It might depend on how many haste buffs you tend to roll with.Completely beg to differ
It might depend on how many haste buffs you tend to roll with.Completely beg to differ
As a DNC, I rarely have to use Trance but when i do it's a God send. instantly being able to heal my party and people outside of party to full within mere seconds? There where some situation where I literally changed the tides of the outcome of the NM due to trance (ex. although shouldn't happen, like fighting alfard with the gas and other frontal move he does)
Not to mention even by taking hate with Trance (which is about guaranteed if use it to it fullest ability) being a evasion job...in most cases I can still handle my own while I'm healing people who need it.
DRK was my first 75. And even during that cap I rarely used BW....maybe beause I didn't have a Kraken Club? *shrugs* drk's 2hr I never really used sinced it didn't truly help much in a "oh sh*t!" situation....which is why I started leveling DNC....it's more versatile (although damage is kinda lol when you think outside of abyssea) but hey the few curing waltz your way while healer doing something else i bet you wont complain lol
Last edited by Darkzeru; 09-13-2011 at 02:58 AM.
As we all know, Blood Weapon is a fantastic 2 hour ability when used in conjunction with SE, when not gimped because SE doesn't approve of it's use(they do that a lot, though, gimp stuff because it's the easiest, quickest route to take to solve what they perceive as a problem) so I don't see a problem here, except for SE resistance which gimps BW. Thanks SE, we appreciate JAs being gimped because of .5% of the population carries around KCs on their DRKs, you know that weapon you're so proud of that you include it in your bi yearly Mog lotto for rank 1 and even went so far as to gimp the octave club rep on LoO. Good call.
Hey wait a minute if you're so anti zerging why do Empyrean weapons exist? Why did you nerf SE again? I don't get it. The only logical answer would be that you hate DRK zerging, because it brought the beast itself down. The beast that needs not be named because we all know what the beast is. So you nerf DRK because a select few worked their butts off to take full advantage of BW+SE, despite it being in the realm of exactly what you intended DRK to be, doing insane damage by sacrificing their life force away. And you keep it up in a world filled with Empyrean weapons. *claps* Good job. Let's nerf WHM and their cures next. After all, they were partners in crime with the KC DRKs when BW wore off.
It almost feels like the entire reason Abyssea style content(including weapons) exists is to be a big FU to KC DRKs. I know that's tin foil talk but still it seems to be the cool thing to spew "SE hates us" talk so I'm just playing the part. But yeah, sure, BW is terrible for new content so long as SE is gimped. I might even consider it the absolute worst 2HR there is. But remove the SE gimping and suddenly it's right back in the running for top 2 hr dawg.
Legal stuff: By reading this post, I <insert name> agree that it is not the fault of Vold if I get an aneurysm while trying to figure out what he means when he types SE, SoulEater or Square-Enix.
Regular "John" Doe - Not on the Community Team
These changes and just upping Blood Weapon to one minute would fix so much about Dark Knight, and even better than that, would decrease the chance of topics like this one appearing five times a week.
Because as a member of the trolling community, I feel strongly that we're going to run out one-liners if topics like this one keep showing up five times a week. It's a serious concern for all of us who take the job of TRL seriously.
Monk has Thief's two hour at will. (Dodge)
With that said, a Thief in Abyssea with two daggers, 50% triple attack and 30% double attack with 25% haste (not to mention all the Dual Wield traits from your brutal and /nin and auric dagger, among others) hits more times than hundred fists, so Thief has Monk's two hour at all times.
Really this thread is stupid though. DNC's en-drain effect is very ineffective compared to Bloodweapon.
For one thing, the DNC En-Drain will get you what, 5 to 30 hp a hit? While the bloodweapon will drain hundreds of HP. Yeah Blood Weapon isn't as great as it used to be with Kraken Clubs and Souleater, but it still has it's moments. Like, if you have Apocalypse, capped haste, and Last Resort merits.
Now they just need to find a way to make blood weapon proc on a twilight scythe (You hit the mob for all its remaining HP shouldn't that heal you for that amount?)
Last edited by Eadieni; 09-13-2011 at 05:43 AM.
They already said you can't have 2 additional effects proc on the same hit, it's part of the game's core framework.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |