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  1. #61
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Malamasala View Post
    DRK seems fine when I see others play it. But I could agree with some 1+ min duration on 2 hour. It isn't like draining HP that doesn't do damage is a big deal if it lasts longer.

    Heck, put all 2 hours on 20 min timers like they did for DRG. It would make the game more fun and probably not effect it all too much.
    No. 4567890
    (2)

  2. #62
    Player AldielQuetz's Avatar
    Join Date
    Jul 2011
    Location
    Knoxville
    Posts
    112
    Character
    Aldiel
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    The honest truth is that there is so much that needs revision, DRK 2hr that's worthless, RNG 2hr that's weak, PLD 2hr that doesn't even live up to it's name, 2hrs that are too short, 2hrs that are the only reason they are brought to events, a enmity ceiling that is so low that a melee RDM can bump their head on it, RDM melee that should be better, BLMs being out nuked when all they do is nuke, the list is literally endless.

    Fellow adventurers.. The coffers are empty and it takes money to revise the entire game. If we were willing to pay a little more then maybe there would be enough man hours for all of this. It's all very important to us so maybe SE should consider increasing the monthly fee to hire more developers, programmers etc?

    I for one, would embrace this so that this Final Fantasy can truly reach it's maximum potential.
    (0)
    Nihonjin ga daisuki desu hohoho! m(_ _)m

  3. #63
    Player Rearden's Avatar
    Join Date
    Jun 2011
    Posts
    458
    Character
    Rearden
    World
    Lakshmi
    Main Class
    PUP Lv 1
    If they increased the fee it'd be to pay for XIV, it would never go to us.

    But that is off topic, this is about Blood Rage and how WAR gets their 2h for 1m every 5m
    (1)

  4. #64
    Player AldielQuetz's Avatar
    Join Date
    Jul 2011
    Location
    Knoxville
    Posts
    112
    Character
    Aldiel
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    I just think the job of rethinking this game is too big for their budget. But yea, War gets their 2 hour every 5 mins, so does Sam, hell even Sentinel could be considered a mini invincible, but yea DRK needs a ton of love! How about 1 single solitary WS that crits between GS and Scythe for starters? How about that?! Or maybe UNNERF FREAKIN SOULEATER? What part of that was broken if 1 monk and a white Mage can beat the game? And Scarelet Delirium? Sounds like the name of the acid they were dropping when they came up with that worthless idea.....

    We need more Devs....
    (0)
    Last edited by AldielQuetz; 09-13-2011 at 02:20 PM.
    Nihonjin ga daisuki desu hohoho! m(_ _)m

  5. #65
    Player AldielQuetz's Avatar
    Join Date
    Jul 2011
    Location
    Knoxville
    Posts
    112
    Character
    Aldiel
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    We have twenty-five thousand people with headaches and 4 aspirin.. Do we need more complaints or do we need more aspirin?
    (1)
    Nihonjin ga daisuki desu hohoho! m(_ _)m

  6. #66
    Player AldielQuetz's Avatar
    Join Date
    Jul 2011
    Location
    Knoxville
    Posts
    112
    Character
    Aldiel
    World
    Quetzalcoatl
    Main Class
    PLD Lv 99
    And aspirin costs money....

    Put me down for 2, I will pay if that's the solution.
    (0)
    Nihonjin ga daisuki desu hohoho! m(_ _)m

  7. #67
    Player NeoLionheart's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Leondimas
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Today is the day dark knights and paladins band together. lol
    (1)

  8. #68
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Drai View Post
    Change Blood Weapon to Blood Frenzy and have it give you Occ Attacks x-y times starting from twice and going up to 8 times at 99, easy to implement, and could even add that it drains your HP over time because you're using your life force to go into a frenzy, 2 hr solved, I'd use that shit everytime it was up lol
    I'd rather settle for that as a separate ability involving forced double attack/triple attack, on top of Draining the enemy's HP on a melee hit, with a Terror Aura. Basically, Blood Weapon 3.0.
    (1)
    Last edited by Quetzacoatl; 09-13-2011 at 06:33 PM.

  9. #69
    Player NeoLionheart's Avatar
    Join Date
    Mar 2011
    Posts
    52
    Character
    Leondimas
    World
    Lakshmi
    Main Class
    DRK Lv 99
    I can see a forced multiple strike type attacks being plausible. Perhaps even ones that would overwrite the effects on a certain club.
    (1)

  10. #70
    Player Suirieko's Avatar
    Join Date
    Mar 2011
    Posts
    106
    "Blood Weapon" is the Dark Knight's special two-hour ability in Final Fantasy XI. As with all two-hour abilities, it is usable from level 1 up. The ability, when activated, will give the Dark Knight a 30 second special ability status effect.

    Dancer Job Ability

    "Available first, at level 5, your weapons receive a drain daze effect that transfers to an enemy when hit. It allows anyone in your party to drain a small amount of HP from the enemy. It costs 10 TP to use and has a 60 second recast."

    So basicly, a dancer can use our 2 hour on a whim?
    Although yes, its not as potent as "blood-weapon", I'm pretty sure over the course of two hours you could recover more HP from Drain Samba than blood weapon.
    Please, please, please, stop comparing blood weapon to Drain Samba. It's so ridiculous and stupid because the different between the two is huge. I mean I'm not bashing against the fact that DRK needs 2hr (I'm gonna stay out of that) I'm bashing against the fact that people compare Drain Samba to Blood Weapon, and actually claim that it's better. It's not better, and every DNc in their right mind should be using Haste Samba over Drain Samba.


    Monk has Thief's two hour at will. (Dodge)
    ...

    Not sure if serious, but I'll bite. THF's 2hr = 100% perfect dodge against melee attacks, vs Dodge that only enhances your evasion. You're still gonna get hit on Dodge, as opposed to Perfect Dodge.

    No, Hundred Fists sucks, lol.
    ...

    Not sure if serious, but I'll bite. Hundred Fist with Verethranga's full aftermath and Berserker's drink would like to have a word with you. >.>;;;
    (1)
    Last edited by Suirieko; 09-13-2011 at 08:59 PM.

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