It might depend on how many haste buffs you tend to roll with.Quote:
Completely beg to differ
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It might depend on how many haste buffs you tend to roll with.Quote:
Completely beg to differ
As a DNC, I rarely have to use Trance but when i do it's a God send. instantly being able to heal my party and people outside of party to full within mere seconds? There where some situation where I literally changed the tides of the outcome of the NM due to trance (ex. although shouldn't happen, like fighting alfard with the gas and other frontal move he does)
Not to mention even by taking hate with Trance (which is about guaranteed if use it to it fullest ability) being a evasion job...in most cases I can still handle my own while I'm healing people who need it.
DRK was my first 75. And even during that cap I rarely used BW....maybe beause I didn't have a Kraken Club? *shrugs* drk's 2hr I never really used sinced it didn't truly help much in a "oh sh*t!" situation....which is why I started leveling DNC....it's more versatile (although damage is kinda lol when you think outside of abyssea) but hey the few curing waltz your way while healer doing something else i bet you wont complain lol
As we all know, Blood Weapon is a fantastic 2 hour ability when used in conjunction with SE, when not gimped because SE doesn't approve of it's use(they do that a lot, though, gimp stuff because it's the easiest, quickest route to take to solve what they perceive as a problem) so I don't see a problem here, except for SE resistance which gimps BW. Thanks SE, we appreciate JAs being gimped because of .5% of the population carries around KCs on their DRKs, you know that weapon you're so proud of that you include it in your bi yearly Mog lotto for rank 1 and even went so far as to gimp the octave club rep on LoO. Good call.
Hey wait a minute if you're so anti zerging why do Empyrean weapons exist? Why did you nerf SE again? I don't get it. The only logical answer would be that you hate DRK zerging, because it brought the beast itself down. The beast that needs not be named because we all know what the beast is. So you nerf DRK because a select few worked their butts off to take full advantage of BW+SE, despite it being in the realm of exactly what you intended DRK to be, doing insane damage by sacrificing their life force away. And you keep it up in a world filled with Empyrean weapons. *claps* Good job. Let's nerf WHM and their cures next. After all, they were partners in crime with the KC DRKs when BW wore off.
It almost feels like the entire reason Abyssea style content(including weapons) exists is to be a big FU to KC DRKs. I know that's tin foil talk but still it seems to be the cool thing to spew "SE hates us" talk so I'm just playing the part. But yeah, sure, BW is terrible for new content so long as SE is gimped. I might even consider it the absolute worst 2HR there is. But remove the SE gimping and suddenly it's right back in the running for top 2 hr dawg.
Legal stuff: By reading this post, I <insert name> agree that it is not the fault of Vold if I get an aneurysm while trying to figure out what he means when he types SE, SoulEater or Square-Enix.
These changes and just upping Blood Weapon to one minute would fix so much about Dark Knight, and even better than that, would decrease the chance of topics like this one appearing five times a week.
Because as a member of the trolling community, I feel strongly that we're going to run out one-liners if topics like this one keep showing up five times a week. It's a serious concern for all of us who take the job of TRL seriously.
Monk has Thief's two hour at will. (Dodge)
With that said, a Thief in Abyssea with two daggers, 50% triple attack and 30% double attack with 25% haste (not to mention all the Dual Wield traits from your brutal and /nin and auric dagger, among others) hits more times than hundred fists, so Thief has Monk's two hour at all times.
Really this thread is stupid though. DNC's en-drain effect is very ineffective compared to Bloodweapon.
For one thing, the DNC En-Drain will get you what, 5 to 30 hp a hit? While the bloodweapon will drain hundreds of HP. Yeah Blood Weapon isn't as great as it used to be with Kraken Clubs and Souleater, but it still has it's moments. Like, if you have Apocalypse, capped haste, and Last Resort merits.
Now they just need to find a way to make blood weapon proc on a twilight scythe (You hit the mob for all its remaining HP shouldn't that heal you for that amount?)
They already said you can't have 2 additional effects proc on the same hit, it's part of the game's core framework.
