I'm not even going to describe how badly you'd have to goof up for that to be the case.
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I'm not even going to describe how badly you'd have to goof up for that to be the case.
Yes. If you're a DD that's not NIN/MNK/WAR, you should be on a different job.
Do I think that's ideal? No. I don't like the Abyssea job system much either. But that doesn't make it any less true. DDs shouldn't have their backs turned because you shouldn't be bringing like 6-10 people to Abyssea. If you have extra DDs that are not your tank/proc (Which should be the same person), you're wasting slots.
Indict the system all you want. "TP spam" and "zomg everyone turn" should never happen.
Why are we still talking about Abyssea again? The content is old and the game has moved away from those zones.
Because abyssea was fun content and they are moving back to old grind content such as voidwatch. This game wont have much of a future if something we players regard as good is seen by the dev team as something that should not have happened.
This is relevant for those only interested in making the most of their time in getting gear. People play games for many reasons and an MMORPG is above all a social game. If you have 5 friends that want to do some stuff in Aby, there's no reason they shouldn't do so. If one of them doesn't have an ideal job he can still contribute. Virtually every job can proc something. A PLD can come and hit SWD, GSWD, Club and staff procs.Quote:
Do I think that's ideal? No. I don't like the Abyssea job system much either. But that doesn't make it any less true. DDs shouldn't have their backs turned because you shouldn't be bringing like 6-10 people to Abyssea. If you have extra DDs that are not your tank/proc (Which should be the same person), you're wasting slots.
We run a 6 man static empyrean group. If 4 people show up we go WAR/NIN/THF/WHM and make out fine. If all six are on, we don't tell 2 to stay home. We go WAR/NIN/THF/WHM/BLM/whatever. I've seen plenty of groups that have tag alongs that don't have the most efficient setup. Those people contribute and the group has fun. So there is no such thing as "wasted slots" if people are enjoying themselves and each other in a social game.
Its always unfortunate that players spend so much time trying to bypass SE's time sink hurdles that they restrict jobs and make the game less fun for themselves and others. All that does is make SE create even more daunting hurdles that forces the player base to get even more pedantic about ultimate job setup and efficiency.
Can always have the guy that has less desirable jobs be the "free roamer" looking for timed key item NM's, and random NM's who people in the group might want drops from.
This. It's the same way in my ls. Most of the people there had been playing together for years. When Abyssea came out, the leads didn't start handing out pink slips when it was discovered that the event could be effectively low manned. We went in and did our thing successfully without having the most perfect setup. For all I hear about FFXI having such a great community, the people on forums sure make friends and acquaintances sound completely expendable for the sake of efficiency.
So battle mechanics dont make it a spammy mob...thats battle mechanics. Turn around, let it do Venom 2-5 times since thats all TP free TP moves (presumably), and then fire your WS when its done.
CC is once again, battle mechanics. Every time it does a TP move, its like it has Sekkanoki up. Its not that hard to work around it. In fact these battle mechanics make it easy to deal with, as charmga will always be in the second moveset, so you can pre-stun that second move all the time.
If you cant time your attacks between Ironclad's melee swings, you suck...the only person who actually SHOULD have a problem with that is your "dd/tank" combo who is probably going to be stunned or amnesia all the time.
Hey Arcon buddy, where are ya? SE nerfed Realmrazer after the WS was applauded by the players as a reason to finally utilize club beyond mere procs and it gets nerfed overnight in response.
SE could use an apologist and I think you're the man for the job.
You're just a one-stringed banjo, aren't you. Calling me an SE apologist, even though I constantly pointed out their flaws (even in this thread), should have given you a hint that I might not appreciate that. The only thing I agreed on with them in a very long time just happened to be something that people got hung up on in this thread, which was that Abyssea was bad for the game. Even in my very first post I (repeatedly) questioned their competence, after which I cautiously admitted that, at least this one time, they got it right. It all escalated from there, about OldXI vs AbyXI vs NewXI. So, whatever, you obviously have your opinion of me and I couldn't care less.
While a total overhall of the graphics may be a bit much, something like raising max draw distance, and other smaller changes could help it out.
