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  1. #51
    Player Vik_Justice's Avatar
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    Jul 2012
    Location
    Wiscompton
    Posts
    13
    Character
    Ahrima
    World
    Bahamut
    Main Class
    BST Lv 82
    I'm not really for or against any of this. I will however point out that in my coming back I've seen an obvious drop in the skill of the player base. One of my favorite things about XI was it's not over powering an enemy that's most important. It's a good party build consisting of people who understand their jobs and have a plan of attack when it comes to more difficult mobs, be it HNMs or Gods or whatever. I personally believe that this was definitely more enforced when you leveled up to a point in smaller 6 man groups and alliances were an endgame thing. But now if people can't figure out something they just complain to SE about it and it gets nerfed so it's easier to just beat it with a stick until it's dead. I miss XI being the "hard" MMO.
    That doesn't mean that we need to get rid of leveling in alliances, or go back to purely being a 6man party all the way to 75+ sort of game. I like small parties, but that's me. I'm not going to request that be forced on others. That's kind of fascist. But I do think there should be something implemented that encourages players to better know their roles and the full capability of their jobs. What that thing is, I have no clue. It's not my job to know. Just my opinion. Regardless I'm going to play and I'm going to enjoy it one way or the other. I certainly encourage others to do the same. If you don't like one way people play, play it another way. Who knows, maybe one day things will change and everyone (mostly everyone) will be happy.
    (1)

  2. #52
    Player Bulls's Avatar
    Join Date
    Jul 2012
    Posts
    36
    Character
    Bullseyee
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Vik_Justice View Post
    I'm not really for or against any of this. I will however point out that in my coming back I've seen an obvious drop in the skill of the player base. One of my favorite things about XI was it's not over powering an enemy that's most important. It's a good party build consisting of people who understand their jobs and have a plan of attack when it comes to more difficult mobs, be it HNMs or Gods or whatever. I personally believe that this was definitely more enforced when you leveled up to a point in smaller 6 man groups and alliances were an endgame thing. But now if people can't figure out something they just complain to SE about it and it gets nerfed so it's easier to just beat it with a stick until it's dead. I miss XI being the "hard" MMO.
    That doesn't mean that we need to get rid of leveling in alliances, or go back to purely being a 6man party all the way to 75+ sort of game. I like small parties, but that's me. I'm not going to request that be forced on others. That's kind of fascist. But I do think there should be something implemented that encourages players to better know their roles and the full capability of their jobs. What that thing is, I have no clue. It's not my job to know. Just my opinion. Regardless I'm going to play and I'm going to enjoy it one way or the other. I certainly encourage others to do the same. If you don't like one way people play, play it another way. Who knows, maybe one day things will change and everyone (mostly everyone) will be happy.
    ya I agree and the only reason as I mentioned before about taking away party alliances was due to leeches. that never exsisted in 6 man. It's much easier to leech in an alliance than in a 6 man party, but lovbunny brought out some good points that I haven't thought of and its's sad but unless SE is willing to change a bunch of things this game will always be a watered down version of what it could be... and knowing SE they really don't give two shits about a 10 year old game. and probably wont be willing to change that much stuff around to make this game better.
    (0)

  3. #53
    Player Bulls's Avatar
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    Jul 2012
    Posts
    36
    Character
    Bullseyee
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Luvbunny View Post
    Its good to have ideas, though for yours to work they have to do massive revamping, and SE will not do this. Skillup is like a free time sink for them, and they will not let us do faster skill ups, ever!! Otherwise everyone will do the new way of partying, alliance style lol, doing GoV for massive skill ups - which sadly they actually CAN but yet this has not been pick up by the majority of people and most tend doing it solo the slow way.

    The current way of leveling is the best solution from SE part, it get rid of massive annoying problems of changing camps, level synch, finding xyz jobs etc... It democratize leveling and put everyone in similar playing field. And yeah, people took advantage of this, which is predictable, its human nature.
    changing camps is the best part though seeing new area's etc and with an auto finder that warps you to locations it wouldn't be that much of a hassle. unfortunately SE just doesn't care enough about a 10 year old game to want to make the changes it needs to make the game a lot better especially with there new FFXIV out. you make good valid points but there's always room for good ideas. To be honest FFXI still has a lot of issues, they've added a lot to try and patch up most of the problems but there's still a lot of things they could have done differently and probably put more effort into to make this game good but they didn't. Unfortunately there isn't a big enough player base compared to something like WoW for them to want to even do that. oh well.. at least my idea is out there they can do whatever they want with it.
    (0)

  4. #54
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    I don't think skill ever played a factor. The only reason it was so difficult back then was because we were less skilled and intelligent. If anything, I'll go as far to say we are way more skillful as a community than we were in 2004-2005 era... DD Tanks are a direct result of our Skill and knowledge of game mechanics coming together with healers and what have you learning to regulate MP. That and gear improved, we no longer need the crutch that is PLD, DD's discovered PDT/MDT sets, etc. A lot of refresh too.

    Also, some of the best "Strategies" of our time came from an Era where DD tanks were normal, the Salvage Era. Though for the most Part, I understand the idea of it. But Even if 6 man parties come into play, I think you'll be sad if you expect people to get better at their job because of it. The only way people will get better is if they want to learn, most of those people you see who are unskilled and undergeared are the types who have no intention to learn.

