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  1. #41
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Midorikaze View Post
    Not to be off-topic, but speaking of content: does anybody do MMM anymore? Honestly, I kind of miss it ^^
    You will miss it forever I am afraid, they already said they will do NOTHING to update MMM. It's a dead content along with countless other dead contents that they just won't update or fix. Half baked at launch then abandoned by players, ignored by the developers and pretty much left to die so they can continue to give us another warmed up rehash of another "new" content inspired by old content, and make sure it has low drop rate and not very accessible with invisible barriers to make sure that players cannot consume it right away before jumping through many hoops. Sorry the abyssea play style is never going to be repeated ever again.... it's way too good and too much fun of a content.
    (0)

  2. #42
    Player Mahoro's Avatar
    Join Date
    Aug 2011
    Posts
    386
    Character
    Mahoro
    World
    Lakshmi
    Main Class
    SMN Lv 99
    Lol, nice slipping in of "accessible" and "abyssea" .
    (2)

  3. #43
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    lol, nice white knighting of old content
    (2)

  4. #44
    Player Mifaco's Avatar
    Join Date
    Jul 2011
    Posts
    90
    Character
    Mifaco
    World
    Bahamut
    Main Class
    DRG Lv 99
    I would like to make an addition to my previous post:

    Please return to the days when CN was shut down for hours at a time because someone had trained a Knight Crawler all the way back to the entrance, and anyone stepping in reaggroed the train and faced instant death. You could also hire a BST as a hitman by having him subtly drop a knight crawler on top of your target's party.

    Ah, the good old days.
    (2)

  5. #45
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    I think you guys are missing the point.

    As a porter who played the JP release, I can tell you that players nowadays miss the entire POINT of what the old school game was about...

    Yeah, going 0-for-100 on a drop sucks, but it made going 1-for-200 that much MORE amazing. And the sense of accomplishment your party or LS got for completing an insanely tough mission (read as: Promy runs) made the sense of accomplishment -worth- the hassle.

    Do I want to go back to LFG for hours trying to get EXP/Merits? No.
    Do I think the game allows for anyone to achieve Lv.99 without skill or gear? Yes, and the fact that players can level from 37-96 in 12 hours (I've done it) weakens the player base as a whole.

    We -need- mobs to get tougher, and drops to get fewer, to give us a reason to play the game.
    Rule #1 of any MMO... "Never give players everything they want."
    (5)

  6. #46
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Llana_Virren View Post
    Yeah, going 0-for-100 on a drop sucks, but it made going 1-for-200 that much MORE amazing. And the sense of accomplishment your party or LS got for completing an insanely tough mission (read as: Promy runs) made the sense of accomplishment -worth- the hassle.

    Do I want to go back to LFG for hours trying to get EXP/Merits? No.
    Do I think the game allows for anyone to achieve Lv.99 without skill or gear? Yes, and the fact that players can level from 37-96 in 12 hours (I've done it) weakens the player base as a whole.

    We -need- mobs to get tougher, and drops to get fewer, to give us a reason to play the game.
    Rule #1 of any MMO... "Never give players everything they want."
    I think you need a new shrink to examine your head. It's called video games, emphasize on GAME, which means it needs to be fun. If you want a life simulation of super hard (read: mob with gazilions HP and insta kill moves and hate resets with multiple adds) crap then you might as well go outside and "level up" your real life jobs. To be honest, the hard mode is still here in the game. They came up with tons of new crappy contents with super low drop rate. Some gets easier, the newest one are still annoyingly hard and require some sort of team work and strategy. Old school are dead for a good reasons, because it sucks, and today, people see games are something to fun and enjoyable to waste their time. This is not a game where you get absolutely nothing for the time you spent and constantly being punished in any ways shape possible.
    (3)

  7. #47
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    The only thing bad about "old school" was the EXP grind. Every MMO encounters MPK and RMT and PLs and the like, so too many people want to associate "old school" playing to "hard, unfun" playing.

    If you didn't have fun playing in 2003, why would you still be playing now?

    Obviously, even the "Old school is dead for good reason" people didn't have it all -that- bad.

    Thanks for suggesting the mental health examination... obviously spending too much time in Abyssea getting 100+k exp/hr has numbed my brain from how to actually "play" a "game" ....
    (1)

  8. #48
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    Quote Originally Posted by Hayward View Post
    Point #1: Drugs are bad for you.

    Point #2: I started this game in '04. Anyone who agrees with this either hasn't played this game from the original/RoZ/CoP days or they're PC-addled hotshots who only want to brag about how oh-so "l33t" they are (while typing in their parents' basements/attics). Anyone who's been there from the start wouldn't go back if they were offered free play forever.
    Yes! Yes! A thousand times yes! You, my good Sir are correct in both points!

    I saw the OP and thought to myself.
    "No."
    Then I thought " ...You are the reason we can't have nice things."

    Then I realized that anyone speaking about "the good old days" has probably never played during "the good old days" and that they should be ignored completely.

    If SE did go back to that crap something tells me that they would get lynched.
    (4)

  9. #49
    Player Collavoce's Avatar
    Join Date
    Feb 2012
    Posts
    27
    Character
    Thedraxis
    World
    Odin
    Main Class
    BST Lv 94
    Personally, I think that giving players an option (which is what a separate server would be) is never a problem. However, I'm not sure that I'd like for everything to go back to the old days. I think having a server that's locked @75 content could work for those who like old school parties. I would, however, keep the current xp awards and not go down to where it took a year to make it to 75.

    I mean, yes, you can currently make old school style parties and they are somewhat better for lack of competition (my LS has them scheduled weekly and the xp isn't half-bad). However, outside of scheduled LS events, putting an event like this together is next to impossible.

    I would certainly sign up for this kind of server if it did become available. Also, note that these servers are very VERY popular on games that have instaured them (Everquest). You may also notice that making this type of server may actually bring back quite a few people.
    (0)

  10. #50
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Llana_Virren View Post
    I think you guys are missing the point.

    As a porter who played the JP release, I can tell you that players nowadays miss the entire POINT of what the old school game was about...

    Yeah, going 0-for-100 on a drop sucks, but it made going 1-for-200 that much MORE amazing. And the sense of accomplishment your party or LS got for completing an insanely tough mission (read as: Promy runs) made the sense of accomplishment -worth- the hassle.
    Despite the Skinner Box and the popularity of casinos and lotteries, not everyone gets the powerful gambler's high that you seem to when you finally win after losing for so long. For me it's not a thrill so much as a "Thank God that's over! I hope I never have to do that again!" So for many of us the accomplishment ISN'T worth the hassle. Many of us would prefer to work toward a goal rather than have to luck into everything.

    Do I want to go back to LFG for hours trying to get EXP/Merits? No.
    Do I think the game allows for anyone to achieve Lv.99 without skill or gear? Yes, and the fact that players can level from 37-96 in 12 hours (I've done it) weakens the player base as a whole.
    It's no one's responsibility to ensure that the rest of the playerbase meets your standards. That's why you can choose who you team up with. If no one out there is good enough for you then form a LS from whoever you can find and show them how you think things should be done.

    We -need- mobs to get tougher, and drops to get fewer, to give us a reason to play the game.
    We have plenty of tough mobs already, and if drop rates got any lower you'd end up losing gear at the end of a fight.

    Rule #1 of any MMO... "Never give players everything they want."
    They're not, they never have, and they never will. If you think stuff is just being given away you're deluded or grossly exaggerating.
    (7)

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