I think SE actually has decent resources and uses them efficiently, it's not as simple as hiring more people. There are however, cases where they should tell us yes rather than no on suggestions just because they will take a lot of work.
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I think SE actually has decent resources and uses them efficiently, it's not as simple as hiring more people. There are however, cases where they should tell us yes rather than no on suggestions just because they will take a lot of work.
So, priority drops from bottom of the barrel to below the barrel.
Tell the devs they can apologize by making Cait Sith a really exceptional Avatar. Make her a little powerhouse of awesome, and not just Carbuncle 2.0.Quote:
We apologize for everyone who was looking forward to it.
I'm thinking holding my breath would be a bad idea.Quote:
Once we get some insight into the new implementation timing we will be sure to make an announcement.
Now that's more like it! I think that actually will be a difference that will be felt and appreciated. This is the sort of love SMN needs. Please don't decide later that it's overpowered...!Quote:
Changing the topic for a moment, in the next test server update we will be reducing the recast times for avatars and spirits to a uniform 5 seconds. (Except Odin and Alexander)
While there may not be a big feeling of difference for using multiple avatars, it will become more efficient to switch to an avatar temporarily and then call out a previously used one right away. This will also be quite effective when using the new 2-hour ability, as your Blood Pact timers will be reduced as well, opening up paths for application.
As far as Cait Sith and Atomos are concerned, take all the time in the world. More avatars--and restricted to 2 hours at that--isn't really going to fill the holes in the job that are still prevalent and, I believe, known to the developers. Fix the dings under the hood first then worry about the paint job. Any auto mechanic worth his/her license knows that.
I am quite impressed by the plans to reduce recast timers to 5 seconds. This will do wonders for soloing and quick-reaction situations; however, BP timers need to be separated by avatar for this to truly shine. Anything short of that would be incomplete at best.
Okipuit, while I thank you for taking the time to comment on this for us, I wish to say that I am a little disappointed that the only concrete fact you can actually tell us is something most of us had already assumed. There's a whole new expansion in the works, new two-hours to implement, and even two new jobs; I understand that there are, from development perspectives, higher priorities... Still, to be told only that any new avatars (Promised to us very nearly a whole year ago!) are indefinitely delayed while other, more recent-seeming issues are settled is a little frustrating to have to hear.
I believe Salvation has already hit this nail squarely on the head, and I wish to second his sentiments wholeheartedly:
Now, I'll admit that there aren't many large problems still facing today's Summoner (By my reckoning there are only two major problems, and a handful of minor ones), but how exactly did this recast thing get precedence over everything else? I mean, did it only come up because of the new two hour, or is this actually something that people in the other language forums have been asking about?
I would also like to note that even with the new two-hour taken into consideration, I still don't see this recast change being really useful. The time involved in dismissing the current avatar, summoning a new one, and waiting for it to get into a useful position relative to the mob/party will eat a mighty good chunk of the proposed 30 seconds for the new two hour. I don't see us as being likely to swap between avatars as a result of this.
Camiie and Hayward -
The two of you seem fairly excited about the change to the recast timers. Personally speaking, I'm just not seeing why. Yes, it is a nice change, but nothing spectacular. I'm willing to accept that my cynical, crotchety nature might be Blinding Me To New Possibilities, however.
Would the two of you mind elaborating on your excitement, to help a jaded soul see the awesome?
I honestly don't think the magic recast thing matters too much anyway, people who cared about it used Fast Cast gear and/or put up Haste to mitigate it (I have it at ~17s myself). The Blood Pact timer is the much bigger issue regarding Summoner because again, the SMNs who wish to Blood Pact faster and decide to gear swap for it are blocked by the hard cap.
Sorry if I missed this, I'm not too familiar with those jobs. However from my perspective, these jobs can still put out decent damage on mobs that matter. What can Summoner do, pull out a Staff? Let's be realistic, while the restriction is unfair for all pet jobs, Summoner gets shafted the most when it comes to restricted damage.
Second this, last thing we need is "hey look, you get a shiny new avatar! It's useless though!", much like the BST frog pet.
Well... at least we are getting a cool new 2hour! 9 BPs in a row, woo! .....if you have the mp pool outside of abyssea to do that many. ^o^ j/k j/k, I say a small good is better than none at all. ^^
Avatar... recast... wtf!?
The only time I might even notice that this has been changed, is when weakened!