For me it like they added an easy button to this game that killed it for me personally.
People that say this actually mean they are mad that others get to choose the difficulty and get gear, it's not anger over the game being made easy for them personally. First few months of Aby my group didn't bother to get any of the KI or atmas and the NM fights we did were really long and hard, Aby is as hard or easy as you want to personally make it.Quote:
For me it like they added an easy button to this game that killed it for me personally.
If you still play (guessing you do since you can't post here if you don't pay for your acc) I assume you really enjoy VW? Fairly difficult fights, need 18 people to do them and best of all they have disgustingly low drop rates, you must be in heaven doing that.
"the game is too easy" is a stupid excuse. Nothing is stopping you from having your tanks use weapons but no other gear. No atmas, cruor buffs, F- rated weapons. The game is easier of course because old content is old content. But there is nothing stopping you from going gimped to hell and playing it "hard".
I am for and aggainst abyssea.
The fact it doesnt take 6 months to get at job 75 anymore is great.
But abyssea as killed the dedication that players had before.Most ppl got so used to the "lets get a new gear everyday" that as soon as a Ls tells them they will have to wait their turn, they leave.
Linkshells also tend to break fast compared to the pre-abyssea linkshells due to Core members getting bored fast after getting everything in 2 months.
Pre-abyssea grin or not, could show who was dedicaced and who actually deserved those gears.
I miss it ;_;
That's another thing people keep bringing up. "If you want it harder just don't use Atma, blabla", it's a ridiculous argument. Why shouldn't we use the tools we have available? Is it too much to ask from a game developer to choose the difficulty instead of the player? Gimping yourself is artificial challenge, it doesn't make the game any harder. The point of players in a game is precisely to try and make it easier for them: use tactics that will give you an advantage, gear for the situation at hand, react to the enemny's actions, coordinate with your teammates to increase your chance of survival. These are natural elements to any game that will make battles easier, and that's the point. If you just wanna zerg it, you'll likely die. If you do an effort, you'll increase your chances to survive.
You, on the other hand, suggest exactly the opposite: do an effort to decrease your chances. It's not how games are supposed to work. The game is supposed to inflict the limitations, you are supposed to try and break them and work around them to win at it.
Probably thinking about the NMs. All of the +2 NMs have some sort of permanent meditate effect. In the hero's zones some of the NMs can just use a TP move whenever they want, mostly the T3 weapon NMs.
I guess after SE saw all the players using subtle blow and soloing / duoing NMs they decided to make it harder for them. Where it gets really silly is inside Voidwatch, the NMs in there don't even need TP. I've had several chase me around before and their spamming TP moves with nobody hitting them. It becomes fairly obvious that some of their abilities are not TP moves but instead are just JA's.
If there is one thing I find highly moronic it is people who say "If you want a challenge do x,y, or z." No buffs, no atma blah blah ...No TY. When players ask for a challenge they are asking for an event that is exactly that. A challenge. No extra buffs/temp items/freeRR. Period.
I want an event where it requires some teamwork, and if you don't have the social skills or game knowledge to work with the bare basics then you will fail. Not an artificially created difficulty for myself that some noobs can accomplish also simply because the event was designed WAY too easy in the 1st place.
SE needs to develop two paths for end game.
A path for people who just want to coast, and a path for those willing to organize to excel at it. Doesn't seem like that hard of concept.
They seriously think the only major improvement the game has received in years was a mistake?
http://img831.imageshack.us/img831/8...isappointk.gif
I'm sure it's very convenient to skip 55 pages of reading, isn't it?
http://img831.imageshack.us/img831/8...isappointk.gif
If you buy a new game on your xbox do you instantly put it on too easy and complain about difficulty? I'm saying if you are complaining it's easy why use all the best atams and curor buffs, the reality is you don't care it's easy you just care it's easy for other people. I did a lot of the NMs without any atmas or curor buffs at the start because we didn't know much about them then, had no ls at the time for them to get em for us etc so we did the nms without..and yes they were difficult long fights that way.Quote:
That's another thing people keep bringing up. "If you want it harder just don't use Atma, blabla", it's a ridiculous argument. Why shouldn't we use the tools we have available? Is it too much to ask from a game developer to choose the difficulty instead of the player?