    But this isn't about that, Its about the search finder party idea thing.
    (4)

  5. #55
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Man, this topic comes up in some form or another every week and every week it's just the same arguments repeated.
    (0)

  6. #56
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Aldersyde View Post
    Man, this topic comes up in some form or another every week and every week it's just the same arguments repeated.
    Yah, I know. But like Batman who continues to fight crime even though it keeps happening, the argument of "Skill" needs to be curbstomped no matter how many times it appears.

    That, and I cordially invite you in the nicest possible way, To ignore the post if it causes you undue trauma.
    (0)

  7. #57
    Player Bulls's Avatar
    Join Date
    Jul 2012
    Posts
    36
    Character
    Bullseyee
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Aldersyde View Post
    Man, this topic comes up in some form or another every week and every week it's just the same arguments repeated.
    Quote Originally Posted by Karbuncle View Post
    Yah, I know. But like Batman who continues to fight crime even though it keeps happening, the argument of "Skill" needs to be curbstomped no matter how many times it appears.
    This thread isn't about the skill level of players, its about an auto-finder.
    (0)

  8. #58
    Player Aldersyde's Avatar
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    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Bulls View Post
    This thread isn't about the skill level of players, its about an auto-finder.
    No it's not; it's another post written under the influence of nostalgia about wanting to go back to days gone by...and dragging everyone else as well, whether they want to or not,

    I saw the original post and you wanted xp gains taken away from alliance xp. It's no different than other topics about new styles of xp and the old six man style.
    (0)

  9. #59
    Player Luvbunny's Avatar
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    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Bulls View Post
    This thread isn't about the skill level of players, its about an auto-finder.
    That's the thing, with the current way of leveling alliance style, you don't really need auto finder anymore. You no longer need jobs xyz, people know where the camps are, they usually come to the playground with flags up and waiting in line to get invited. I seen many people with flags up, waiting in line to get invited in worm party, and the alliance keeps going 24/7 almost, same goes to Nest party and Gusgen party etc... Even at Zeruhm mine, leecher central for your alts, people will be more than willing to make a group to speed up kill.

    Yes, the old ways of leveling forced you to move camps, exploring the game areas, seeing different things and mobs but thats because you can camp for a few level at one place before you have to move on. With the GoV, you can actually do something similar since Boyahda, Kuftal, Quicksand Caves, etc all offer similar thing. But again, people will gravitate to EASY to reach camp. Even in Crawler's Nest, page 2 will let you move to the old school beetle + crawler's camp but people do not do it since they have to navigate the maze that is CN. The same goes to abyssea camp, I mean seriously there has to be more options than your typical doll, buffalo, worm, frogs party... BUT people are lazy, they go for the proven camps, stick with it and will not try for new ideas. Just to prove that leveling grind is HATED by the majority of the players, they want to reach 99 and start having the fun that is endgame.

    Also please understand the game mechanic CHANGED drastically, and what we used to call the standard set up has evolved dramatically. Monk, Ninja, Thf, War, Dancer +WHM can pretty much become a duo standard on abyssea NM mob, and then there is also a variety of "Creative Set Up" with pet jobs doing most of the tanking. A tank is not limited to Paladin any longer except for certain end game activities. So in a way, this new found freedom lets people who know their jobs to be creative in finding solutions to solve game mechanic challenge. Similar on how they come up with 2 scholars + 4 heavy melee DD for Neo Nyzul. The rest who still have no clue, will still have no ideas due to laziness and lack of effort to learn - no matter how you get your level.

    Granted now that most of us are lvl 99 with various jobs, the new grinds are Voidwatch, Neo Einherjar, Walk of Echoes and Legion for the big alliance style, and neo nyzul/limbus etc for low man style. And those events have various different set ups than what you imagine of "standard set ups".
    (0)
    Last edited by Luvbunny; 07-17-2012 at 03:25 AM.

  10. #60
    Player Bulls's Avatar
    Join Date
    Jul 2012
    Posts
    36
    Character
    Bullseyee
    World
    Odin
    Main Class
    WAR Lv 99
    Quote Originally Posted by Aldersyde View Post
    No it's not; it's another post written under the influence of nostalgia about wanting to go back to days gone by...and dragging everyone else as well, whether they want to or not,

    I saw the original post and you wanted xp gains taken away from alliance xp. It's no different than other topics about new styles of xp and the old six man style.
    this post is indeed about an auto-finder and the 6 man parties. it's not about going back to the old ways or taking away alliance party exp. I made the thread... i would know what it's about.

    I've also explained why I suggested exp gains taken away from alliance exp, and it was because of leechers not because I wanted to force people back to the 6 man set up, it was merely an idea and suggestion. you need to get your facts straight before posting.

    Edit: Also there can't be an influence of nostalgia because I don't even know who this person you keep talking about " nostalgia " is (don't know if you're talking about the actual word meaning or a player that has posted in the past). I'm in no way saying we need to go back and relive 75 days of merit parties, etc.
    (0)
    Last edited by Bulls; 07-25-2012 at 02:01 PM.

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