Originally Posted by
saevel
@kf,
Totally understand where your coming from, I just don't see SE putting the necessary time and resources it requires into it. There are still so many things broke in the game right now that they haven't even bothered to fix.
What I mean by basic battle mechanics are things like attack vs defense, magic, PDT / MDT and gear swaps. Removing gear swaps nerfs the magic based users, hence the melee jobs spiking up to the top. People talk about strategy but honestly when we only have ~1600 HP it would be trivial for any DD to whack that down. That forces everyone to wear PDT and it just kinda snowballs from there.
Currently the top three for one on one are RDM, PLD and BLU. It's due to their survivability and vast array for cheap moves (RDM and BLU). In order to "balance" against that you'd have to reduce the effectiveness of those moves, yet if you do that those jobs suddenly become crap compared to the melee's. I mentioned the above melees for group play, they would just gang up on one opponent and immediately kill them, then move on to another, while the enemy team does the same to them. Bringing a healer wouldn't work as they would be the first person to immediately die and would leave one team with 3 melee's vs 4 melees.
It just gets stupid as each scenario is played out, players will always seek the fastest and most "efficient" way to win not the "way it was meant to be played". FFXI just has too many holes in it.