What did you think of VW? I actually find the fights can be quite challenging and fun, they give you temp items but some of the nms are so crazy you can't win without them. They require teamwork and some need some decent strategies to win, still see quite a lot of people failing on the higher tier stuff. The time limit is the most difficult aspect of many of the fights...at least till peopel post strats for everyone to copy...but such is the way of all FFIX content that has ever been added. See AV.Quote:
I want an event where it requires some teamwork, and if you don't have the social skills or game knowledge to work with the bare basics then you will fail. Not an artificially created difficulty for myself that some noobs can accomplish also simply because the event was designed WAY too easy in the 1st place.
SE needs to develop two paths for end game.
A path for people who just want to coast, and a path for those willing to organize to excel at it. Doesn't seem like that hard of concept.
I enjoyed VW in it's early stages much the same way I enjoyed Abyssea in the 1st expansion b4 everyone had hints, overpowered DD atmas, Apoc/twilight. Honestly tho VW has become just as bad as abyssea. In fact I would argue worse.
With the proper set up, and moderately skilled players groups are able to stagger so often if the target isn't frozen the entire alliance has fanatics up. The sheer amount of temps being dumped on each participant everytime they are recharged is just silly imo.
The fights are enjoyable. However, the ridiculous drop rates taint the event. It would have felt less grindy if they had worked the percentages, and distribution differently.
As it stands VW is the only event my LS does. 3 days a week. It's cool. I enjoy going to it, but it very rarely feels hard. There have been like 3 NM's on the way to jeuno, and zilart chapter 3 that we've stumbled on. That never lasted more than one nights event tho.
Personally I'm holding out hope for a new sky or sea sized zone @99 with a mixture of timed roaming NM's, and some popped ones. Just a regular old zone where you go in with the jobs you have. No aids or crutches. Just your gears which we all have plenty of now.
Honestly, I don't remember the last challenging thing FFXI had to offer. And im talking way before abyssea too.
Sad, but true. It's either got training wheels on it. Or else it's AV. Has to be a happy medium there somewhere.
Only time things were "difficult" was when nobody shared information or at least few knew about places that did. Now with BG (and some others sites) it's all disected in a short time after events. If the nature of FF players changed to be more selfish the fights would all start to stump a large portion of the playerbase.Quote:
Honestly, I don't remember the last challenging thing FFXI had to offer. And im talking way before abyssea too.
Salvage is probably main event I can think of that would of not been as widely done (or at least not so successfully) if not for "goto BG and find out how to do everything". Couldn't just watch fights like many crappy bot HNM shells did either since it was blocked off.
As with everything in FFXI a few of the "elite/number crunchers/dat searchers etc" find out the best way to do everything, full starts, the tricks etc and they post it and then the majority of the rest of us copy it and say how easy it all is. I'd love to see how easy all the new content would be seen as if all the sharing of info ceased overnight, vast majority of the playerbase would be unable to kill anything new..or even pop them.
No...they dont. Go hop on thief, presuming you have it leveled, beat a mob down to 25%, then backtank it and dont give it TP. At 25% it will use TP when it hits 100%...if it uses TP moves without TP being given to it, it has a regain effect. If you can successfully backtank it without getting any TP moves
I went thru my logs for a lusca fight, but my mules mnk doesnt exactly evade anything, but I did find this Sobek parse where I was trying to coast thru it with an underlvled whm mule and trying to mooch thf xp for my other mule (so no stuns for tyrant), where I got 1shot early on:
[02:13:39]Sobek takes 110 points of damage.
[02:13:40]Kehhiko starts casting Cure V on Kehhiko.
[02:13:42]Sobek misses Nynja.
[02:13:45]Sobek misses Nynja.
[02:13:46]Nynja scores a critical hit!
[02:13:46]Sobek takes 147 points of damage.
[02:13:47]Nynja scores a critical hit!
[02:13:47]Sobek takes 78 points of damage.
[02:13:48]Sobek starts casting Sleepga II.
[02:13:49]Sobek is out of range.
[02:13:52]Nynja's Copy Image effect wears off.
[02:13:53]Vermy starts casting Cure on Nynja.
[02:13:54]Nynja is no longer asleep.
[02:13:55]Sobek misses Nynja.
[02:13:56]Nynja starts casting Utsusemi: Ichi on Nynja.
[02:13:57]Sobek misses Nynja.
[02:13:57]Sobek casts Sleepga II.
[02:13:57]Nynja is asleep.
[02:13:59]Sobek misses Nynja.
[02:14:00]Vermy casts Cure.
[02:14:00]Nynja recovers 36 HP.
[02:14:01]Sobek misses Nynja.
[02:14:02]Kehhiko starts casting Reraise on Kehhiko.
[02:14:03]Sobek misses Nynja.
[02:14:05]Nynja casts Utsusemi: Ichi.
[02:14:05]Nynja gains the effect of Copy Image.
[02:14:07]Nynja scores a critical hit!
[02:14:07]Sobek takes 133 points of damage.
[02:14:07]Sobek readies Awful Eye.
[02:14:08]Sobek misses Nynja.
[02:14:08]Nynja scores a critical hit!
[02:14:08]Sobek takes 117 points of damage.
[02:14:09]Unable to see Sobek.
[02:14:14]Sobek uses Awful Eye.
[02:14:14]No effect on Nynja.
[02:14:15]Sobek misses Nynja.
[02:14:15]Nynja scores a critical hit!
[02:14:15]Sobek takes 103 points of damage.
[02:14:16]Nynja scores a critical hit!
[02:14:16]Sobek takes 121 points of damage.
[02:14:17]Sobek misses Nynja.
[02:14:17]Unable to see Sobek.
[02:14:20]1 of Nynja's shadows absorbs the damage and disappears.
[02:14:23]Nynja scores a critical hit!
[02:14:23]Sobek takes 126 points of damage.
[02:14:24]Sobek misses Nynja.
[02:14:24]Nynja readies Evisceration.
[02:14:24]Nynja scores a critical hit!
[02:14:24]Sobek takes 115 points of damage.
[02:14:25]Nynja scores a critical hit!
[02:14:25]Sobek takes 99 points of damage.
[02:14:25]Nynja hits Sobek for 51 points of damage.
[02:14:26]Sobek is out of range.
[02:14:27]Nynja uses Evisceration.
[02:14:27]Sobek takes 1528 points of damage.
[02:14:28]Sobek misses Nynja.
[02:14:30]Sobek starts casting Paralyga.
[02:14:35]Nynja's Copy Image effect wears off.
[02:14:35]Vermy starts casting Paralyna on Nynja.
[02:14:35]Unable to see Sobek.
[02:14:35]Nynja is no longer paralyzed.
[02:14:35]You must wait longer to use that spell.
[02:14:37]Nynja starts casting Utsusemi: Ni on Nynja.
[02:14:38]Sobek misses Nynja.
[02:14:39]Sobek misses Nynja.
[02:14:40]Sobek casts Paralyga.
[02:14:40]Nynja receives the effect of paralysis.
[02:14:40]Vermy casts Paralyna.
[02:14:40]Vermy successfully removes Nynja's paralysis.
[02:14:42]Sobek misses Nynja.
[02:14:43]Unable to see Sobek.
[02:14:44]Sobek misses Nynja.
[02:14:44]Nynja casts Utsusemi: Ni.
[02:14:44]Nynja gains the effect of Copy Image.
[02:14:45]Kehhiko starts casting Haste on Nynja.
[02:14:46]Sobek misses Nynja.
[02:14:47]Sobek misses Nynja.
[02:14:47]<Roseofsin> it's supposed to be easy
[02:14:50]Sobek misses Nynja.
[02:14:51]<Roseofsin> mt
[02:14:51]Unable to see Sobek.
[02:14:52]Sobek misses Nynja.
[02:14:53]Kehhiko casts Haste.
[02:14:53]Nynja gains the effect of Haste.
[02:14:54]Sobek misses Nynja.
[02:14:56]Sobek misses Nynja.
[02:14:58]Sobek misses Nynja.
[02:14:59]<Nynja> sorry, Imeant to say
[02:15:00]Unable to see Sobek.
[02:15:02]Sobek misses Nynja.
[02:15:03]<Nynja> 1shot by tyrant at 90%
[02:15:04]Sobek misses Nynja.
[02:15:07]Sobek misses Nynja.
[02:15:07]Sobek starts casting Dispelga.
[02:15:08]Unable to see Sobek.
[02:15:10]Nynja starts casting Utsusemi: Ichi on Nynja.
[02:15:12]Nynja's Copy Image effect wears off.
[02:15:12]Nynja's Haste effect wears off.
[02:15:17]Unable to see Sobek.
[02:15:17]1 of Nynja's shadows absorbs the damage and disappears.
[02:15:18]Sobek casts Dispelga.
[02:15:18]Nynja's Haste effect disappears!
[02:15:18]Vermy starts casting Haste on Nynja.
[02:15:19]Sobek misses Nynja.
[02:15:19]Nynja casts Utsusemi: Ichi.
[02:15:19]Nynja gains the effect of Copy Image.
[02:15:21]Sobek misses Nynja.
[02:15:23]Sobek misses Nynja.
[02:15:25]1 of Nynja's shadows absorbs the damage and disappears.
[02:15:25]Unable to see Sobek.
[02:15:27]Vermy casts Haste.
[02:15:27]Nynja gains the effect of Haste.
[02:15:27]Sobek misses Nynja.
[02:15:29]Sobek misses Nynja.
[02:15:31]Sobek misses Nynja.
[02:15:33]Sobek misses Nynja.
[02:15:34]Unable to see Sobek.
[02:15:35]Sobek misses Nynja.
[02:15:38]Sobek misses Nynja.
[02:15:42]Sobek misses Nynja.
[02:15:43]Unable to see Sobek.
[02:15:46]Sobek misses Nynja.
[02:15:50]Sobek misses Nynja.
[02:15:51]Unable to see Sobek.
[02:15:53]Sobek starts casting Sleepga II.
[02:15:57]Nynja's Copy Image effect wears off.
[02:15:58]Vermy starts casting Cure on Nynja.
[02:15:59]You must wait longer to use that spell.
[02:15:59]Sobek misses Nynja.
[02:15:59]Nynja is no longer asleep.
[02:16:00]Unable to see Sobek.
[02:16:01]Nynja starts casting Utsusemi: Ni on Nynja.
[02:16:01]Sobek misses Nynja.
[02:16:01]Sobek casts Sleepga II.
[02:16:01]Nynja is asleep.
[02:16:04]Sobek misses Nynja.
[02:16:04]Vermy casts Cure.
[02:16:04]Nynja recovers 36 HP.
[02:16:05]Sobek misses Nynja.
[02:16:08]Nynja casts Utsusemi: Ni.
[02:16:08]Nynja gains the effect of Copy Image.
[02:16:08]Sobek misses Nynja.
[02:16:09]Unable to see Sobek.
[02:16:12]1 of Nynja's shadows absorbs the damage and disappears.
[02:16:13]Sobek misses Nynja.
[02:16:16]Sobek misses Nynja.
[02:16:17]Unable to see Sobek.
[02:16:20]Sobek misses Nynja.
[02:16:21]Sobek misses Nynja.
[02:16:24]Sobek misses Nynja.
[02:16:26]Sobek misses Nynja.
[02:16:26]Unable to see Sobek.
[02:16:28]Sobek misses Nynja.
[02:16:30]Sobek misses Nynja.
[02:16:32]Sobek starts casting Sleepga II.
[02:16:34]Unable to see Sobek.
[02:16:35]Vermy starts casting Cure on Nynja.
[02:16:35]Nynja's Copy Image effect wears off.
[02:16:37]Nynja is no longer asleep.
