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  1. #571
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    You only need to kill 160 random mobs inside of Delve to get the base items from Delve - obviously this is not a reasonable way to farm the bosses but it does give people an option to get something from delve who probably won'y be killing the mega-bosses anyway

    We got 1500 or so in ~15minutes of being inside and the low tier NMs drop 500 apparently

    2-4k points per delve when it can be spammed ad infinitum where items cost 8k-20k to buy isn't out of reach

    I'm honestly not even to the point of worrying about +2 auments on Delve stuff - you need to calm down and pull your head out of your colon
    (2)

  2. #572
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    It's almost as if you think you'll get the high damage weapons this way ? Nah, the plasm are used for buying the gear (which mostly sucks). I can take the bet with you right now that the high D weapons are not yet in the game and will come from the final bosses which will be only killage though PD zergs awsome strtegies.

    I'd like to point out that SE promised to reduced the damage from AOE tp moves from mobs. Look what they did with the lower tier delve mobs lol and more importantly look at what they did with WK reives NMs.
    (1)
    Last edited by MarkovChain; 04-30-2013 at 07:23 PM.

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  3. #573
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Well, I guess instead of boiling with rage after seeing this update... you can all do the following:
    1. Ignore it, you can't access it so easily anyway, go back doing what you usually do, grinding as usual.
    2. Try the new contents, nerd rage, go at it again, and nerd rage again, proceed to next step
    3. Complaint at the forum, being ignored as usual, nerd rage and finally unsub
    4. Come back in a few months after a few more updates.
    5. Move on to other things, and get out of your dungeon and meet real people.

    :P
    (4)

  4. #574
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Actually if its 50 Plasm per kill thats 160 kills for 8,000 Plasm, and 400 kills for 20,000 Plasm, so if those are the cheapest and most expensive, then its not really all that bad, even the people who can not kill the NMs can get stuff if they can hold the NM long enough for people to kill the small fry, just have to do it enough times. It sounds boring but with how a lot of the gear is... I have to say, I would definitely go for it, even if it took a while to get the sword trumps my Excalibur in every way possible, so I can not say I would not do it. I am sure the same goes for most other jobs, including MNK, where your H2H is insane, nearly triple the DMG of the Relic without much loss for other stats.
    He's talking about the +2 augment items which are 100k
    There's a lot of nice stuff available in the 8-20k range but pchan doesn't have them yet so they suck and/or don't exist
    (2)

  5. #575
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by MarkovChain View Post
    It's almost as if you think you'll get the high damage weapons this way ? Nah, the plasm are used for buying the gear (which mostly sucks). I can take the bet with you right now that the high D weapons are not yet in the game and will come from the final bosses which will be only killage though PD zergs awsome strtegies.

    I'd like to point out that SE promised to reduced the damage from AOE tp moves from mobs. Look what they did with the lower tier delve mobs lol and more importantly look at what they did with WK reives NMs.
    I never said anything about the high D weapons but I know better than to think you'll argue with what people actually say
    (3)

  6. #576
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Nah they suck. Please have a WAR or a DRK show me a TP set or a WS set that they would use with the new high damage weapons (and consequently not with relic or empy WS) consisting of the new augmentable gear. I can tell you already that the augmentable monk gear is crap, because the augments can only be acc, att or eva (apparently). Those type of gear systematically exlude TP gear due to the lack of multi attack rates, so they can only be considered for a WS use. So for monk it's shijin, and as far a dex goes all those gear are inferior to existing options. This totally reminds me of VW gear. WHat people need on WS gear is the stats from their 100% stat mod, not attack or acc. I mean, they put MND and INT in monk head gear ><.
    (0)
    Last edited by MarkovChain; 04-30-2013 at 07:32 PM.