I don't see why anyone would appreciate this, and I certainly don't see why anyone would specifically gear for it. If I have an avatar out, and decide to swap it for another for 1 BP then re-summon the original one, my original avatar has been out for long enough that the recast was up anyway! 30s recast being less than the 45s BP timer = recast is always up. Unless you're weakened. Or slowed and didn't remove it first.
P.S. Thanks Okiput, for coming in on the 60th day of the 62 day window that had been allowed, to say that this was going to be delayed.
I suppose this news is predictable if nothing else. I even struggle to feel let down anymore, let alone actually disappointed. We all knew it was going to happen.
I recognise that the development team is, for whatever reason, always busy and stretched to the limit, but when we are paying for the service you can't expect us to sympathise for several years straight every time something gets delayed or is implemented in a terrible way. Obvious case in point is Alexander/Odin - we were waiting years for those and they turned out to be incredibly lame, boring, and an obvious cop-out. It's got to the point where most updates have become a bit of a joke in my linkshell on account of how uninspiring they are.
As a related side note, we don't want two-hour only avatars, SE - and I use the term "avatars" lightly here because, let's face it, they really aren't. I'd rather not be able to summon Atomos at all than have yet another of these pointless additions, regardless of how powerful or otherwise the effect may be. I know some people like them for various reasons, but the potential is there to do something so much better - two-hour only stuff is such a waste, and it's a bit of a slap in the face as far as I am concerned.
Reducing avatar recast is welcome, I suppose, but only in the sense that being given a bowl of slops at a banquet is welcome. I really don't want to be so negative and to sound so ungrateful, but to be honest there's not much more I can say that wouldn't be a barefaced lie.
WOW all i can say is most ppl are really taking this laying down. Not to sound rude but i am DOWN RIGHT PISSED OFF.
While you constantly give bst new jugs almost every update you can't manage to make time to even give us 1 avatar to add to our roster? i just came back after being away for some time cause cait sith was coming out soon and was really looking forward to it and this happens. I don't complain about the power of avatars cause i manage to make do with what i have, I even pull stuff off the makes me a legend amongst my group and even random strangers i help.
All i can say is Square Enix yet again you let us down and try to cover the fact with a very useless think like the recast timer. Overall i'm kinda lost for words since this is turning out to be your song so I'll be ending this.
*hold up a glass* Heres to the new man in charge, BREAK THE CYCLE OF LETTING US DOWN *pour liquid on the floor*
I play both, and both have spent a long time getting the short end of the stick and still are. I don't want to get into it over which job is worse off, because it's rather subjective and dependent on circumstances. They both need help and to be treated better than SE treats them. SE needs to get over this apparent phobia they have of BST and SMN becoming overpowered. They've definitely overcompensated in that regard. At this point it would take drastic measures for them to even approach where other jobs are, much less become OP.
I'd almost be willing to bet that the delay comes from them thinking what they had planned was too powerful somehow, and they went back to the drawing board over it. I'm fully prepared to be completely underwhelmed by what we end up with.
There's no way anyone could defend SE for what they're doing to pet jobs in general. It's just downright EMBARRASSING how they almost always promise SMN something really good and deliver something mediocre at best.
The last really good SMN update was Elemental Siphon and I don't even remember when it was released... it was that long ago.
Avatar's Favor: Sounded really good on Paper, but several issues destroy any usefulness of this ability except for the perp cost reduction for lower level summoners. I mean seriously, why does it have to charge up over more than 1 minute, until the buffs are actually any good? And why the hell does it reset on ANY Blood Pact usage? It's like SE says: well if you wanna use Avatar's favor just stand around and look stupid.
Mana Cede: Somewhat mediocre, it'S not useful for fully merited Magcial Blood Pacts. it shouldn't be MP -> TP but a downright damage increase for the next BP or something like that.
Blood Pact Ability Delay: -15 is cap? seriously? Every other job is able to cap their spellrecast @50% (and yeah i know BPs are JAs but they still act as our SPELLS) why do we only get 25%? and btw we have gear for almost -40 seconds delay. That's almost trolling us
There are a few more issues with Summoner like DoT of Avatars etc. but my post is already way too long~
Thanks for reading the post of a really angered main-SMN
They still have til 15 September to introduce Cait Sith, according to theyr roadmap. I dunno if Atomos will be summonable, but if he will it prolly will be a 2hr. It might be as Phoenix, just an cut scene avatar ;)
Odds are IF Atomos ever was introduced they'd go with their original intentions-Cait Sith as a standard avatar, Atomos as a 2hr. It would probably have some move that either flatout kills lower mobs and does absurd dmg to hgiher ones [ala zantetsuken]. Unless it did that one soul move it does in wotg, taking giant chunks of stats off of mobs [i think it was like, ~60 of each stat?] and applying them to the summoner...
Cait Sith would probably be a Light pact, Atomos dark, and Cait Sith will probably use the moves all Sith use during Wotg.Honestly with all the abilities and character models already in the flippin game, I'd love to hear the actual excuse as to why this isn't in game yet. "Other Priorities" doesn't cut it for me, and that's from the point of view of a ffxi player, not one that's actually a smn [haven't lvl'd the job yet myself].
Interestingly, the Relic+2 set has -23 bloodpact delay. As far as I recall, it is the only 5-piece equipment set in the game that has useless bonuses when the full set is worn. You can reach -15 delay with three pieces, the -8 on the other two pieces do nothing since 15 is the cap.
It makes me think of making a 5-piece gear set with maximum gear haste on it, and then adding on a set bonus of 8% more gear haste.
Granted, we can just use the 3 pieces and ignore the other two for bloodpacts if we wanted... but as a set, it's a bit odd. No other set in the game does something like this.
I don't think there's any equipment setup where any other job can exceed it's cap by such a big number like SMN can on BP delay. most of the delay gear is useless after you got your magian staves since they already give -12 delay on a single piece. That's just so odd and I don't understand SE's reasoning behind it
I really think SE should have to do something to make up for this like separate all of our bloodpacts into their own counters to help us out.
And SE before you say it would make us overpowered i say it can't we only have 2 high'ish level bloodpact rage's that one it physical and other magic. All other before it fail hard compared to the limit you set on the lvl 75 attacks.
Or at least give us basic control over our elemental's so we can choose which magic they will use. Even if you set it up like a quasi puppet where you can issue a suggestion like magic attack or magic enfeeble and then they do their own thing.
I'm actually thinking that BST had it worst right now, given that:
1. Their signature JA, Charm, is completely useless now.
2. They gave us a good pet (Falcorr and Dippy) and then turned around and nerf'ed their TH so that it is no longer useful for farming (even outside of Dynamis). While the main driver for this was for dynamis, the fact of the matter is that taking away TH from the pet doesn't really impact Dynamis that much but does take away our ability to farm other items.
3. They told us that they are going to give us item to raise the TH from pet and then take that away from us again and telling us that we were reading too much into what they have said here.
4. To this day, BST's pet is the only pet that does not zone with the master.
5. The latest proposed 2hr for BST is for us to 'EAT' our pet so that we can gain some Stoneskin that would be about half of the HP of the pet. While the reality is that NO SANE BST wants this. [Although to be fair, the original proposal would have been even more laughable, in exchange in eating our pet, we would gain Reraise. *Yawn*].
So based on the above, I would say right now, SMN is slightly better off than BST. At least the new proposed 2hr for SMN could actually have a real use unlike the 'eat your pet' and gain stoneskin.
That was, indeed, excellent sarcasm. I /bow before a Master. Seriously! You just gave me a good solid laugh today. I needed that.
Summoner has waded through a lot of BS over the years, and we're a lot stronger now than we used to be. But for the most part, changes took a long, long time to come around. Then came Abyssea and the Magian trials. Suddenly, we had a rush of new things. Atma! New Gear! Oh man, I can get up to some crazy stuff in Abyssea these days with the right atma... And now we have solid gear choices in just about every slot - real choices! Not just one piece and that's that (I'm looking at you, Yinyang Robe!).
Heck, my -perp set is so good now that I can leave any avatar out in any zone/weather combination you can think of, and I will get MP back for the privilege of doing so. This is before I even start to consider Refresh or Sublimation! It literally changed the way I could approach the job.
For the first time in a long time, it felt good to be a Summoner. It was like some sort of Cosmic Vindication for sticking with the job for so long. It was like SE had said, "We're sorry. We know we've been kind of lax about getting to you, but that's going to change. Just stick with us, because we've got great things in mind for you."