[02:16:37]Nynja starts casting Utsusemi: Ichi on Nynja.
[02:16:38]Sobek misses Nynja.
[02:16:40]Sobek casts Sleepga II.
[02:16:40]Nynja is asleep.
[02:16:41]Vermy casts Cure.
[02:16:41]Nynja recovers 36 HP.
[02:16:42]Nynja's casting is interrupted.
[02:16:42]Sobek misses Nynja.
[02:16:42]Gukumatz is paralyzed.
[02:16:43]Kehhiko starts casting Cure VI on Nynja.
[02:16:44]Unable to see Sobek.
[02:16:44]Vermy starts casting Cure IV on Nynja.
[02:16:44]Sobek hits Nynja for 382 points of damage.
[02:16:45]Nynja starts casting Utsusemi: Ichi on Nynja.
[02:16:46]Sobek misses Nynja.
[02:16:50]Sobek misses Nynja.
[02:16:50]Kehhiko casts Cure VI.
[02:16:50]Nynja recovers 420 HP.
[02:16:51]Vermy casts Cure IV.
[02:16:51]Nynja recovers 0 HP.
[02:16:51]Nibu readies Cyclone.
[02:16:52]Unable to see Sobek.
[02:16:54]Nynja casts Utsusemi: Ichi.
[02:16:54]Nynja gains the effect of Copy Image.
[02:16:54]Sobek misses Nynja.
[02:16:56]Sobek misses Nynja.
[02:16:59]Sobek misses Nynja.
[02:17:01]Unable to see Sobek.
[02:17:02]1 of Nynja's shadows absorbs the damage and disappears.
[02:17:04]1 of Nynja's shadows absorbs the damage and disappears.
[02:17:07]Sobek misses Nynja.
[02:17:10]Unable to see Sobek.
[02:17:10]Sobek misses Nynja.
[02:17:12]1 of Nynja's shadows absorbs the damage and disappears.
[02:17:12]Sobek starts casting Sleepga II.
[02:17:15]Nynja's Stoneskin effect wears off.
[02:17:16]Vermy starts casting Cure on Nynja.
[02:17:16]You must wait longer to use that spell.
[02:17:18]Nynja is no longer asleep.
[02:17:18]Unable to see Sobek.
[02:17:18]Nynja starts casting Utsusemi: Ni on Nynja.
[02:17:19]Unable to cast spells at this time.
[02:17:21]Sobek misses Nynja.
[02:17:21]Sobek casts Sleepga II.
[02:17:21]Nynja is asleep.
[02:17:23]Vermy casts Cure.
[02:17:23]Nynja recovers 0 HP.
[02:17:24]Sobek misses Nynja.
[02:17:24]Nibu starts casting Utsusemi: Ni on Nibu.
[02:17:26]Nynja casts Utsusemi: Ni.
[02:17:26]Nynja gains the effect of Copy Image.
[02:17:26]Sobek misses Nynja.
[02:17:27]Unable to see Sobek.
[02:17:28]Sobek misses Nynja.
[02:17:33]Sobek misses Nynja.
[02:17:35]Elvaanmoq starts casting Cure V on Nibu.
[02:17:35]Vermy starts casting Reraise on Vermy.
[02:17:35]Unable to see Sobek.
[02:17:37]1 of Nynja's shadows absorbs the damage and disappears.
[02:17:40]Sobek misses Nynja.
[02:17:42]Sobek misses Nynja.
[02:17:44]Unable to see Sobek.
[02:17:45]Sobek misses Nynja.
[02:17:45]Nynja is no longer weakened.
[02:17:47]1 of Nynja's shadows absorbs the damage and disappears.
[02:17:47]Kehhiko starts casting Cure VI on Nynja.
[02:17:49]Sobek misses Nynja.
[02:17:50]We had best step up our preparations.
[02:17:52]Unable to see Sobek.
[02:17:53]Sobek starts casting Paralyga.
[02:17:53]Sobek misses Nynja.
[02:17:54]Kehhiko casts Cure VI.
[02:17:54]Nynja recovers 1188 HP.
