick up a few thousand tabs, and it's only 50 tabs per home nation warp, and you do end up with whatever else you dig out of those caskets while you're at it. Basically, pick a good spot to farm a bit for Gil/casket items and you'll end up with enough tabs to last you for months in the process.
Holy mother of God, there are waypoints every 10 yalms in Adoulin. That should pretty much blow the "you're just lazy" argument out of the water. All I'm asking for is one measly waypoint in each starter city. Please.
I really don't see the point of adding them to starter cities. VW teleports pretty much take care of that.
In all seriousness, I would not be surprised if SE did that trying to tell us something. While I agree they should add a few more waypoints like in Windy, Bastok, and Sandy, they did make them severely frequent in Adoulin, its as if they are calling us out on our lazy tendencies. As I pointed out when walking around the city with my GF last night for the first time, in the Eastern Adoulin area on the way to the Mog House we passed one at a fork in the road, one at the AH, and another at the Mog House, these are all right next to one another.
How is it at the bottom of that slippery slope? It should be pretty crowded down there, because this exact same thing is said every single time anyone asks for any sort of convenience.
The funny thing is, if they added waypoints to cities you'd take full advantage of them the same way you do all the other conveniences that have been added over the years that you and others probably thought were going to ruin the game.
anyone whose home nation is bastok and is complaining about warps is nuts. bastokers have an ace in the hole for getting to jeuno (when your homepoint is in jeuno):
grounds tome in Zerhun Mines, conveniently connected to Bastok Mines where you repat to!
now if sandy and windy had an equally easily accessible grounds tome... (no, i'm not running all the way to the sewers or the canal ><) or maybe if the field manuals offered homing instinct, too...!
Don't worry, if we keep asking for it, they will add these waypoints. The same goes to Abyssea npcs, which were only available in Port Jeuno - then they implemented the changes. I totally agree with the OP, fast travel methods like in Adoulin should be implemented in ALL areas so you can travel from cities in the present (yes add Norg and Khazam) and to the past cities (including Walk of Echoes). Take a year off though, by the time you come back, it should be implemented :)
By the way, these warp points actually exist already. Check blu garter wiki - there are warp runes for all cities including Selbina, Rabao, Mhaura, Norg and Khazam. Maybe it will be unlocked in the next update?
They may not be added just yet but the description is discovered in the patches.
http://wiki.bluegartr.com/bg/March_2...Update_Changes
Seeing how we are buying a beta testing expansion, I would not be surprised we are not getting everything. This is SE, if you would like to experience the full expansion, please come back in 2-3 years. As it is now we are beta testing this and paying $30-40 for the privileges.
In addition to the 3 starter cities, it would be nice if they add them to Aht Urghan, Nashmau, Kazham and Tavanzia.