Probably. the MP recovery is nice, but they don't really give a rats behind how much it gives back. All they want is more damage. DAMAGE DAMAGE DAMAGE. IM A DARK KNIGHT I KILL THINGS RAAAWR
Printable View
Probably. the MP recovery is nice, but they don't really give a rats behind how much it gives back. All they want is more damage. DAMAGE DAMAGE DAMAGE. IM A DARK KNIGHT I KILL THINGS RAAAWR
Oh Boy! Now I can suck even harder at dark knight! Ty SE... Do you even read the forums???
They've got to be reducing the attack nerf of Resolution and Blade: Shun. If they make Resolution 5 hits and .75 base fTP without an attack penalty, it will still be better than it is now.
Seriously..... I don't even play Dark, and that made me want to throw my monitor.
poor dark knights. balance!
Why on earth do SE hate DRK so much? It's like they don't even listen to us. Sorry, this will be a ranty post but getting seriously fed up with the DRK situation now.
We do not care about the MP recovery on Entropy. It's fine as it is or even a little lower than it is now. But we absolutely need it to be stronger damage wise. Not MP recovery wise but damage wise. At the minute you have given us absolutely zero worthwhile Scythe weaponskills for damage. Why are we stuck using a 3.875 25% STR, 25% MND WS for damage whilst every other DD job gets a far superior WS for damage?
And Resolution change will depend on how much they lower the modifier of the first hit but should be better than it is now. But why oh why do you mention the modifier being the same for all hits like it's a good thing? Making the modifier apply to all the hits makes it worse than if it only counted for the first hit at 100% TP. Even with Belt/Gorget it's worse (assuming it's 0.75 mod) because you have to give up Neck + Waist in order to make it even with if the modifier was first hit only. It's only ever going to be beneficial if you are sat on TP.
It's like the dev team don't even understand how their own game works at times.
??? from the sounds of it this will make the GS ws stronger.Quote:
Did i just hear all the dark knights /sigh at once and then die?
Man proposes, but God blocks the game.
That aside, any change to the horrifying attack penalties to Resolution and Blade:Shun will be an improvement. I somehow doubt whatever drawback the Development Bros can come up with can be on par with -40-ish% Attack at 100% TP.
It warms the cockles of my cockles that these weaponskills will not be part of any deranged proc system. Thanks for letting us know that!
dH/dt=-infinity
GS/Katana WS changes look good.
@ Scythe:
Please consider giving DRK darkness-based versions of Holy and Holy II at 55 and 99, respectively. I'd then care about Entropy. I don't speak for all DRKs, but as a DRK with Caladbolg, and an Apocalypse in progress, I could care less about our elemental magic, none of it is worth casting outside of enemy staggers because they can take a while to cast, especially when it also happens to slows down our damage. Some of us are tired of spamming a level 60 weaponskill for damage when it comes to Scythe. Insurgency? Don't make me laugh. That is a "damage based on TP" weaponskill, whereas Guillotine is consistent regardless of TP and performs better in most cases. We don't have to have something that crits, just a Guillotine improvement in general.
Honestly, is this SE's way of telling us to use Great Sword for damage and Scythe for utility? It wouldn't surprise me that much given Apocalypse and Catastrophe. I personally was a Scythe-only Dark Knight for some time, because GS damage never impressed me until I owned a Caladbolg. Resolution impressed me until I heard about the attack penalty associated with it, and it seems that is getting resolved, meaning it's DRK's new Souleater WS. Torcleaver + Aftermath's hard to pass up otherwise for pure damage.
This has been going on for years now. This same sort of thing. They give dark knights updates but the LR update was the only one that even made some progress for them. I find it sad that they update LR that much and the job is still behind most other melee by an extreme measure. I can't believe that much of an haste/attack buff still doesn't put dark in the same ball park as other jacked up melee. That should tell you just how broken the jobs are at this point.
That's awesome, but that still doesn't justify the 3 ws per character limit, especially if someone plays jobs where more than one WS are practical choices. For me, I'm Pup, Mnk, War, Pld. Shijin Spiral is worthwhile, Ruinator and Upheavel are both fairly strong and have their uses, Requiescat I'm not sure of, but Realmrazer is strong enough that I'll want it for pld and war (I <3 playing with my truestrike build on war, realmrazer is just as delicious), and additionally I'm working on leveling my ranger and corsair, so I'll want Last Stand especially, but also Apex Arrow, and the fact that the only way I can access all these ws is to make them all absolutely worthless to use is just ridiculous :/
You need to be a lot more careful with your wording here, camate, because spreading the fTP mod across all hits can just as easily be an additional nerf in terms of damage potential. Saying "but" implies it won't be, but currently all hits of resolution have a 1.0 fTP, so if you weaken the initial mod and spread it across all the hits, then at least at 100% TP, which is the only practical TP% in 95% of the game, you should say "slightly weakening the effects of the TP damage modifier, and making it so the modifier ... [will be] for all hits" Unless you mean that you're only changing it when the mod is over 100% in which case your wording is correct and my comment is groundless.
