
Originally Posted by
Anapingofness
There is truth in what you say.
A challenge done right can be very rewarding and fun. Dark Souls does that pretty well but even there it's a delicate balance. One too many faceplants and the player gets frustrated. It's a lot harder that one would think to hit that sweet spot where it's just the right amount of challange/faceplant. lol
It really is the experience that people remember, not the gear. It's simply how the human memory works.
i.e. "Remember when LS X lost claim on Faffy at 1%? Bunzz voked and claimed. He 2hrd and killed it."
Nobody talks about the drops! XD
To address your closing statement-- I can't say that everyone talked to their LS or pm'd specific people between party invites but to be perfectly honest that was a small fraction of people.
I know a great deal of people who watched TV, did their chores, or did their homework. At the time, I was one of those people. It wasn't that they were having fun or a good experience it was that their experience of the game was put on hold by the fact that they had to wait hours upon hours, upon hours for an invites. Granted, certain jobs got invites faster than others but they were a select few.
I wouldn't say that this thread pisses me off... I just think the OP is delusional about what the "good ole days" really were. =\