Finally someone that understands what I'm talking about, This is exactly what I've been trying to get across this whole time. kudos to you! :)
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I've understood what you were talking about just fine. The part they're responding too is your edit that appeared far after my initial posts ⌐ ⌐
Only problem i see is, thats what /seacoms are for, that "Groupping based on VW/etc" is already in the game, Its just nobody uses it :|, its sad but true.
Otherwise, Strictly the idea of Auto-Grouping or Easier finding i like, But they'll ask us to use /seacoms, that's what they're there for.
I was talking about the other people who commented that made absolutely no sense to what I was talking about. people that are just saying don't take away alliances you're a noob blah blah blah , you and I already had our agreements and disagreements with that long conversation we had.
That is true but if people don't ever use it, maybe that's a sign of it needing an upgrade.
Your post is blatantly clear it is an OLD SCHOOL style party, slightly revamped, where you get more xp per hours. The reason this will not work too well is the hate system currently in place. When your melee dd will out damage your tank and steal hate sooner or later. Wether you want it or not you will need an old school set up, with support job. Within a few weeks it will become "revamped old school" merit party set up again, 4 DD + bard/corsair + red mage or white mage or scholar. The old school set up is somewhat dying when ToAU was introduced so this is not new anymore. Express to 75 was a 2006 trend when people finally able to get out of Kuftal Tunnel - Boyahda Tree camp and move on to Collibri. And let's not forget the OVERCAMPED problem of yesteryear - which alliance party eliminated. Can you imagine if everyone doing old school on GoV - which you can absolutely do - there won't be any mob left for 2 parties.
Basically you are suggesting to get more xp for slightly longer kill of the mob, which this idea somewhat exist in GoV for lvl 90s mobs, but not with more xp. Hardly anyone does it. You are asking for things that pretty much exist in the game now. People do not do it because they do not see xp grind as fun. If you want to have the party dynamics again, go kill hard NMs in those new BCNMs etc... Exp grind is gone for a reason, they want you to have fun at endgame now, not taking the loooooong route to 99.
I understand you want the "old school" feel of tank, dd, healer, support job dynamic, by all means go make one. But this set up now only useful for NMs hunting, not for xp party, at least not at this age of alliance party. The style nowadays is low man party set up, or big alliance style for void watch and legion. But you should feel free to make the old school set up and have your own fun. As I said numerous times, the game gives us many choices and options now, it's all there for you to experience it, just find others with similar taste and needs.
All you are doing is comparing old school 75 parties with my idea so apparently it's not "blatantly clear" enough for you . of course it's going to be similar because 6 man parties is what the game was made for.. its the basics of all parties. what you aren't thinking of is SE has the capability to change whatever they want. they can make leveling mobs spawn faster, areas bigger, more camping spots if they really desired to.
The only reason people migrated to merit set up 4 DDs a bard and a healer is because it was "faster exp" nothing compared to the exp of a merit party. and that has always been the mentality of the FFXI community. that is why people do alliance parties. not because they are fun but because it gives the most EXP. why do you think people afk all the time in alliance parties. if alliance leveling was so much fun no one would be going afk for long periods of time.
Just like Karbuncle said most people don't see leveling as fun, why? because no matter how much you sugar coat it or change it around it will ALWAYS be a grind, that's just how MMOs are made you quest for exp or grind in killing stuff. EXP grind is not gone the only thing gone is the low exp gain. Even today's form of alliance parties are still a grind. you grind mobs to produce a bunch of exp.
And yes that is my Idea is to bring back the "original" 6 man party feel that needs a tank to fight monsters that can't be beaten with an all DD set up with higher exp that rivals the exp an hour from a 18 man abyssea alliance so we can actually play the job for a while before the monster dies, running around randomly while people 1 shot things gets old pretty fast. the only thing similar about that from "old school" is the fighting style. giving people a lot more exp per kill takes away the "looong way" as you say to 99. The old style consisted of many hours of killing because you would only get 200 exp every 3-4 minutes.... changing that changes everything.
I know 6 man has always been there but there is no point in doing it unless SE revamps it and gives a reason to do it. it will be just a big time sink that no one will participate in when you can get 1000 times more exp in an alliance party. GOV was a good attempt at trying to add more exp but it doesn't ever compare to abyssea. and that is why no one does it , unless you do an alliance on leeches under san d oria.
killing NMs , VW, and other end game activities are fun but you can't compare leveling with end game material, both are part of the game and both are different forms of entertainment. you say we have so many options but if you think about it we really don't. if we did 6 man parties would still be alive and getting just as much exp outside of abyssea as alliance type set ups inside abyss.
you might not agree with this type of style which is fine but I hope that cleared it up for you. if not then I don't know what else to say.
Edit: oh and about the hate system, SE can tweak that as well if they wanted by maybe giving small buffs outside abyssea that gives a certain amout of enmity reduction or increase depending on the job? who knows but anything is possible.
tanks would need a lot more enmity to hold hate from something like an empyrean / relic weapon but that's how it's always been before abyssea came out, tanks would stack enmity to hold hate. shouldn't really be much of a problem outside abyssea without all those godly buffs to be honest.
I really see no point of this, what you are suggesting somewhat exist in the game already, with one minor difference, the xp reward is not as good as abyssea or alliance style party GoV. That's about it. And yeah leveling is a GRIND that is made obsolete with the alliance style - and REPLACED by the new grind which is gears collecting via many of the so called endgame events (with its various styles and options). So in before you grind via normal xp party, now you are grinding end game contents with your various jobs, similar to most modern games. It's a major shift after abyssea introduced in 2010 - and for the better.
If your reasoning is to get rid of leechers or making people learn how to play their jobs, here is newsflash for you, if said person cannot, will not, do not want to learn the intricacy of said jobs, they will not going to spend time to do it. End of story, no matter how they are getting their said level. And your ideas are kinda outdated anyway, if 6 persons party become popular, we will have to deal with overcrowded camps, level synch, needing to find jobs xyz (there are only so many tanks and support jobs available) - SE has to revamped the entire game system outside abyssea which they are not willing to do - if the last two years telling you anything. After 10 years, everyone wants to have fun at the end game, not climbing the ladder to 99 - let's face it, the fun is AT THE END GAME content.
And yes we do have options, so you can choose what and how you want to level, the fact that the majority of people do not want to do the 6 persons party should give you a clear warning why such idea will never take hold. Unless SE is giving you 2k per kill which at the end negate the whole points since you will level so fast, you are not exactly "learning" how to play other than the 6 persons party style. This also pose a problem because their skill level will not be able to scale up with how fast they are leveling up, and for some jobs, example: blue mage, it is not viable at all since the gap would get higher and higher and render the jobs useless, not to mention you will have to move camp every 30 mnts or so since the mob will no longer give the desired xp. SE would have to create a bunch of new mobs that spawn super fast, does not link or aggro, and auto scale up to your highest level of your party leader - which at this point of the game, they would probably said no thanks.
Seal farming is pretty much your old school party style, you need a tank, a nuker, and a healer at the very minimal, or a tank who can cure (dancer, ninja/dancer) and a nuker who can cure (blm/whm) and for harder NMs you need your typical 6 persons set up. What is consider a tank also changed greatly now, with DDs able to take over the role, and evasion tanks are preferred over blood tank for majority of the contents. You do realize that you CAN make a 6 person style abysea party, it is called CLEAVE party (blm, blue, war, thief or dancer, with white mage and bard). This set up will give you just as much xp as the alliance style and everyone in the party actually HAVE TO WORK their ass off.