[02:17:57]Vermy starts casting Paralyna on Nynja.
[02:17:57]Nynja's Copy Image effect wears off.
[02:17:58]Nynja is no longer paralyzed.
[02:17:59]Kehhiko starts casting Cure V on Nynja.
[02:18:00]Nynja starts casting Utsusemi: Ichi on Nynja.
[02:18:01]Unable to see Sobek.
[02:18:02]Elvaanmoq starts casting Dia II on Gukumatz.
[02:18:02]Nibu starts casting Utsusemi: Ni on Nibu.
[02:18:02]Nynja's Stoneskin effect wears off.
[02:18:02]Sobek casts Paralyga.
[02:18:02]Nynja receives the effect of paralysis.
[02:18:03]Vermy casts Paralyna.
[02:18:03]Vermy successfully removes Nynja's paralysis.
[02:18:03]Sobek hits Nynja for 74 points of damage.
[02:18:04]Nynja's casting is interrupted.
[02:18:04]Sobek hits Nynja for 391 points of damage.
[02:18:06]Kehhiko casts Cure V.
[02:18:06]Nynja recovers 623 HP.
[02:18:07]Sobek misses Nynja.
[02:18:08]Nynja starts casting Utsusemi: Ichi on Nynja.
[02:18:10]Unable to see Sobek.
[02:18:11]Sobek misses Nynja.
[02:18:12]Vermy starts casting Haste on Nynja.
[02:18:13]Sobek misses Nynja.
[02:18:15]1 of Nynja's shadows absorbs the damage and disappears.
[02:18:16]Nynja casts Utsusemi: Ichi.
[02:18:16]Nynja gains the effect of Copy Image.
[02:18:18]Vermy starts casting Cure IV on Kehhiko.
[02:18:18]Unable to see Sobek.
[02:18:19]Vermy casts Haste.
[02:18:19]Nynja gains the effect of Haste.
[02:18:19]Sobek misses Nynja.
[02:18:20]Kehhiko uses a dusty elixir.
[02:18:21]Sobek misses Nynja.
[02:18:23]Sobek misses Nynja.
[02:18:23]Kehhiko starts casting Cure V on Kehhiko.
Sorry for the long paste, but I wanted to prove my point. It used Awful Eye at 2:14:07, and then no TP moves for over 4 minutes until I finished unweakening? No...lol
I can also confirm from way too much bloody experience with Abyssea NMs that even the Heroes T3Emp NMs don't all have Regain. It's fairly simple to feed them net 0 TP if you want to, it's just rarely worth the time.
I remember it was like that for SW and Ixion battles. Was tough for like a week till it was figured out. Then just became easy like anything else in game.
Shinryu without brews @90 was tough.
Yes, some can argue that but it can be either an expansion all on it's own with a dead end which has no ties what so ever and SE can take the base story of Vana diel and create more new content. Maybe we will have a cap of lv.99 but I can only imagine the grins on the faces of the developers....
"We can cap everyone on the new expansion which has nothing to do with abysea, the main story line or Vana diel what so ever! Create the new system, get going! Abysea will be it's own world and <enter your own expansion name here> will be more tied into Vana diel then ever! We will bring back balance!" >=3
Since Abysea is an isolated scenario and you can't use your superman power outside, can this be based on truth? Could SE develop a whole new "Chains of Promathia" with lv. caps and better challenges than before up till the mega boss @ lv.99?
...
(w... t... f...!) v.v
Perhaps you would like to play Dark Souls or Demon Souls? That game is exactly that - challenging and very hard. FFXI is perfect for me now - it has all kind of options and gazilion things to do - and all are doable with very minimal challenge, can be done solo or with small group and a lot less headache. The current playstyle is great - you no longer need big LS to accomplish most of the things in the game. I found Voidwatch is still a challenge for the majority of the players - with a downgrade contents and good accessories.
To be honest I am not looking forward the "go back to the old days" type of content where it takes years to get anything done (which some players called "dedication"). At the same token, I can quit and come back six months later knowing nobody gets anything done since it's not yet a year or more lol - so I don't feel like I get left behind :)