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  1. #41
    Player Ank's Avatar
    Join Date
    Aug 2011
    Posts
    137
    Character
    Erinael
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Completely beg to differ
    It might depend on how many haste buffs you tend to roll with.
    (0)

  2. #42
    Player Taint2's Avatar
    Join Date
    Jun 2011
    Posts
    453
    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Ank View Post
    It might depend on how many haste buffs you tend to roll with.

    Sure, but its also very useful. Getting minx2 instead of marchx2. Duoing with a WHM. Getting debuffed by the mob, etc.
    (0)
    Masamune
    Arma up next!

  3. #43
    Player Darkzeru's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    29
    As a DNC, I rarely have to use Trance but when i do it's a God send. instantly being able to heal my party and people outside of party to full within mere seconds? There where some situation where I literally changed the tides of the outcome of the NM due to trance (ex. although shouldn't happen, like fighting alfard with the gas and other frontal move he does)

    Not to mention even by taking hate with Trance (which is about guaranteed if use it to it fullest ability) being a evasion job...in most cases I can still handle my own while I'm healing people who need it.


    DRK was my first 75. And even during that cap I rarely used BW....maybe beause I didn't have a Kraken Club? *shrugs* drk's 2hr I never really used sinced it didn't truly help much in a "oh sh*t!" situation....which is why I started leveling DNC....it's more versatile (although damage is kinda lol when you think outside of abyssea) but hey the few curing waltz your way while healer doing something else i bet you wont complain lol
    (1)
    Last edited by Darkzeru; 09-13-2011 at 02:58 AM.

  4. #44
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    As we all know, Blood Weapon is a fantastic 2 hour ability when used in conjunction with SE, when not gimped because SE doesn't approve of it's use(they do that a lot, though, gimp stuff because it's the easiest, quickest route to take to solve what they perceive as a problem) so I don't see a problem here, except for SE resistance which gimps BW. Thanks SE, we appreciate JAs being gimped because of .5% of the population carries around KCs on their DRKs, you know that weapon you're so proud of that you include it in your bi yearly Mog lotto for rank 1 and even went so far as to gimp the octave club rep on LoO. Good call.

    Hey wait a minute if you're so anti zerging why do Empyrean weapons exist? Why did you nerf SE again? I don't get it. The only logical answer would be that you hate DRK zerging, because it brought the beast itself down. The beast that needs not be named because we all know what the beast is. So you nerf DRK because a select few worked their butts off to take full advantage of BW+SE, despite it being in the realm of exactly what you intended DRK to be, doing insane damage by sacrificing their life force away. And you keep it up in a world filled with Empyrean weapons. *claps* Good job. Let's nerf WHM and their cures next. After all, they were partners in crime with the KC DRKs when BW wore off.

    It almost feels like the entire reason Abyssea style content(including weapons) exists is to be a big FU to KC DRKs. I know that's tin foil talk but still it seems to be the cool thing to spew "SE hates us" talk so I'm just playing the part. But yeah, sure, BW is terrible for new content so long as SE is gimped. I might even consider it the absolute worst 2HR there is. But remove the SE gimping and suddenly it's right back in the running for top 2 hr dawg.
















    Legal stuff: By reading this post, I <insert name> agree that it is not the fault of Vold if I get an aneurysm while trying to figure out what he means when he types SE, SoulEater or Square-Enix.
    (2)


    Regular "John" Doe
    - Not on the Community Team

  5. #45
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Byrth View Post
    They should:
    1) Remove the current "building-resistance" from monsters
    2) Add a generic magic "resist" rate to Souleater, with a large enough MAcc bonus that it will only begin to matter against very high level mobs.
    3) Remove the whole "you can't Blood Weapon undead monsters" thing, because it has always been dumb.
    4) Let Blood Weapon stack with Haste Samba.

    The "problem" with (or strength of) SE/BW was how it totally doesn't scale based on monster level. Instead of introducing some kind of proper resist scheme, they just arbitrarily made some NMs build resistance to it. I'd rather see a normal magical resist rate (that we can affect through things like Dark Threnody and Stutter Step) with a significant MAcc bonus and none of the arbitrary resistances.
    These changes and just upping Blood Weapon to one minute would fix so much about Dark Knight, and even better than that, would decrease the chance of topics like this one appearing five times a week.

    Because as a member of the trolling community, I feel strongly that we're going to run out one-liners if topics like this one keep showing up five times a week. It's a serious concern for all of us who take the job of TRL seriously.
    (4)

  6. #46
    Player Eadieni's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Eloaken
    World
    Fenrir
    Main Class
    DRK Lv 90
    Monk has Thief's two hour at will. (Dodge)

    With that said, a Thief in Abyssea with two daggers, 50% triple attack and 30% double attack with 25% haste (not to mention all the Dual Wield traits from your brutal and /nin and auric dagger, among others) hits more times than hundred fists, so Thief has Monk's two hour at all times.

    Really this thread is stupid though. DNC's en-drain effect is very ineffective compared to Bloodweapon.
    For one thing, the DNC En-Drain will get you what, 5 to 30 hp a hit? While the bloodweapon will drain hundreds of HP. Yeah Blood Weapon isn't as great as it used to be with Kraken Clubs and Souleater, but it still has it's moments. Like, if you have Apocalypse, capped haste, and Last Resort merits.

    Now they just need to find a way to make blood weapon proc on a twilight scythe (You hit the mob for all its remaining HP shouldn't that heal you for that amount?)
    (0)
    Last edited by Eadieni; 09-13-2011 at 05:43 AM.

  7. #47
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    They already said you can't have 2 additional effects proc on the same hit, it's part of the game's core framework.
    (0)

  8. #48
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Ophannus View Post
    They already said you can't have 2 additional effects proc on the same hit, it's part of the game's core framework.
    Make Sambas into Sphere effects, and re-work Sphere effects so they also buff the person who has them active. Fix multiple problems at once!
    (2)

  9. #49
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Quote Originally Posted by Eadieni View Post
    Monk has Thief's two hour at will. (Dodge)
    I'll have what they are smoking please.
    (3)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  10. #50
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by SpankWustler View Post
    These changes and just upping Blood Weapon to one minute would fix so much about Dark Knight, and even better than that, would decrease the chance of topics like this one appearing five times a week.

    Because as a member of the trolling community, I feel strongly that we're going to run out one-liners if topics like this one keep showing up five times a week. It's a serious concern for all of us who take the job of TRL seriously.
    Trolls aren't people D:.

    They're trolls.
    (3)

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