The auto finder is a nice feature if they can make it similar to what Blizzard did for World of Warcraft. But in order to do that they will have to create instanced area with 30 mnts limit where you get to kill everything in sight and get exp at the end. They did this with Moblin Maze and back in the days was a viable alternative to merit party - but now SE does not bother to rework it. There are several new BCNMs that use it as inspiration where you kill tons of mobs and you need healer. The point is that all these variety of activities are not "how to level up" kind of thing, but more of end game type of contents. Perhaps they will come up with something new next year with the expansion but if you notice, their focus now is to give us variety of new endgame contents with multiple "new" gears to collect. Abyssea and GoV is pretty much their answer to how you should level up your jobs.
Not really, games don't need to be like wow you can have an autofinder without an instance. they can indeed make an auto finder to gather peoples specific jobs and have it warp them to the entrance of some zone of choice where they can run to camp. The only thing they wouldn't be able to do without instance type zones is all world auto finder gathering ppl from all servers.
Its good to have ideas, though for yours to work they have to do massive revamping, and SE will not do this. Skillup is like a free time sink for them, and they will not let us do faster skill ups, ever!! Otherwise everyone will do the new way of partying, alliance style lol, doing GoV for massive skill ups - which sadly they actually CAN but yet this has not been pick up by the majority of people and most tend doing it solo the slow way.
The current way of leveling is the best solution from SE part, it get rid of massive annoying problems of changing camps, level synch, finding xyz jobs etc... It democratize leveling and put everyone in similar playing field. And yeah, people took advantage of this, which is predictable, its human nature.
I'm not really for or against any of this. I will however point out that in my coming back I've seen an obvious drop in the skill of the player base. One of my favorite things about XI was it's not over powering an enemy that's most important. It's a good party build consisting of people who understand their jobs and have a plan of attack when it comes to more difficult mobs, be it HNMs or Gods or whatever. I personally believe that this was definitely more enforced when you leveled up to a point in smaller 6 man groups and alliances were an endgame thing. But now if people can't figure out something they just complain to SE about it and it gets nerfed so it's easier to just beat it with a stick until it's dead. I miss XI being the "hard" MMO.
That doesn't mean that we need to get rid of leveling in alliances, or go back to purely being a 6man party all the way to 75+ sort of game. I like small parties, but that's me. I'm not going to request that be forced on others. That's kind of fascist. But I do think there should be something implemented that encourages players to better know their roles and the full capability of their jobs. What that thing is, I have no clue. It's not my job to know. Just my opinion. Regardless I'm going to play and I'm going to enjoy it one way or the other. I certainly encourage others to do the same. If you don't like one way people play, play it another way. Who knows, maybe one day things will change and everyone (mostly everyone) will be happy.
ya I agree and the only reason as I mentioned before about taking away party alliances was due to leeches. that never exsisted in 6 man. It's much easier to leech in an alliance than in a 6 man party, but lovbunny brought out some good points that I haven't thought of and its's sad but unless SE is willing to change a bunch of things this game will always be a watered down version of what it could be... and knowing SE they really don't give two shits about a 10 year old game. and probably wont be willing to change that much stuff around to make this game better.
changing camps is the best part though seeing new area's etc and with an auto finder that warps you to locations it wouldn't be that much of a hassle. unfortunately SE just doesn't care enough about a 10 year old game to want to make the changes it needs to make the game a lot better especially with there new FFXIV out. you make good valid points but there's always room for good ideas. To be honest FFXI still has a lot of issues, they've added a lot to try and patch up most of the problems but there's still a lot of things they could have done differently and probably put more effort into to make this game good but they didn't. Unfortunately there isn't a big enough player base compared to something like WoW for them to want to even do that. oh well.. at least my idea is out there they can do whatever they want with it.
I don't think skill ever played a factor. The only reason it was so difficult back then was because we were less skilled and intelligent. If anything, I'll go as far to say we are way more skillful as a community than we were in 2004-2005 era... DD Tanks are a direct result of our Skill and knowledge of game mechanics coming together with healers and what have you learning to regulate MP. That and gear improved, we no longer need the crutch that is PLD, DD's discovered PDT/MDT sets, etc. A lot of refresh too.