Change Blood Weapon to Blood Frenzy and have it give you Occ Attacks x-y times starting from twice and going up to 8 times at 99, easy to implement, and could even add that it drains your HP over time because you're using your life force to go into a frenzy, 2 hr solved, I'd use that shit everytime it was up lol
make blood weapon 100% haste and drains 5x your HP per hit and makes you invincible
I wouldn't mind seeing Blood Weapon duration increased, but as it stands now it sucks. Bad. It won't even absorb on Weapon Skills! I mean, if you compare the PLD invincible to Drks Bloodweapon, they just don't add up. Either 30 seconds of complete no physical damage, or have the mob pound in the player while every 4 seconds they recover 250-350 hp+ (excluding missing.)
Not being funny but Blood weapon stacked with 80% haste and souleater turns DRK into an invincible killing machine.
Not say it couldn't use a bit of tweaking that's why we were discussing it http://forum.square-enix.com/ffxi/th...pon-discussion.
Either way this huge DRK QQing recently sux >< i accept DRK has some flaws and i agree the way SE adds stuff to DRK is really dumb (outside of stuff like Endark, Absorb-Buff) but i don't think stuff like blood weapon is useless.
But honestly i play DRK 90% of the time for my linkshell (i have WHM SCH SMN COR all at a really high level) at there request because of what i do with it so honestly i think it just the opinion of the player base that holds DRK back but then look at the evidence of DRKs raging on the forum (inc relic DRKs) going "DRK suck at DD, DRK sux at staying alive and DRK sux at making cakes) so what would you think DRK does other than sux >>
This topic is now about the Ability: "Blood Rage".
Discuss how great it is, thank you.
DRK seems fine when I see others play it. But I could agree with some 1+ min duration on 2 hour. It isn't like draining HP that doesn't do damage is a big deal if it lasts longer.
Heck, put all 2 hours on 20 min timers like they did for DRG. It would make the game more fun and probably not effect it all too much.
The honest truth is that there is so much that needs revision, DRK 2hr that's worthless, RNG 2hr that's weak, PLD 2hr that doesn't even live up to it's name, 2hrs that are too short, 2hrs that are the only reason they are brought to events, a enmity ceiling that is so low that a melee RDM can bump their head on it, RDM melee that should be better, BLMs being out nuked when all they do is nuke, the list is literally endless.
Fellow adventurers.. The coffers are empty and it takes money to revise the entire game. If we were willing to pay a little more then maybe there would be enough man hours for all of this. It's all very important to us so maybe SE should consider increasing the monthly fee to hire more developers, programmers etc?
I for one, would embrace this so that this Final Fantasy can truly reach it's maximum potential.
If they increased the fee it'd be to pay for XIV, it would never go to us.
But that is off topic, this is about Blood Rage and how WAR gets their 2h for 1m every 5m
I just think the job of rethinking this game is too big for their budget. But yea, War gets their 2 hour every 5 mins, so does Sam, hell even Sentinel could be considered a mini invincible, but yea DRK needs a ton of love! How about 1 single solitary WS that crits between GS and Scythe for starters? How about that?! Or maybe UNNERF FREAKIN SOULEATER? What part of that was broken if 1 monk and a white Mage can beat the game? And Scarelet Delirium? Sounds like the name of the acid they were dropping when they came up with that worthless idea.....
We need more Devs....
We have twenty-five thousand people with headaches and 4 aspirin.. Do we need more complaints or do we need more aspirin?
And aspirin costs money....
Put me down for 2, I will pay if that's the solution.
Today is the day dark knights and paladins band together. lol
I can see a forced multiple strike type attacks being plausible. Perhaps even ones that would overwrite the effects on a certain club.
Please, please, please, stop comparing blood weapon to Drain Samba. It's so ridiculous and stupid because the different between the two is huge. I mean I'm not bashing against the fact that DRK needs 2hr (I'm gonna stay out of that) I'm bashing against the fact that people compare Drain Samba to Blood Weapon, and actually claim that it's better. It's not better, and every DNc in their right mind should be using Haste Samba over Drain Samba.Quote:
"Blood Weapon" is the Dark Knight's special two-hour ability in Final Fantasy XI. As with all two-hour abilities, it is usable from level 1 up. The ability, when activated, will give the Dark Knight a 30 second special ability status effect.
