Seriously, what?
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Seriously, what?
Once upon a time, I remember a community of people that stated Blue Mage will never come to pass. It was unrealistic and didn't have a place in Vana'diel. Another story among the community was the level cap increase to 99. It was stated that SE WOULD NEVER increase the level cap because we will be overpowered and break the game (lol really?). Simply put, it will never happen.
Today, we have not only BLUE MAGE, but Cosair and Scholar. Not only did we transcend past 75, we hit 99!
My point: We should not place limits on what SE potential on making this game better. They've went beyond our doubts and showed us they're committed to exceeding our expectations. Without a doubt, I am sure SE will speak about the future of this game by making a statement about adding possible jobs, expansions, and greater challenges (without logs being part of the reward system).
Let's give SE a little break. Let them response to this topic. I wouldn't mind the additional jobs to the game as long as they have a beneficial role throughout the entire game. Personally, I would like to see another offensive mage job like BLM, BLU,SMN, and SCH. :)
Instead of "New jobs" why not Mastery jobs of what we have now White Mage->White Wizard, Blue Mage->Blue Wizard, etc etc etc
and at 99 we get the three gold stars listed in Job list ;p
I want Chuck Norris job...
Darwena casts roundhousekickga, roundhousekickga casts roundhouse kickga: the population of all adjacent servers had their hp reduced to zero five times over.
Then people would chime in and say, "You should only be able to Master 1/2/3 jobs!"
OR
"In order to Master a job you have to have had the job at 75 with capped skills and fully merited at least 2 years before the level 80 cap increase along with a relic or mythic weapon and full relic+1 and Salvage gear for that job. You have to be Rank 10 in all nations and have all missions and quests completed everywhere with full clears in every event ever released and an Empyrean weapon to 99..."
And after all that people would still complain it's too easy to Master a job and too many people have done it for it to feel like a special accomplishment.
personally I still want the glorified creepiness of Necromancer....if they do this they must add the sound of bones crunching as you resurrect something, otherwise it just wont have the same effect XD
Couple thoughts regarding this:
There is no law that says if a new job is added they "must" make old AF1 quests/gear, relic gear, empyrean armor etc. Sure it would break traditional rules, but if SE wanted to add a new job or jobs, they could do so without these things (and hopefully have a desirable alternative).
I LOVE Sanjuro_Asura's idea of job "mastery", it's a throwback to Final Fantasy 1, and a nod to what is going on in FFXIV. I would expect job mastery to be limited to 1 to 3 jobs, similar to the meritable weapon skills. I would also think we'd see a boost in job related stats, and perhaps group 3 merits.
We can speculate and suggest all we want, but I too would love an official community representative response on the subject.
Oh... my.... god.... I HAVE THE AWNSER GUYS!!!!!!
Job Specific merits Tier3 would be a 30 merit item, that you can place 1 merit into, there would be 3 merit options,
the merit would greatly augment certian aspects of the existing abilities, spells and weaponskills, and allow for even more customiziablity!
imagine a PLD that could DD even better, or a DRK that could tank, or a Nin whos shurikens didnt suck! >_>
id totaly expand on this and give like in depth explinations for each job, but im far to hot and tired to do this tonight >_>
Paladin > Valor Knight
Dark Knight > Chaos Knight
Red Mage > Red Warlock
White Mage > White Orison
Black Mage > Black Wizard
Monk > Tantra Brawler
Dragoon > Lance Diver
Ninja > Shadow
Ranger > Sylvan Archer
Samurai > Unkai Blade
Warrior > Ravager
Bard > Maestro
Beastmaster > Ferine Tamer
Thief > Assassin
Summoner > Evoker
Puppetmaster > Ventriloquist
Blue Mage > Azure Swordsman
Corsair > Privateer
Dancer > Ravemaster (Ravemistress)
Scholar > Philosopher
This sounds similar to a thread from a while ago I really liked. I can't find it now and it wasn't my idea, but the concept was for tier 3 merits to be divided into "Specializations". Each job would have two or more upgraded job specializations, each with multiple merit abilities in it. You'd be able to unlock and enhance every one of the abilities from all specializations. But the restriction is that you'd have to set a specialization in your mog house, much like setting a sub job. Once you set it, you'd have access to all the bonuses and abilities from that specialization, but you could change in your MH at any time.
So RDM could be a RDM: Magic Fencer, with merit abilities that supported a melee heavy concentration with abilities like Runic, accuracy bonus, more WSs, more potent enspells, etc. Or you could set your specialization to RDM: Oracle, which gave you access to additional enfeebling magic spells and bonuses to enfeebling magic accuracy/potency.
This adds the fun factor of having more job categories and specific skills without having to go through all the steps of adding a new job. SE could do some limited "new job" type stuff by adding an unlock quest for each specialization. It also helps us OCD people who hate not being able to unlock all merit abilities to their fullest, but still gives some balance by not letting you use all the abilities at the same time.
