Except the crafted ones, like the GS which trumps all other GSs and is crafted.
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The catch for these new weapons is pretty simple:
The monsters fought to obtain them or the materials to make them are the hardest things in the universe. They rage after roughly 20 minutes and they have too much HP to easily kill or almost kill before 20 minutes has passed.
Although, people have gotten results from enfeebling the Scorpion and using certain types of damage on the Matamata at certain times that indicate each fight may have a unique gimmick. The Jagil's 2000+ damage en-spells are currently so ridiculously ridiculous that there's probably some trick there as well.
That is quite unfortunate that you've spent so much time on pointless grinds. In SE's eyes, it's time to start moving people to bigger and better things. Relics were kings for well over 6 years of XI's life, then come Mythics then eventually Empyreans. No other MMO keeps 1 set of weapons or armor the top tier for numerous years.
And no, you can't convince me that collecting 1500 metal plates for example was supposed to be a challenge or collecting riftdross/cinder was etc etc, none of the weapons excluding Mythics were actually "hard work". So in reality, the barrier of entry for this content is actually much more harder than gaining a relic/empyrean is.
Not gonna lie, the ragequit is pretty funny, but then again I've played more MMOs than just FFXI so maybe I just understand this is the natural order of things. It sucks your hours upon hours of wasted time on nothing is outdone, but tell me, do you see everyone and their mother with it? Why not just...get one yourself and not cry about it? You chose to get a R/E/M to be "the best" did you not? Why not continue that trend?
I mean, let's be real here:
Empyrean Step 1:
Slaughter endless amount of NMs usually 3-8 times, with said NMs having the possibility of spawning between 1-24+ hours.
-Why is this necessary? Shouldn't 1 kill be enough? Why NMs that can lotto pop between 1 hour to up to 3 days?
Empyrean Step 2:
Slaughter VNMs.
-This is NP, but why if your crystal upgrade? Then you need to farm another tier 2 crystal which can take days if you're unlucky.
Empyrean Step 3:
Fetch time, bitches!
-Why do I need to collect 50 helmets? Nevermind the fact this monster can drop 2 helmets when he's clearly only wearing one, but why do I need 50 of them? Then I need to collect 75 fangs of a giant sandworm, why is it, despite the 20 or teeth clearly present in its mouth that it only drops 1-2? Let's not get into the fact that these things are somehow reviving endlessly to begin with.
Empyrean Stage 4:
Fetch time, deux bitches!
-Why do I need to collect 1500 metal plates? Or any other silly item needed? Why couldn't I do something akin to FFXIV where I'd have to slaughter something challenging (even if its just at first.)
Now, if we look at just the first bit of empyrean, what part of that is challenging or hard work? We're not even going to touch on Relics because Relics is nothing but money farming for 99% of it, something that isn't hard at all.
I hate to say it, I really really do hate to say it, but FFXIV's relic quest was much more challenging than getting a relic or empyrean in this game. The only hard weapon line is Mythic, and that was at 75 cap. What do these weapons have in common?
1. Item Fetching that's pointless.
2. Artificial difficulty in terms of lockout timers and low drop rates.
3. Busy work.
It's time to move on and SE sees this.
What's the point to compare FFXIV's relic with FFXI R/E/M rage? FFXIV's relic was still the best when server shuted down, so your effort wasn't wasted yet if you get one.
And even if FFXIV release new legendary weapon in the future, considering how many ppl has 7/7 relic in 14 and only spent a few weeks to get it, it's not worth crying over either.
Avg player (2.5 a day of playtime everyday, no mules nor high lv craft)need 3+ months to finish a lv 95 relic, longer if you don't play everyday or if you 99 it. A player only play on the weekend needs nearly 1 year to finish a lv 95 relic. Mythic/lv 99 empy takes even longer than that.
So basically, you sacrifice a lot of life quality to get it, unlike FFXIV or other MMORPG, you probably don't have human emotion/sympathy anymore if you don't feel butt hurt after years of grinding for a weapon only to see it got ass kicked by another AH weapon in new expansion. Crying over a weapon takes weeks or 1~2 months to get, is different from crying over a weapon takes YEARS to get.
