Because your opinion represents a very small minority of what the player base wants.
The changes that have been made to EXPing are a result of the opinions that a majority of users held and not the opinion of one mithra.
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It's only a "problem" to stubborn people who refuse to let go of the past and acknowledge that the game has changed drastically and that old-style camping isn't going to make any sort of big comeback unless a huge proportion of FFXI players demand it.
As it stands, this isn't the case, and even if it were, getting simple requests fulfilled by the dev team is hard enough.
At least you put it succinctly, unlike another who likes to throw around the words 'no one' and 'everyone'. I'll hand that to you - that the playerbase of this game does not want it. Yet, to say that nobody wants it, as in nobody on Earth, is quite a far-fetched notion to support a claim. I say people out there do want it, and it's an obvious given that the majority of those people are not going to be posting or Liking anything on this forum. Who's to say the majority or minority truly is, well, who's to say? Wait, we can ask Blizzard, yeah.
Because I enjoyed it. Simple as that, and it's been said repeatedly. If that explanation doesn't work for me, then it doesn't work for anyone else and their opinions, either.
EDIT: You can't go 2 posts without insulting me somehow, can you? Why should I even bother with anything you have to say? Why are you even bothering with anything I have to say?
It's really hard to form an old-fashioned EXP party, but if you are really as adamant as you seem about leveling up that way, you could probably find at least 2-3 people in Port Jeuno who feel the same way and wouldn't mind forming an EXP static party. Of course it'd be a compromise since finding an entire group of 6 might be asking for too much, depending on your server.
LOL I am not being huffy, but you seems to not get the idea. Yes the developers choose to alter the xp system, and let you gain your levels way faster than it used to be. Which somewhat render lower lvls camp rather obsolete but in a good way since you get to move to new areas every 90-120 mnts or so, which also a bad way since every time you move, you can easily add 20-30 mnts of travelling time with people afk for break, gearing, buying new spells, etc... The only old school about the 6 person party is that everyone need to work as a group and you need jobs xyz. Most people do not like to do old school party anymore because it is job dependent, if your tank and healer left, you will have to rebuild and may end up with a disbanded party, unless you can find a static old school. As well as if your party members have no access to certain areas, it can frustrate others and resulting on members leaving.
The new FFXI is all about ENDGAME!!! Gear collections and weapon magian trials are the new grind system now. Frankly is for the better. I have no wish or desire to "level the right way" to 99 - if I want to know my job and how to play it, I just go solo those abyssea mobs and seal NMs. Either I know what the hell I am doing, or die trying, no safety nets, no helps, no assistance, DO or DIE and suck it up. So I better know how to utilize everything in my arsenals to survive. Most people just get to 99 and never bother to learn the jobs, which as many has mentioned, most of these complaints are mainly people problems not game system problem. The developers made FFXI more enjoyable, fun and accessible, they also create a more convenient way to travel, which is always a great thing.
It doesn't work like that.
In anything. Ever.
If it did, I am not at all exaggerating when I say we would still be burning people for witchcraft.
EDIT: I keep insulting you because honestly, really and truly, if you're seriously this open and self-aware about your lack of desire/inability to apply even the most basic critical thought to your own assumptions and beliefs, it's all you're really good for. This goes way beyond a video game, man.
Oh cupcakes, it actually DOES EXIST, you should know this better, you really need only 3 people to kill Tough mob and can easily chain even match - tough, with xp bonus ring, you will get your standard xp party of 200-300 per kill. Have people sub dancer, get regen/refresh bonus, buy TONS of hi-potions (they are crazy cheap now), eat your food (yeah you need to do this), have up to date gears. After all if you really want old school, 200-300 xp should be rather sufficient for you - and finding 2 other people is easier than making your 6 party set up with jobs xyz.
3 people set up is actually a better way to experience the old school feeling since all 3 members need to be alert, know what they are doing and communicate with each other as well as need to come up with strategy and learn how to skillchain with each others. You don't have safety nets of 6 people, you must learn how to manage your tp, your mp, you also need to find mobs that are weak to the majority of your group weapons (piercing, slashing, blunt, etc...) It cannot get anymore old school than this. Plus you can think outside the box in terms of job set up, and subs, and end up with tons of creative ways: dark/whm, pup/dnc, a party of 3 drgs, etc...