Dancer Job Ability
"Available first, at level 5, your weapons receive a drain daze effect that transfers to an enemy when hit. It allows anyone in your party to drain a small amount of HP from the enemy. It costs 10 TP to use and has a 60 second recast."
So basicly, a dancer can use our 2 hour on a whim?
Although yes, its not as potent as "blood-weapon", I'm pretty sure over the course of two hours you could recover more HP from Drain Samba than blood weapon.
...Quote:
Monk has Thief's two hour at will. (Dodge)
Not sure if serious, but I'll bite. THF's 2hr = 100% perfect dodge against melee attacks, vs Dodge that only enhances your evasion. You're still gonna get hit on Dodge, as opposed to Perfect Dodge.
...Quote:
No, Hundred Fists sucks, lol.
Not sure if serious, but I'll bite. Hundred Fist with Verethranga's full aftermath and Berserker's drink would like to have a word with you. >.>;;;
All of these arguments you replied to are stupid.
You are correct in saying they are stupid, because they are stupid.
And I applaud you.
Stupid, as stupid comes, and please stop replying to any DRK that says:
LOL DRAIN SAMBA = BLOOD WEAPON
Beacause it fucking doesn't, you stupid DRK's hurting our cause with your stupid.
Stupid.
I don't think ppl are saying that dnc should use drain samba...the simple fact is that they can do pretty much the exact same thing as drk's two hour, every minute if they want. Do they? Probably not....but they can, that's the important thing. Drk needs a new two hour that's unique, not some crappy version of Drain Samba.
How can you say they aren't similar anyway? Blood Weapon makes all of your attacks drain hp for 30 seconds, doesn't apply to ws's doesn't add extra damage. The only difference between the two is duration and the fact that Drain Samba isn't a full 100% of your damage...by my calculations, that classifies as similar.
This is like saying that twilight knife allows jobs to use 'blood weapon' at will because (though not always, obviously) it can drain HP.
Also, the amount of HP drained is based on delay, not attack. The more delay you have, the more HP you can drain, but it isn't so significant at all. I'm not gonna deny that they are similar, since the main idea is they drain HP upon melee damage. (and Drain Samba doesn't drain HP on WS, etc).
But really, to claim that Dancer's "stole" DRK's 2hr ability is silly.
As a matter of fact, I'm really sick of all these "This X Job ability steals from Y Job." It's really tiring already ~_~, that's been sprouting up lately.
I've been gone a few days and just happened upon this response. I'm not sure what you're trying to say (maybe because I have ninja listed as one of my 90 jobs?) but I love nin two hour. Free warp home after events every day.
The rest of the dribble after that comment I ignored due to the whole drk= dnc drain samba drama.
DRKs, please focus on the fact that you SE gave you a JA that (with merits) gives you a 15-25% att bonus and 25% JA haste for 3 minutes on a 4 minute and 10 second timer and now you can souleater without killing yourself instantly. How has this not cheered you up enough to stop QQing about every other aspect of the job? Sure you need a crit WS for abyssea if you dont go out and make a caldabolg but that's it. I really don't see where all the rage comes from. BW when paired with SE is amazing. That's the point of it. It does what it's supposed to and it does it well.
2 Hours that are easily far worse than this one: Ninja - Kill yourself for some damage...
PUP - I still think this 2 hour does absolutely nothing.
RNG - Too weak these days
BST - Especially since you don't even charm stuff anymore
Any of the jobs that keep coming in here to tell me over and over again how great dark is should parse against some of us instead of talking jibberish. Quit bandwagon riding the jobs that SE keeps updating with great updates and talking down on us. We got LR and you are right it's a great update but you fail to realize melee have this thing called "good" critical WS that far exceed anything LR has done for us lately. You can also cap your haste which has pushed your power even higher to the point we are at a great loss.
Another point to take into account is with regular LS buffs you are capped attack(majority of mobs) and capped haste which makes dark LR do very little other than "low man" something a little easier. Instead of ridiculing someone try walking a mile in their shoes about our shitty updates the past few years. I bet 3/4 of you still aren't even sure how critical tiers work seeing as how lazy people are to research the matter thus failing on your weaponskill potential outside abyssea. I mean seriously easy mode has ruined the majority of you that come here.