Also, some of the best "Strategies" of our time came from an Era where DD tanks were normal, the Salvage Era. Though for the most Part, I understand the idea of it. But Even if 6 man parties come into play, I think you'll be sad if you expect people to get better at their job because of it. The only way people will get better is if they want to learn, most of those people you see who are unskilled and undergeared are the types who have no intention to learn.
But this isn't about that, Its about the search finder party idea thing.
Man, this topic comes up in some form or another every week and every week it's just the same arguments repeated.
Yah, I know. But like Batman who continues to fight crime even though it keeps happening, the argument of "Skill" needs to be curbstomped no matter how many times it appears.
That, and I cordially invite you in the nicest possible way, To ignore the post if it causes you undue trauma.
No it's not; it's another post written under the influence of nostalgia about wanting to go back to days gone by...and dragging everyone else as well, whether they want to or not,
I saw the original post and you wanted xp gains taken away from alliance xp. It's no different than other topics about new styles of xp and the old six man style.
That's the thing, with the current way of leveling alliance style, you don't really need auto finder anymore. You no longer need jobs xyz, people know where the camps are, they usually come to the playground with flags up and waiting in line to get invited. I seen many people with flags up, waiting in line to get invited in worm party, and the alliance keeps going 24/7 almost, same goes to Nest party and Gusgen party etc... Even at Zeruhm mine, leecher central for your alts, people will be more than willing to make a group to speed up kill.
Yes, the old ways of leveling forced you to move camps, exploring the game areas, seeing different things and mobs but thats because you can camp for a few level at one place before you have to move on. With the GoV, you can actually do something similar since Boyahda, Kuftal, Quicksand Caves, etc all offer similar thing. But again, people will gravitate to EASY to reach camp. Even in Crawler's Nest, page 2 will let you move to the old school beetle + crawler's camp but people do not do it since they have to navigate the maze that is CN. The same goes to abyssea camp, I mean seriously there has to be more options than your typical doll, buffalo, worm, frogs party... BUT people are lazy, they go for the proven camps, stick with it and will not try for new ideas. Just to prove that leveling grind is HATED by the majority of the players, they want to reach 99 and start having the fun that is endgame.
Also please understand the game mechanic CHANGED drastically, and what we used to call the standard set up has evolved dramatically. Monk, Ninja, Thf, War, Dancer +WHM can pretty much become a duo standard on abyssea NM mob, and then there is also a variety of "Creative Set Up" with pet jobs doing most of the tanking. A tank is not limited to Paladin any longer except for certain end game activities. So in a way, this new found freedom lets people who know their jobs to be creative in finding solutions to solve game mechanic challenge. Similar on how they come up with 2 scholars + 4 heavy melee DD for Neo Nyzul. The rest who still have no clue, will still have no ideas due to laziness and lack of effort to learn - no matter how you get your level.
Granted now that most of us are lvl 99 with various jobs, the new grinds are Voidwatch, Neo Einherjar, Walk of Echoes and Legion for the big alliance style, and neo nyzul/limbus etc for low man style. And those events have various different set ups than what you imagine of "standard set ups".
this post is indeed about an auto-finder and the 6 man parties. it's not about going back to the old ways or taking away alliance party exp. I made the thread... i would know what it's about.
I've also explained why I suggested exp gains taken away from alliance exp, and it was because of leechers not because I wanted to force people back to the 6 man set up, it was merely an idea and suggestion. you need to get your facts straight before posting.
Edit: Also there can't be an influence of nostalgia because I don't even know who this person you keep talking about " nostalgia " is (don't know if you're talking about the actual word meaning or a player that has posted in the past). I'm in no way saying we need to go back and relive 75 days of merit parties, etc.
Luvbunny we get it you don't like my ideas on this topic, you don't have to keep writing paragraphs on why you think it's bad. I've already explained to you in detail what my idea was. you said your piece already and made some good points, but now your point is getting very redundant.
