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  1. #1
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    Jul 2012
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    FFXI needs some real PvP not the gimmicky crap we have been stuck with for years, and def not some play as a monster if you want to PvP nonsense. Put it in a central location. Make it accessible to everyone, and it will be popular.
    (1)

  2. #2
    Player saevel's Avatar
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    Apr 2011
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    Quote Originally Posted by Fistandantilus View Post
    FFXI needs some real PvP not the gimmicky crap we have been stuck with for years, and def not some play as a monster if you want to PvP nonsense. Put it in a central location. Make it accessible to everyone, and it will be popular.
    Simply not possible without retooling the entire game.

    Basic game mechanics are balanced for PC's vs ridiculously strong yet stupid monsters. Players are much more capable of exploiting game mechanics like WS distance and CC's then monsters are. What would start out as "fun" would quickly deteriorate into rabid hate as those without the pimped "chosen" jobs would be pissed at their disadvantage. Pet jobs are a prime example, PvE the player can control and manipulate monster enmity to force their pet to tank, no such method exists and their pets mind as well not even be there. Pure melee's are also at an extreme disadvantage as mages / hybrids can use CC to keep the pure DD at a distance or enfeeble them so as to make them easy to kill. In that same regard pure mages lose traction to the hybrids like BLU and RDM. If SE allowed for PvP then you'd see nothing but a swarm of BLU's and a few crafty RDM's killing everyone, this would be followed by great wailing and gnashing of teeth.

    If SE were to nerf enfeebling effects / magic damage then it would make the mages / hybrids nigh useless and every fight would be who can spam the most high damage WS's, MS WAR, SAM and MNK domination. You get the exact same gnashing of teeth.

    There is no way for SE to win, no matter what they do one segment of the player base will hate them and claim whatever system they implemented was unfair. That is why they had the idea of Player vs Player Monster (PvPM) as a compromise. It allows them to maintain the core PvE mechanics (accuracy / evasion / LCF / pDiff / MA / ME / ect..) of the game and still allow players to combat each other. One player simply isn't a "player" anymore and instead becomes the NM with 20K or more HP, the super moves and all the resistances native to that NM but without the players equipment swaps and abilities.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....