I suppose this news is predictable if nothing else. I even struggle to feel let down anymore, let alone actually disappointed. We all knew it was going to happen.
I recognise that the development team is, for whatever reason, always busy and stretched to the limit, but when we are paying for the service you can't expect us to sympathise for several years straight every time something gets delayed or is implemented in a terrible way. Obvious case in point is Alexander/Odin - we were waiting years for those and they turned out to be incredibly lame, boring, and an obvious cop-out. It's got to the point where most updates have become a bit of a joke in my linkshell on account of how uninspiring they are.
As a related side note, we don't want two-hour only avatars, SE - and I use the term "avatars" lightly here because, let's face it, they really aren't. I'd rather not be able to summon Atomos at all than have yet another of these pointless additions, regardless of how powerful or otherwise the effect may be. I know some people like them for various reasons, but the potential is there to do something so much better - two-hour only stuff is such a waste, and it's a bit of a slap in the face as far as I am concerned.
Reducing avatar recast is welcome, I suppose, but only in the sense that being given a bowl of slops at a banquet is welcome. I really don't want to be so negative and to sound so ungrateful, but to be honest there's not much more I can say that wouldn't be a barefaced lie.
WOW all i can say is most ppl are really taking this laying down. Not to sound rude but i am DOWN RIGHT PISSED OFF.
While you constantly give bst new jugs almost every update you can't manage to make time to even give us 1 avatar to add to our roster? i just came back after being away for some time cause cait sith was coming out soon and was really looking forward to it and this happens. I don't complain about the power of avatars cause i manage to make do with what i have, I even pull stuff off the makes me a legend amongst my group and even random strangers i help.
All i can say is Square Enix yet again you let us down and try to cover the fact with a very useless think like the recast timer. Overall i'm kinda lost for words since this is turning out to be your song so I'll be ending this.
*hold up a glass* Heres to the new man in charge, BREAK THE CYCLE OF LETTING US DOWN *pour liquid on the floor*
I play both, and both have spent a long time getting the short end of the stick and still are. I don't want to get into it over which job is worse off, because it's rather subjective and dependent on circumstances. They both need help and to be treated better than SE treats them. SE needs to get over this apparent phobia they have of BST and SMN becoming overpowered. They've definitely overcompensated in that regard. At this point it would take drastic measures for them to even approach where other jobs are, much less become OP.
I'd almost be willing to bet that the delay comes from them thinking what they had planned was too powerful somehow, and they went back to the drawing board over it. I'm fully prepared to be completely underwhelmed by what we end up with.
There's no way anyone could defend SE for what they're doing to pet jobs in general. It's just downright EMBARRASSING how they almost always promise SMN something really good and deliver something mediocre at best.
The last really good SMN update was Elemental Siphon and I don't even remember when it was released... it was that long ago.
Avatar's Favor: Sounded really good on Paper, but several issues destroy any usefulness of this ability except for the perp cost reduction for lower level summoners. I mean seriously, why does it have to charge up over more than 1 minute, until the buffs are actually any good? And why the hell does it reset on ANY Blood Pact usage? It's like SE says: well if you wanna use Avatar's favor just stand around and look stupid.
Mana Cede: Somewhat mediocre, it'S not useful for fully merited Magcial Blood Pacts. it shouldn't be MP -> TP but a downright damage increase for the next BP or something like that.
Blood Pact Ability Delay: -15 is cap? seriously? Every other job is able to cap their spellrecast @50% (and yeah i know BPs are JAs but they still act as our SPELLS) why do we only get 25%? and btw we have gear for almost -40 seconds delay. That's almost trolling us
There are a few more issues with Summoner like DoT of Avatars etc. but my post is already way too long~
Thanks for reading the post of a really angered main-SMN
Last edited by Herby; 08-31-2012 at 12:44 AM.
They still have til 15 September to introduce Cait Sith, according to theyr roadmap. I dunno if Atomos will be summonable, but if he will it prolly will be a 2hr. It might be as Phoenix, just an cut scene avatar![]()
Its sometimes best to agree to disagree ^_-
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"/sigh factor" is when:
- You are asked to set your HP when you already have your HP set the place you exit. O.o?
- You need to repeat a quest a 100 times in order to cap your fame >_>
Odds are IF Atomos ever was introduced they'd go with their original intentions-Cait Sith as a standard avatar, Atomos as a 2hr. It would probably have some move that either flatout kills lower mobs and does absurd dmg to hgiher ones [ala zantetsuken]. Unless it did that one soul move it does in wotg, taking giant chunks of stats off of mobs [i think it was like, ~60 of each stat?] and applying them to the summoner...
Cait Sith would probably be a Light pact, Atomos dark, and Cait Sith will probably use the moves all Sith use during Wotg.Honestly with all the abilities and character models already in the flippin game, I'd love to hear the actual excuse as to why this isn't in game yet. "Other Priorities" doesn't cut it for me, and that's from the point of view of a ffxi player, not one that's actually a smn [haven't lvl'd the job yet myself].
Interestingly, the Relic+2 set has -23 bloodpact delay. As far as I recall, it is the only 5-piece equipment set in the game that has useless bonuses when the full set is worn. You can reach -15 delay with three pieces, the -8 on the other two pieces do nothing since 15 is the cap.
It makes me think of making a 5-piece gear set with maximum gear haste on it, and then adding on a set bonus of 8% more gear haste.
Granted, we can just use the 3 pieces and ignore the other two for bloodpacts if we wanted... but as a set, it's a bit odd. No other set in the game does something like this.
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