I think it's completely legit for lv 85 or 90 empy to be beaten by AH/new content weapons. But I fail to see why you wouldn't butthurt if 99 R/E/M got outdated, unless you have all the time/money in the world and shit out 99 R/E/M with little to no effort.
Based on the drop pools of everything killed so far, we're looking at low drop rates considering these are 18 man fights. As a result, we're looking at a lot of item-fetching and busy work to accrue the points needed to just buy potential drops.
Which really just means that we're still playing an MMORPG, I guess.
They seem to increase over time perhaps faster when it absorbs elemental magic
Just keep the mob on your Aegis PLD!
!!!!!!!!!!!!!!!!!
Also defeating one of the field NMs in the zone gives you access to buying the items dropped buy all the field NMs in that zone from the NPC for plasm
They range from 8k-20k plasm and we got 1500 plasm or so running around like derps kiling NQ mobs inside of Delve while kiting a NM that tried to kill us (NQ mobs respawn REALLY FAST and drop 50 plasm)
You can also get plasm for trading shards that you get from NQ mobs in the field or Reive rewards
Delve looks like shit so far. Everything points towards 18 man setups which shows that they didn't even bother reading their own census on the subject. The augmentable gear from delve is pure garbage. The augments seem to be acc, att or evasion. They cannot beat most of the abyssea/nyzul/salvage gearsets that have double attack or job specific stats.
Generally speaking the expansion is utter failure :
- Doing imprimature is useless (who needs exp ?)
- Doing reives us useless ( skirmish weapons are better than the WK reives loot)
- Skirmish entry items are excessingly hard [read : time consuming or costly] to obtain, you don't control anything and if you want the weapon you need to spend well over the price of a relic to get it.
- Delve system requires too many people to kill the NMs under 20 min, it's completely retarded, not willing to do VW bullshit again. The augmentable gear are garbage as expected.
The only interesting part are the upgraded WK reives weapons, but from the look on ghasty stones+2 in delve, I expect them to be retarded to obtain. Some weapons are craftable I hear. Probably level 1120 +, tier I ? Okay... For people not used to crafting I'll explain the problem a bit :
- 105+ skillup carfting recipes use mats that come from VW or Legion that noone does anymore for months.
- they just did a pathetic move by allowing augments on NQ abjurations, but it will not change the fact the abj gear is mostly gimp, that people will not bother farming 1% drop rate abjuration in 18 man alliance VW fights because, well, VW is over.
- so basically fail.
Actually if its 50 Plasm per kill thats 160 kills for 8,000 Plasm, and 400 kills for 20,000 Plasm, so if those are the cheapest and most expensive, then its not really all that bad, even the people who can not kill the NMs can get stuff if they can hold the NM long enough for people to kill the small fry, just have to do it enough times. It sounds boring but with how a lot of the gear is... I have to say, I would definitely go for it, even if it took a while to get the sword trumps my Excalibur in every way possible, so I can not say I would not do it. I am sure the same goes for most other jobs, including MNK, where your H2H is insane, nearly triple the DMG of the Relic without much loss for other stats.
You only need to kill 160 random mobs inside of Delve to get the base items from Delve - obviously this is not a reasonable way to farm the bosses but it does give people an option to get something from delve who probably won'y be killing the mega-bosses anyway
We got 1500 or so in ~15minutes of being inside and the low tier NMs drop 500 apparently
2-4k points per delve when it can be spammed ad infinitum where items cost 8k-20k to buy isn't out of reach
I'm honestly not even to the point of worrying about +2 auments on Delve stuff - you need to calm down and pull your head out of your colon
It's almost as if you think you'll get the high damage weapons this way ? Nah, the plasm are used for buying the gear (which mostly sucks). I can take the bet with you right now that the high D weapons are not yet in the game and will come from the final bosses which will be only killage though PD zergs awsome strtegies.
I'd like to point out that SE promised to reduced the damage from AOE tp moves from mobs. Look what they did with the lower tier delve mobs lol and more importantly look at what they did with WK reives NMs.
