The basic mechanics of FFXI are not balanced for PVP at all. The interlocking and supporting nature of the job system makes is so that any attempt at PVP ends up with a select few job (or job combos) rising to the top. Negating enfeebling magic makes the super DD's immediately the best (WAR / DRK / SAM / BLU) for group play. Allowing equip swaps further unbalances things due to SE playing favorites with gear selection and availability.
I'm not against the idea of PVP, but FFXI just isn't designed for it. WoW had to implement an entirely different battle mechanic (resilience) and gear system just to have PVP be balanced. FFXI would have to do the exact same in order to make it even remotely functional. They'd have to go a step further and redesign each job just for PvP to make it balanced or enjoyable.
It seems their "Player vs Monster" is a compromise. Rather then try to redesign the battle engine for PC vs PC game play, they instead allow one PC to control what it usually an AI based boss. This retains the PvE mechanics while also allowing players to fight each other.

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