WAR: Sounds good, they've actually done a very good job with WAR over-all now. The only thing it's really lacking is a half-decent ability to mitigate damage taken.
MNK: Again, sounds like SE knows what they're doing. I would love to see an ability that allows us to AoE Chakra though, including the Regen effect for people with Invigorate merited.
WHM: Still no way to remove Terror or Amnesia? Also, please for the love of God adjust barspells. The status resist spells in particular are border-line useless and almost never work against NMs.
BLM: No word on Meteor yet?
RDM: Sounds pretty good, would still like to see revisions done to it's melee capability though. Access to items like Loki's Kaftan & Oceleot gear (basically any melee gear BLU can also wear) and the inclusion of the EX weaponskills would be nice. A small boost to Sword & Elemental Magic Skill would also be appreciated. Even with all this, RDM would not replace front-line melee jobs, but it would at least be a viable option in the absence of one unlike the way it's been pretty much since launch.
THF: No complaints here.
PLD: How about a new sentinel-like ability that hampers enmity gain for party members (excluding the Paladin)? Since once you're at the enmity cap, there isn't much the PLD can do to save you. Also please consider making Sentinel last 3 minutes like you did with Last Resort for DRK.
DRK: No, no, and just no. Sacrificing TP gain for more damage? We need new dark magic to inflict statuses like Terror and Plague - things that fit DRK thematically but are also practical. Insurgency should really be changed to a critical-hit weaponskill as well, as right now DRK lacks a truly heavy-hitting WS for the first time in ages.
BST: Krabkatoa jug? Pretty please? :3 Seriously though, it'd be nice if we could actually play around with Charm again.
BRD: All very good ideas, no complaints.
RNG: It sounds like SE is finally getting the message - RNG doesn't need more damage, it can already dish out immense pain. The job needs to be able to fly under the radar and it sounds like we're finally getting that long-awaited fix.
SAM: Still no critical WS hmm? Would it be asking too much to get maybe a new job ability to force our next WS to crit?
NIN: I like what you're proposing, but the issue of Shuriken still needs to be addressed, as well as the lack of Jubaku & Dokumori: Ni. Will we ever see these spells? What about San level enfeebles?
DRG: Again kinda hit or miss here. Our last Healing Breath, III, was gotten at level 40. We should be up to at least HB V by now. I'm very happy they're going to buff the wyvern, but I'd also like to see the breath damage bumped up from roughly 1/3 of WS damage to 1/2 (upon WS only, not Smiting Breath)
SMN: Really guys? Cait Sith & Atomos? It's better than nothing, but I'm pretty sure I'm not the only one who was very much hoping for Bahamut & Phoenix, even as Astral-Flow only summons. Rebirth Flame in particular would add so much versatility to SMN, bringing everyone back into the fight to avoid a costly wipe with their 2 hour.
BLU: SPIKE FLAIL!!!
COR: 3 Rolls & Enhancing Phantom Roll? NICE! Just, please don't nerf Chaos Roll...
PUP: Cool stuff, Valoredge frame could stand to be a bit more durable though? An increase to total elemental capacities would be very nice too so we can equip more of the fancier new parts.
DNC: Really like what I'm seeing here, but can we not have the Triple Attack ability be a Flourish? DNC has too many to choose from as it is for powering up weaponskills since they all have shared timers.
SCH: I fully support more SCH-only magic. Is there any chance of increasing Regain's potency though? At 1/tic it's hardly even worth casting. I would also very much like to see either new abilities or magic that allow a SCH to enhance their fellow mage's abilities - that is, if there's a WHM present the SCH can make them more efficient at healing, or increase a BLM's damage potential. SCH tends to work best in tandem with these jobs rather than as a replacement.