Well, I guess instead of boiling with rage after seeing this update... you can all do the following:
1. Ignore it, you can't access it so easily anyway, go back doing what you usually do, grinding as usual.
2. Try the new contents, nerd rage, go at it again, and nerd rage again, proceed to next step
3. Complaint at the forum, being ignored as usual, nerd rage and finally unsub
4. Come back in a few months after a few more updates.
5. Move on to other things, and get out of your dungeon and meet real people.
:P
Nah they suck. Please have a WAR or a DRK show me a TP set or a WS set that they would use with the new high damage weapons (and consequently not with relic or empy WS) consisting of the new augmentable gear. I can tell you already that the augmentable monk gear is crap, because the augments can only be acc, att or eva (apparently). Those type of gear systematically exlude TP gear due to the lack of multi attack rates, so they can only be considered for a WS use. So for monk it's shijin, and as far a dex goes all those gear are inferior to existing options. This totally reminds me of VW gear. WHat people need on WS gear is the stats from their 100% stat mod, not attack or acc. I mean, they put MND and INT in monk head gear ><.
I'm sorry I forgot WAR and DRK were the only jobs in the game
Let me make a point here, if this was... Say the November or December update, I'd be looking at Senbaak Nagan as I'm reaching sor my jar of Coalition Grease....if you know what I mean. But the fact that this is an update a month or less after normal, easy mode weapons were released that are a threat to Relics and now THEY are obsolete, I don't have much motivation at the moment.
Why get a Senbaak when it'll most likely be outdated at the end of May?
This is the real issue for me. Partner and I logged on after maintenance last night and we just asked each other, "So what do we do now?" We were working on my Ryunohige and he was about to start another relic, but those options seem somewhat pointless now. Granted the polearm doesn't have a crafted version (why is this?) but to expend all that effort...I don't have it in me nor do I expect the same from him.
Yesterday's update has completely shifted the goalposts, so to speak. All previous gear targets have been rendered uneconomical for most people looking to do their best in their chosen jobs. Dynamis has been dealt a colossal blow in one single day and I'm not sure it will recover. Sure, it was the go-to route for easy money and we could have guessed it'd be challenged at some point, but not like this. I've seen currency prices fall overnight and I've had trouble selling it this past week anyway. Looks like it won't shift at all now.
Salvage is looking pretty unprofitable right now. A lot of the +1 pieces are sidegrades anyway and now some of them just aren't worth the effort. Alexandrite supply will dry up and possibly collapse, so there goes progress for anyone currently working on a Mythic, unless we want to farm the 30,000 pieces ourselves (it's not happening). Good time to start reducing the alexandrite requirement, SE? Sure, you'll annoy current Mythic holders but you can't honestly expect people to commit to such an undertaking when they can buy something better than a Mythic on the auction house.
I have a few guesses as to why they have done such sweeping and drastic changes, but it still points at a complete lack of understanding of their game to me. I've felt this to be the case for several years now and they've done nothing to assuage my doubts.
The one reason that stands out is that they want to eliminate the heavy leaning on money in the game right now. People just have too much gil and that cashflow isn't to SE's liking, so they're forcibly shifting us over to a return to the "golden years". Rare/ex, low percentage drop rate, alliance and linkshell-based content that more suits their vision of their FFXI. Sadly, that doesn't exist and we as players are stuck in the middle; left to deal with their ideallistic goal whilst we struggle against Voidwatch drop rates, increasingly useless relics/Mythics/Empyrians, content that is left untouched, empty zones and the deadening torpor of "random luck = reward" with no place for skill or dedication.
Vana'diel is looking dire right now. What's more, there's nothing we can do about it. Talk about shooting themselves in the foot as a company. Good work, Square Enix. Good work.
people asked mob that deal magic melee dmg for RUN to have some use, here is SE answer!!
people are worried because craftable weapon destroy everything? don't worry about anybody getting it, main synth math only drop from fracture BOSS, need some other rare synth (like meeble boss drop)
I think the step is too big, totally destroy dmg balance (/goodbye caster/pet), make the enmity fix useless (mele with new weapons will cap as fast as before change) and it come too soon (most people haven't got a chance to enter skirmish yet )
CHI BLAST BUILDS GO!!!!!