OK, sure, everyone got hefty buffs due to Atmas and newer, job specific gear, yes. But Abyssea and the Magian Trials were to be just the start - a glimpse, if you will, into the potentially great things that would be done for each of our jobs on the road to 99 and beyond. But for Summoner, that potential was never lived up to. From there, most everyone else has gotten bigger and better, while Summoner has just sort of languished in limbo with a few other neglected jobs.
That's the part that gets me. So many awesome things could have happened for us, but all we get are useless tweaks to things we don't even care about. When we actually get an official response, it's in relation to things we didn't even know we had asked about. I mean, seriously, who the heck was asking about making Wards cheaper or stronger if there were only a few people in the AoE range? We have so many other concerns voiced here, and that's the one they choose to answer?
Never before has the notion that Hope is the best spice to bring out Despair rung more truly than now. I just don't think I have it in me anymore to muster the truly righteous outrage this non-news deserves.
Honestly, though? I don't even think that's the saddest part of all this mess. Looking around these forums, most of us aren't even asking for newer and better things. Sure, new avatars or Blood Pacts would be cool, and all... But mostly, we just want years old problems to be taken care of. We just want to feel... whole.
To the Community Rep Team: You guys take a lot of gruff from us sometimes, in regards to the messages you pass our way. I recognize that you have little control over the contents, however. You all can only tell us what you're cleared to tell us, and a lot of that happens above your pay grade. So please know that if we are angry or upset or disappointed: It is not at you, but rather at the contents of the messages you carry to us.
Square-Enix just bought you all a lot more time to finish up WotG before you realize you have to beat the entire expansion to get access to them, just like they did with Alexander and Odin for ToAU. GET TO IT!
Summoner left out again I see …
I don't see how bst has it worst off, TH is for thf sorry but if they start handing out other jobs abilities its more of a cop out then a bonus.
Also with bst you get stout servant to a higher level then we can dream of. Already bst pets have a better physical defense then avatars and we only excel in magic defense which can't be used against us since most NM's use more then 1 type of magic. Look at turul, he spams thunder and wind magic so no one avatar will have the advantage in this fight. But all (minus maybe ceulubre) attack more then use magic which makes bst stand out better for tanking. Also you get a way to heal your pet while only 2 of ours are able to heal themselves.
And while bst is giving new pets with updated stats we are still stuck back in the day of 75 for most our stats and being told constantly by SE that its to maintain balance in a world that is off kilter.
Just in case anyone didn't do this the moment that they announced Cait Sith and Atomos anyway?
They're preventing people from wasting 5 seconds a day by making AFK players in congested areas appear as 'ghosts'. Unfortunately, every SAM MNK WAR DRK and WHM thinks that this is all that's left in the game that needed fixing lol.
whatever happened to utsu san and jubaku ni (T-T)
Are you serious?
#1
Charm isn't useless since there are a lot of areas where you can charm!
But heck the charmable mobs aren't lv.90+ so they aren't OP like your jugs. Maybe you should start to learn the job from the scratch because other BST got their job done with those crapy mobs.
Notice: SE said that there will be charmable mobs in the upcoming addon.
#2
Compared with all pet-jobs BST got pampered over the time like they did with SAM.
And that your pet doesn't get a better TH than any other job beside THF was the right choice.
I don't understand why a pet should have it from the start. It's a pet!
#3
They mentioned that they consider it but they also gave a solid answer why they won't introduce it right now nor in the near future.
#4
And? What's so special about it?
Oh I knew - you want to charm a mob in one of the high-level areas and pose with it in front of Jeuno?
Sorry to be sarcastic but as a BST I don't care about zoning cause I'll call/charm my pet when it's needed.
Notic: You'r not the old DRG where your pet is your 2h!
#5
I also can't see why you complain about the changes (on the testserver).
BST are allready a tanking samurai not to say you'r - in case we'll reduce everything to DoT - #2
BST is #2 in DDing, #2/3 in tanking, #1 in hate control and don't misunderstand me but BST even got a gear and weapon choice beyond what the job could wear naturaly.
Considering everything said above - BST is SE's lovechild while they lightly touch/adjust DRG.
PUP got an adjustment but it's still to early to say that SE truely understand the needs of this job. (There's a lot odd in it.)
SMN had and have to wait for what they got promised. And we'r not talking about a dealy for a month - we'r talking about years!!!!
So I understand why every SMN is PISSED OFF not to say PISSED OFF BEYOND RECOGNITION.
