Originally Posted by
Faustenin
I can agree and disagree with you. I was in highschool as well and had a lot more free time. There is no denying that FFXI is much more accesible, and I like that. I just think the shift was far too much, and way too fast.
By flow though, I mean there was a steady sense of progression not just character wise, but internally.
Start out soloing, start partying in dunes. Make a journey to Jeuno and hit up Qufim and Delkfutts. Go on a journey across the three countriess to get those three keys, then fight in Kazham. (And learn SCs and maybe MBs. Almost everyone I know started learning how to SC there.), Crawlers nest, Garliage, Altepa, Kuftal, Wojaom, Aydeewa,(Or Bibiki, I made a few parties there for fun) Bhaflu, Caedarva. Each area was different, had a set of things that made them different from one another.
That's what I meant by flow, you had a steady sense of progression as you not only learned more about the world of FFXI, but more about your job abilities, how other jobs functioned with yours.
FFXI should evolve, but not sacrifice what gave it it's integrity. Speed up the level progression, raise some of the ungodly drop rates, and work with the balance of Risk vs Reward a bit better.
FoV and GoV are great additions, but the way they're used where you have around 18 people mass murdering EP mobs is a terrible, terrible way to balance a game.
Mind you I dont have rose tinted glasses in regards to FFXI of old. I know what it was, but rather than completely abandon ship, SE should have worked better with what -did- work, and try to minimalize what didnt.