Derailing a Derail is totally not Derailing if its being Derailed by the OP.
I actually have an Idea though. Flesh out your idea. Compile it in the OP as well, Edit it and take the ideas that have been made here.
I don't dislike your idea, it has some good points, with further thinking and more fleshed out ins and outs maybe could become a really valid one. You never know, the new expansion is coming out soon, maybe they will present us with another novel game mechanic, just like ToAU changed the way we do xp party, WoTG introduced a free for all battle system, and Abyssea further reboot the entire system - Seekers of Adoulins could give us entirely brand new mechanic. And hey, your idea may be one of the new things, you never know :)
Yeah I remember the uproar when this happened, all the crocodile tears and all who actually crazy enough to spent some time doing this, me included twice for different characters before the nerf lol. I do LOVE the fact that this missions are nerfed into oblivion and now there is almost zero challenge to finish it, which is face it a bunch of running around non sense with a very long unskipable CS all for one ring at the very end.... Glad all missions are now completely manageable with only a couple people to complete.
Recently got an idea about the whole skilling up thing, they could add a temp buff or something that brings you to level skill just for the party while your real skill levels up normally in the backround. you would still need to level it for end game and other stuff but it would solve the skill up problem for an auto-finder.
I don't think people find it a problem nowadays to find what they are looking for. For Voidwatch they just do massive shouts and generally spots will be filled fairly quickly. Abyssea party depend on what time of the day, on busy time, tons of people waiting with their flags up at worm party camp, you never run out of people to invite. Seal farm usually done with LS or your buddy, but then random shout still works too. Magian trials are done the same way, via random shout or you just go to the zone and search and ask them to team up - can also seek with comments. Skill ups party usually done solo anyway in abyssea, the loner who do it in GoV usually do not mind teaming up. So you see, there is hardly any need for auto finder. But if they are going to do it, they should do it like how WoW did theirs, pooling people across server for an instanced dungeon.
we all know that , and i never said anyone had a problem with how things are now but there's always room from improvement and making things better. no offense but you sound like someone that doesn't like change cause in almost every post you've made, you say something on the lines of "how things are now, just leave it the way it is".
so there is a need for autofinder to make things easier so people don't have to wait around or wait in lines that people sometimes do. there are many reasons why an autofinder would be a great addition, I know you can't see that because you like the way things are now but i believe ffxi always has room for improvements. open your mind, stop looking at what there is now and step out of the box for a bit.
I didnt read all the posts tbh but what I think it would be a good solution is to restrict abyssea to 70+ only... One of the reasons is because you dont have that real need to upgrade your gear each couple of lvls... Ppl nowadays just go exp naked then farm their AF3 and thats it... At least for me each gear i could wear after lvling was very rewarding and fun... That would bring back the old style parties and let the higher lvl players into abyssea style party (which i find awesome, but not from 30) well those are my 2 cents to this thread... I know that not everyone will agree but I know that we all have different opinions.
People will go where ever they get the most exp/hour or other stuff worth their time.
If they added 600k/h 6-man camps that showered you with gil, people would have the exact same attitude to abyssea alliances as they now have to 6-man parties.
"lol abyssea r u dumb? you want to go back to 200k/h parties?"
not that I know of, the autofinder im thinking of would automatically find the jobs you need, put them all in an alliance or 6 man party without looking for them or doing the /sea all , and then warp you to selective area of your choice.
the seeking system they have now is manually done
That sounds awesome. I would love for there to have been a system like that from the get go. Sort of like finding matches in a FPS game, where it would just pair you up and give you some options for battlefields. Unfortunately, I think the dev team is gonna look at this idea1 and go "Sounds like a lot of work. We'll keep that in mind for our next MMO. In the mean time, there's abyssea right over there. Have fun.".
I wish they had done what you just described from the games inception though. It would probably have made the game far more popular than it was / is.