Only having TH1 on BST isn't useless for farming, its still better than no TH, which is what you had originally. SMN and PUP can get TH1 using taru sash same with other jobs so SE kind of balanced it out between jobs. But I`ve always thought the only job that should have TH is THF, since that's always SE`s reason for not giving THF anything.
Be happy you have TH at all.
Let's not turn this into a BST vs SMN thread please. I'm sure the mods will jump at any chance to lock this.
On topic now. How long ago were Cait Sith and Atomos announced? How many times have they been delayed and why exactly? Any particular reason or are they just not that important to the devs? If so, why are these avatars any less important than any other job additions that have gone through the entire planning, testing, and implementation process in the time since these were announced? Surely they aren't favoring more popular jobs because LESS popular jobs than SMN have gotten things in the meantime.
I realize that Avatars require some storyline to be added where other abilities/spells do not, but it's not like you guys are producing an expansion for these. In fact you did already (even though that took forever too). There's no need for Avatars to be years in the making unless you're James Cameron or Nickelodeon.
I wouldn't complain so much, but you guys are Square-Enix. Perhaps only a division thereof, but still Square-Enix. If you were some small no-name company and/or the game was F2P, I'd cut you some slack. I wouldn't expect much. You guys are the big boys though and are charging full price for admission here. I don't expect the moon and the stars, but I expect you to be able to deliver what you promise in a timely fashion. You're certainly not the only company who fails in that regard, but that's neither here nor there.
If you guys don't have the resources to get things done on time, then you have lousy bosses. You can tell them I said so. Part of a boss's responsibility is to make sure his workers have what they need to get the job done. I hope the new Producer realizes that and works to get everyone what they need to make things happen and makes sure everyone has their <Rear> in gear.
The most disturbing thing for me is that apparently the SMN community doesn't even care about being treated this way. Otherwise, I can't explain the lack of reaction to this news :(
I know what you mean. I think we should all be pretty darn upset about this. I can only hope the JP players are giving them a piece of their minds. The NA SMN community is being rather slack in standing up for our job. Even if Cait Sith and Atomos aren't brought out any sooner, we should at least put the idea in the devs' heads that we don't appreciate being strung along for YEARS on new avatars.
I know what it's like to have to prioritize my duties and sometimes let people know that there will be a delay in meeting their needs. I would never put someone off like this though. There's no way I could get away with it. I guess you guys at SE chose the proper line of work to be able to get away with delays, lies, and broken promises. Other jobs where such things are commonplace are plumbers, electricians, construction contractors, and auto mechanics. [SARCASM]Nice company you're keeping there![/SARCASM]
I agree with others, we're all tired of complaining about the lack of anything for summoner. For years i have been pushing for them to give an atma to people who have done the level 20 fights or even issue a new reward since so few have done them. Others along with myself asked them to up grade the evokers ring to kinda catch it up with the times. Hell even combine the 2 and make it if you've done all the lvl 20 fights you can talk to karby and he will upgrade the evokers ring to +1. But seriously when was the last BIG update for summoner???
I think the only good thing we have gotten in years was the elemental siphon. And when was that given to us?
With all other jobs constantly getting new abilities/spells/EQUIPMENT where is summoner standing in this equation?
SE you talk over and over again about maintaining balance in this game but where is this attitude of yours when summoner is mentioned? You ignore us and promise us stuff you don't deliver.
I'm not asking for a Dev to comment on this, I think a Dev HAS TO EXPLAIN TO US ABOUT THIS.
There is actually a pretty easy way to fix SMN IMO.
i can't imagine those fixes would take very long to implement and sound minor on paper but would make a great impact on how SMN can be played.
1: remove or change the BP delay - cap, since we have enough gear to cap BP delay almost 3 times!!!
2: fix avatar's favor: remove or cut the charging time in half and BPs shouldn't reset the favor
3: let Ward pacts scale more with the level of the Summoner/Summoning Skill outside of duration
in fact I'd like to see those 3 things even more than Cait Sith but SE doesn't even acknowledge that SMN is pretty broken outside of their 2hr uses (Perfect Defense)
let me know what you think of my suggestions for fixes
1. Maybe not remove completely or the new 2 hour is redundant, but lower to 50% please.
2. I think favor should have 1 or the other penalty. Either we have a 25% reduction to BP damage, OR we have wards reset when we BP rage. Not both.
3. Can't think off the top of my head how they should scale more with level, other than making warcry a little more powerful.