Moving camp every 1.5hrs. - 2hrs. wouldn't be a big deal to me. Depending on the zone and level, that used to be the norm. Simply because on the occasion your tank or healer left and you couldn't find a replacement doesn't qualify the whole of the party experience to be generally negative. Maybe if you have really bad luck with them, I guess.
I understand the new game is all about ENDGAME!!! Let's just remove everything before that because it's unnecessary? Start each and every new character at level cap?
That totally makes sense to you. You're stubborn, not stupid. Pretty sure you're trolling though.
You have the option to create ye olde six man party.
The players you invite have the option to refuse you because they don't particularly care for ye olde six man parties.
So you think that because you can't manage to build a single 6-man party that SE should alter the entire leveling system for THOUSANDS of other people, to appease just you?
I'll put this as plainly as I can. 99% of the people I could otherwise get to join me on this venture are in Gusgen or CN; Anyone that's not has their flag up en route or waiting to join them. 99% of the people you say I could simply "get to go with me" are not interested. Any clearer?
I already told you a dozen times, people form such parties shouting for members and that there's no legitimate reason to need a six man group and quite a few really good reasons to keep it low man. You putting me on ignore isn't going to help you as I'm certain someone will quote me to show my argument and it does nothing to change reality.
The system is not preventing you from building ye olde six man parties. The players on the other hand are. It is the players who are turning you down. The players don't want to participate in the grind. They have never wanted to participate in the grind. That is the source of your problem and it is something you cannot change.
More to the effect of removing the option to auto-repeat book pages. I think that's a fair and plausible proposition. If this can't or won't be done, then the question arises, (I've asked this over and over and I don't recall a direct response), what is the point of EXP and level-based progression? Should it just be removed? Can you answer?
We (the players [via this forum and other means]) requested auto-repeat book pages from SE as a means to eliminate the tedium of running back and forth to the book which served as nothing more than a waste of time. Eliminating auto-repeating books does not accomplish any goal other than to increase player frustration.
Years ago, FFXI was as much about gaining EXP as it was other aspects. That dynamic has changed. There is a plethora of activities and content available to a player at level 99, while there are much fewer things to do at the lower levels. As a result, the players strive to achieve level 99 as soon as possible, in order to enjoy these activities.
Should the level progression be removed, no. Should people be forced to undertake that progression under somebody else's limited ways, no.
You could say they put the option to auto-repeat to avoid the tedium in going back for new pages, yeah. But you can also say that people want it kept just as much if not more because of how it can be abused. As I said before, such frustration didn't even exist before the books came along. You went to camp and did your thing without being tied to this object of your misery. You killed only what you wanted, and weren't 'restricted' to finding X-number of this mob and then X-number of that mob before you'd accomplished any real progression.
How does EXP and level-based progression even play a role in the game any more if the majority is only bothered with the Endgame? Why do you say it's still necessary?
I think the OP is laughing from her tower at the destruction and chaos she has wrought.
I agree with you that people want the books kept because of how easy it makes it to level/leech sub jobs, alternate accounts and what-not. But I don't agree that it should be taken away.
I dont exactly agree with your statement about the lack of frustration before the books, nor about being 'tied' to the book. Years back, during the 6-man party days, your options were actually quite limited, and thinking "outside the box" for exp wasn't always received well. Basically, you solo'd to 10, PTd in the dunes on lizards, crabs, flies & pugs, until you moved to Qufim and did worms, crabs & pugs, only to move to the jungles and fight mandies & gobs. The books are no different than past 6-man groups. You fought what was popular, or you struggled to build your own group to do something outside the norm.
EXP progression at this point is more of a formality, something that needs to be done because that's the way it's always been done. It's one of the building blocks that FFXI was built on, seeded sooo deeply that its nearly impossible to remove. There is still much to be learned thru leveling tho. You still learn things about your job, about how others play their various jobs, not to mention learning about the mentality of your fellow players, make friends, find linkshells to join, or maybe the opposite, figure out who's a douche bag and who you don't want to associate yourself with later in the game.
I don't mind the EXP system as it is now. I'm sorry that you dislike it so much.
It's not necessary, of course, and it's actually a pretty strong indictment of the leveling grind itself to look at it and say, no, there isn't really much of a reason for it to exist. Most games give you a gigantic breadcrumb quest curve that takes you through a series of narrative arcs that (hopefully) mask the grind. FFXI does not. It would be cool if it did, but I hope we can both agree that a finite development budget for a 10 year old game where nearly everyone is at the level cap ought to go towards making content for that level cap first.