No really though, I think its to early to speak for sure if the gear is worthless, some pieces are sure to be good for some jobs if nothing else, if we can only have a single augment then it will suck from that standpoint, but I thought it looked like you could get multiple upgrades on it past a single path. Then again, I admit, due to the fact I have not done either of the Pre-Reqs(because the swords were not better than Excalibur, and I didn't care much about the other gear) I never paid attention really, so if I'm wrong, feel free to correct me. On the other hand, I do think they look kinda bleh to start with, then again, I mainly looked at RDM's gear like normal and hated almost every bit of it.
We had a RUN when we killed the Jagil but I think my Automaton was more useful
The Jagil constantly switches elements - It wouldn't be easy for a RUN to keep up with it
Aegis 4eva
I don't think enspells are effected by magic evasion. Anyway, I forgot to add the failures of GEO and RUN into the expansion. But I think everyone forgot about those 1 day after the VU ?
Seriously, that's one major butt hurt reason that you just can't get over with "Ohh, just go farm new weapon in new content, and get over it". Even if players do go farm new weapon anyways, most probably won't get over it.
I've been working for a Mythic(starting from scratch) since 2009, and planned to finish in 5 years. I farm dynamis about 3 times a week because that's the most I can spent in FFXI per week. I'm hoping after it's done it's going to be the best weapon in game that only have a few ppl across the server has, because that's how the game was when I started the project in 2009...ppl spent 4 years on relic to get the best weapon. And that's the real reason why I'm willing to spend that many years+majority of my free time on FFXI. If Mythic is completely useless, I wouldn't bother to invest YEARS of time that I could be spent on other games/rl job to get a pixel item.
I wouldn't give a shit about R/E/M being replaced if Mythic is obtainable in 1 month by avg players. In fact I don't give a shit if my lv 85 empy is replaced. But if you want players to spend years on getting a pixel item in video game, you better make it worthwhile.
I think the last thing SE shouldn't do, is to lower the difficulty to obtain them. If R/E/M is shit, then the only value is the rare-ness of it. If they're going to make it easy to obtain, then it lost the only remaining value in this game. However, I do believe they should make alex farmable solo, it just takes longer. Maybe make alex drop rate 1/3 but soloable? At least whoever want to finish Mythic still has a mean to finish it with dedication.
And tbh, if SE make Mythic another 1 month grind replaceable weapon after update, I probably won't stay in FFXI this long to begin with, like every other MMO I've played. A super rare awesome weapon that takes years to build, and only a few person have one across all servers, is what makes this game interesting, IMO.
To the automaton's credit...
Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.
I was looking forward to yesterday's update in hopes I'd had RUN emp or AF or something to farm up, maybe RUN merits, maybe even a RUN mythic WS, instead, all we got was rage, annoyance, and a deep depression. My pants are on, SE, you are seriosly not tickling my fancy at this point.
Jimmies Status
[ ] - Unrustled
[x] - Rustled
You realize this entire "reset" is designed to move away from Tanakas 3 year grindhouse, yes?
Fact is, the game needed a reset button because when you NEED an R/M/E to compete at the content then something isn't right. SoA puts everyone on an even footing for the inevitable R/M/E buff but as per the usual people are too busy complaining a la Abyssea about how my EBODY IS RUINZORED.
Seriously people, since Abyssea the games paradigm has shifted. Quit worrying about being immortalized through ultimate weapons and enjoy the content.
This is the saddest most ironic message I've ever read on these forums. Any body who hit the like button on your post is ignorant and/or jealous. Don't you think if anybody in FFXI is going to get the new weapons, it's people who obtained a Relic/M/E? These are the players who always obtained the best-of-the-best, why would that change now?
The reason R/M/E holders aren't as much disappointed that their weapon is replaced, but that they have to do the work to obtain them and disband a legacy carried on for 10 years.
What a sad post.
There's that post that makes me lol again!! Tee-hee-hee.
Honestly, I think less people would be table flipping and rage quitting if upgraded R/M/E were in the dats, even if unobtainable. Gives us something solid to look forward to, like "my relic may be obsolete for now, but I see and am happy with what it can one day be."