As much as I love this concept for tier 3 merits, there's nothing that would excite me more than a new job. New jobs were the biggest reason I looked forward to each expansion. I honestly don't think SE would go through the whole process again at this point, but if they did I'd love it. I make no claim that new jobs are "needed", but I've always liked new jobs for adding interesting visual, gameplay and lore variety, not necessarily utility.
It was a mistake to raise the cap to 99 in the 1st place, imo. The game was fine @ 75. Don't get me wrong they could have added Abyssea / Voidwatch etc. and balanced it @ 75. When they added the unique way you gain XP in Abyssea, they had no choice in raising the cap. In doing so they broke quite a few jobs (RDM and PLD come to mind) (All you SMNs put your hands down, It's never gotten the attention it truly needs to let the job stand with either BLM or the melee DDers) and basically made all the old content obsolete. (I understand their reasoning for this though.)
75-cap was stale come the WoTG expansion.
It was either add new gear for lvl75 that invalidates all existing 75-gear, or raise the cap along with it and give us some new toys to play with while they were at it. We already had 50 side-grade pieces back then, didn't need any more.
It wasn't a mistake to raise the level cap. It was a mistake to add jack crap for content after doing so.Quote:
It was a mistake to raise the cap to 99 in the 1st place, imo. The game was fine @ 75.
It was a mistake to keep the level cap at 75 for as long as they did. All the abilities/spells accessed were being based on a Lv37 subjob limit, which is why balance went the way of the dinosaur when they lifted cap. No real content or abilities added post-75 because everything had revolved around a level 75 limit for so long, that now at 99 we needed Abyssea (and crap) to give any challenge.
SE pressed the easy button, overall. Of course, for an MMO that's exceeding 10 years online, you can't expect "perfect balance" to remain forever.
But new jobs aren't even needed at this point. There is no mid-game in FFXI unless you go out of your way to create it. So any new job added will be looked at solely from the view of "how do we ensure this is balanced at /49 and 99?" To be honest, there's no need for a new job, at least not without a new expansion, which I don't see happening.
To be honest, I would rather have "new" content. It's pretty obvious that we have slim pickings as to what they can afford to work on. Because of this, I would rather have them focus on "new" areas and "new" stories. I think we could get more out of new areas than a new job. Just my opinion.
We don't need any more jobs. Plus, the game, for the most part, is in its senior years. Just be happy with the new content we are getting. If S/E hadn't screwed up XIV, you wouldn't have the content we have now.
Secondly, I still have tons to do with the current crap in game. If you've maxed all jobs, all gear, completed all quests, completed all missions, etc., you're amazing. But, I'm guessing you haven't since most gamers like that don't hang in one game forever.
Finally, the cap raised to 99 was needed. Getting groups for the old content is close to impossible. At least with a 99 cap, you have a chance to solo a lot more of it.
Truth be told, I think they should Upgrade from PS2 to PS3. That way there wouldnt be console limitations. Xbox can handle FFXI, it can even handle besieged and Campaign.
Rasing FFXI-Ps2 to Ps3 could allow Square enix to implement better and bigger things into this game.
But I do hope for new jobs~ :3
Let me put it to you like this then.
Re-writing the engine would be on par with creating an entirely new game. MMOs take even more resources to create than offline games. You're looking at a project that would take several years and an astronomical financial investment to pull off. The returns on that investment would amount to mostly retaining players they were going to retain anyway.
It's not like SE isn't already doing this with another game.Quote:
Re-writing the engine would be on par with creating an entirely new game.
That doesn't mean it is a good idea.
FFXIV is getting rewired because of some misplaced sense of pride, not because it makes good business sense. If you want to use that angle to argue that FFXI should get cool stuff then go for it. I'm all for FFXI getting nice things.
in reguards to peoples conserns with how quicken(timemage) and smile toss(juggler) would work in XI. Would be much like reseting JAs with a cor.
Berserker someone one mentioned. How it differs from war. The (gauntlet)ability to hold 2h weapon with 1 hand. /nin and let the good times roll.
Time mage would be fine since it should lack in cure and no DD. Stop should be like bind where it lasts 3-4 attacks and then wears off. Considering mobs gain resistance to spells. Adding another spell to the bind and petrify rotation wouldnt be a big deal. Slow blind and para 2 are all LV 75 spells. T3s would be nice. Even a t1 ga version would be nice. Demi and the other 2 spells (drawing a blank on the names) 75% 50% 25% hp reduction. Those spells rarely worked in the turn based FF games but we still used them. Odds are you have the mobs HP to 50% by the time it lands so even a 50% reduction becomes 25% technically. So its a spell or 2 worth tryn to cast while waiting for recast on quicken. Xzone and death would be great but to think it would work on high LV nms would be asking too much.
Necromancer with pets isnt a far stretch.
Pretty much every job and JA from past FF games could and should be in this game by now but SE still hasnt fixed the broken(unused) jobs we currently have. SE talks of "balance" but when has this game ever been that way. We need a better developement team or a way to vote on the forums for what we want. Not some guy that prolly played this game for 5 min and thinks he knows what the players want. That is why this game is a consistant let down with every "update" that turns into a nerf of some kind. The people that make the content dont seem to be in touch with the reality of the game or the players.