So no, I would never say it's necessary but it's probably too much trouble to just up and get rid of, and I think Abyssea and book-burning are about as close as we're going to get to the devs saying they agree with me. =/
More directly, it's okay for most games to have an XP grind because that grind is hidden behind a narrative arc. In WoW, you're traveling across the world (of warcraft) killing 15 raptors for whatever guy wants you to kill 15 raptors at THIS quest hub. In LoTRO and SW:ToR (which do it much better), the whole game's pretty much built around huge narrative arcs that lead you to the level cap almost as an afterthought. ET CETERAQuote:
I applaud you for at least having whatever it takes to provide an answer, as the others don't seem to have. Would it be OK with you in future games if there were no EXP or levels to grind at all? Why or why not?
So if that kind of attention's given to it, yeah, I think it's fine for that to be accompanied by a tangible increase in power and flexibility for the player to enhance the sense of Progress. For a game like FFXI, it's probably pointless.
Note that it was impossible for FFXI to have ever had leveling based on narrative arcs like other games, because that fundamentally involves getting XP for non-repeatable quests that move the narrative forward. If you balance XP to encourage people to do those quests, what happens when they go back and level another job on the same character?
And right you are. But tell me, what does that fact have to do with the price of tea in China regarding how slowly or quickly people reached that level cap? Is the answer really, "So I can play with my friends?"; Wasn't Level Sync enough to remedy this problem? Ah, but then again, the answer is more akin to, "So I can do endgame events with my friends."
why not start at the level cap INDEED!
game always started at the level cap anyway. xping was just a barrier to entry.
i know a guy IRL that never got past level 50 in the old system, we started together but he hated waiting on parties, traveling to camps, the slow pace, the critical reliance on just a short list of diva jobs... so he stopped doing it.
since abyssea he's leveled 6 jobs to 99, completed af3 sets for at least 5 of them, gone back and filled out those sets with important gear from other places. be it AF, relic, AH gear. he's got 2 emps, and he even has a few dozen arch dynamis lord kills under his belt.
does that sound like a lazy player to you? or is there maybe just something wrong with the old xp system that kept normal players, or even potentially DEDICATED players, from enjoying the game?
Well, yeah, inasmuch as one considers stuff you do at the level cap to be "endgame" and not "stuff you do at the level cap".* What's wrong with that?
Again, I really think a lot of this is that you still have a really narrow impression of what there is to do in this game at the level cap now, which is understandable given that you were not around for like any of it, but I think that once you see it for yourself you'll understand why people are in such a hurry to level new jobs and get them back in the action as quickly as possible.
*farming +1 empyrean seals in abyssea is a really, really broad definition of endgame
That's a tough question to answer.
I play games to have fun. EXP is low on the priority scale. Back when I first started, I played with 2 of my RL friends. We would pick up a random WHM and BLM and party 'til we fell asleep. We had a TON of fun together. Parties were a blast. Slowly, traveling to camps became more of a pain, finding members started taking longer, real life issues started getting in the way. Ultimately, at level 75, all the events were too large of time-sinks. There was too little reward for massive time spent, so we quit.
The game obviously changed significantly after that. Now, the grind to end-game is nearly non-existent. Before, I was pretty much stuck on PLD unless I wanted to dedicate another 6 months to another job. Now, I've been able to level, skill and gear WAR and THF with relative ease. Gaining Emp +1 gear and then +2 gear has felt very rewarding, without having to dedicate ridiculous amounts of time like back at the 75 cap that caused me to quit. Personally, I see the changes in regards to EXP as a good thing. They've made the game significantly more enjoyable for me.
So, back to the original topic, would I be OK with future games with no exp or levels to grind? The answer would be conditional. As long as the game would be enjoyable and entertaining, if there was at least some direction, point or goal to achieve, sure. I like to play games with story, something to get me invested, but also that is fun and rewarding.
I hope that answers your question.
(my shift is ending, so I may not be back to reply for some time)
Earlier FFXI was pretty strict on just about everything required to do just about anything in the game. I wouldn't call him lazy, but you definitely didn't accomplish as much as you would like to if you didn't have enough patience, know-how and willingness to take it up the initiative to make something happen.