    Ultimate DPS simulator
    https://docs.google.com/file/d/0B7wbcilaHsTecldhZm94a1gtZnM/edit

  7. #577
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    I'm sorry I forgot WAR and DRK were the only jobs in the game
    (4)

  8. #578
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Let me make a point here, if this was... Say the November or December update, I'd be looking at Senbaak Nagan as I'm reaching sor my jar of Coalition Grease....if you know what I mean. But the fact that this is an update a month or less after normal, easy mode weapons were released that are a threat to Relics and now THEY are obsolete, I don't have much motivation at the moment.

    Why get a Senbaak when it'll most likely be outdated at the end of May?
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  9. #579
    Player Aequis's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    46
    Character
    Aequis
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Quote Originally Posted by Tamoa View Post
    I'm sad because I have lost the drive to continue playing this game. With one brushstroke (figuratively speaking) SE has made pretty much every event but Delve 100% irrelevant, they've made the time and effort my friends and I put into our own and each other's R/E/M weapons a complete waste, and they've quite possibly completely f**ked up the economy.
    This is the real issue for me. Partner and I logged on after maintenance last night and we just asked each other, "So what do we do now?" We were working on my Ryunohige and he was about to start another relic, but those options seem somewhat pointless now. Granted the polearm doesn't have a crafted version (why is this?) but to expend all that effort...I don't have it in me nor do I expect the same from him.

    Yesterday's update has completely shifted the goalposts, so to speak. All previous gear targets have been rendered uneconomical for most people looking to do their best in their chosen jobs. Dynamis has been dealt a colossal blow in one single day and I'm not sure it will recover. Sure, it was the go-to route for easy money and we could have guessed it'd be challenged at some point, but not like this. I've seen currency prices fall overnight and I've had trouble selling it this past week anyway. Looks like it won't shift at all now.

    Salvage is looking pretty unprofitable right now. A lot of the +1 pieces are sidegrades anyway and now some of them just aren't worth the effort. Alexandrite supply will dry up and possibly collapse, so there goes progress for anyone currently working on a Mythic, unless we want to farm the 30,000 pieces ourselves (it's not happening). Good time to start reducing the alexandrite requirement, SE? Sure, you'll annoy current Mythic holders but you can't honestly expect people to commit to such an undertaking when they can buy something better than a Mythic on the auction house.

    I have a few guesses as to why they have done such sweeping and drastic changes, but it still points at a complete lack of understanding of their game to me. I've felt this to be the case for several years now and they've done nothing to assuage my doubts.

    The one reason that stands out is that they want to eliminate the heavy leaning on money in the game right now. People just have too much gil and that cashflow isn't to SE's liking, so they're forcibly shifting us over to a return to the "golden years". Rare/ex, low percentage drop rate, alliance and linkshell-based content that more suits their vision of their FFXI. Sadly, that doesn't exist and we as players are stuck in the middle; left to deal with their ideallistic goal whilst we struggle against Voidwatch drop rates, increasingly useless relics/Mythics/Empyrians, content that is left untouched, empty zones and the deadening torpor of "random luck = reward" with no place for skill or dedication.

    Vana'diel is looking dire right now. What's more, there's nothing we can do about it. Talk about shooting themselves in the foot as a company. Good work, Square Enix. Good work.
    (8)
    Lv.99 RDM ~ BLM ~ WHM ~ BLU ~ NIN ~ DNC ~ DRG ~ BST ~ SMN ~ THF ~ PLD ~ SCH ~ SAM ~ COR

    ** I love cooking, and will be happy to take food commissions of any type. Just ask me. **

  10. #580
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by SpankWustler View Post
    The Jagil's 2000+ damage en-spells are currently so ridiculously ridiculous that there's probably some trick there as well.
    people asked mob that deal magic melee dmg for RUN to have some use, here is SE answer!!

    people are worried because craftable weapon destroy everything? don't worry about anybody getting it, main synth math only drop from fracture BOSS, need some other rare synth (like meeble boss drop)


    I think the step is too big, totally destroy dmg balance (/goodbye caster/pet), make the enmity fix useless (mele with new weapons will cap as fast as before change) and it come too soon (most people haven't got a chance to enter skirmish yet )
    (0)

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