Regardless it's still better than a 40% atk penalty, don't get me wrong, it's just that given SE's track record with incredible vague statements and horribly inaccurate assessments where a small number of words cause the issue, I wanted to point this out.
...When you told the devs "The NA players are saying that Entropy deals the same damage as every other scythe ws, and they want something different, not the same damage, and they don't care at all about the MP restoration", did they just laugh at you?
Also, I'm just gonna throw this out there; if you want to make any of the ws a poor choice, nerf Tachi: Shoha. Sam doesn't need ANOTHER reason tacked on to the always growing list of why it's too strong. (seriously camate, tell the devs that samurai is just way to strong compared to the other jobs when you're not looking at equally geared relic/mythic/empyrean weapon holders who got insanely lucky with the horribad voidwatch drop system)
Go get a great sword then. It's obvious that the dev team has decided that Great Sword=pure damage and Scythe = damage + additional effects and that they aren't going to change their minds on this.
They read the JP forums. They don't give a rats ass what we think, or haven't you been paying attention?
It is not "like" they don't listen to you, it is that they don't listen to you. The thread on BST pets where they ignored the NAs and went with the JP's choices should have hammered that point home already.
I really don't get the Entropy adjustment. I guess that makes the ability somewhat consistent with its name, but I'm a bit baffled as to why they would bother putting forth the effort to make a convoluted adjustment to it that would end up just making it do the same damn thing over time, and even bothering to make an announcement about it.
Voicing our opinion with our wallet is the only way they will LISTEN to the NA market needs and opinions. Otherwise they will keep ignoring us - with the gaming market becoming more and more global and competition is getting fierce - this is something that they cannot sit idle on their laurels. They must take actions to win their paying clients - and stop acting like they know everything and we just have to take it as it is.
This one isn't going to change because it's a cultural thing.
Problem is that a lot of what we want is mutually exclusive to what the JPs want. So they have to choose one or the other. And because most of FFXI's subscribers are in japan they will go with what the JPs want.
Now if this game actually had a chance at becoming big internationally maybe it would make sense for them to pay more attention to us, but at this point in the game's life it doesn't.
We have no reason to believe the JPN player base is any happier about this Entropy update, or DRK in general. SE doesn't listen to anyone most of the time which is ironic considering they created this forum specifically for feedback.
I can't believe that the devs think giving WS an attack penalty is a good idea in anyway...
There is no "3 WS per character" limit. You can get more if you don't maximize the mods (even at level 1, they still have some stat modifier- 32% including the base)Quote:
That's awesome, but that still doesn't justify the 3 ws per character limit
You can't be the best at everything. The WHOLE FARKING POINT of the merit system is speccing your character so that one person who plays MNK (example) is different from another person who plays MNK in more ways than gear.
People ask for specizlization options.
SE grants specialization options.
People subesequently complain they can't upgrade everything.
SE removes specialization options?
Profit?
FFXI's character customization is very limited compared to many MMOs. What you're asking for is basically the same as people in WoW asking to be able to max out all three Talent trees. They were created that way for a reason: to give you choices to make.
HOWEVER: I would not be against them making it less difficult to change no-longer-wanted merits- for instance, giving back half the merits spent (full refund for 1 point merits) and freely reallocating, or fully refunding merits and placing a cooldown on merit removals.
The JPs also complain about the Entropy announcement in this thread here: http://forum.square-enix.com/ffxi/th...83%BC%E3%83%90. They are more focused on Resolution ftp discussion, but also making comments about MP is never a problem about scythe, it's the lack of choice after a level 60s WS.
I realize that the Devs already know this, but just so we're clear, you realize these look like nerfs, right?
Making a <1.0 fTP modifier stack on all 5 hits is weaker than having a <1.0 fTP modifier on the first hit and 1.0 on subsequent hits (And Resolution already appears to do this so it wouldn't be a change). Resolution and Blade: Shun also suffer from an Attack penalty, which does not appear to be adjusted if we're to read this translation verbatim.
Can you please double check with the developers to make sure they're not talking about lessening/removing the Attack penalty on Blade: Shun and Resolution (which is the value that varies with TP, rather than the TP damage modifier aka fTP)? The way this is translated does not appear to be doing anything but making the weaponskills weaker.
For now it sounds like it can be anything. First part "We’re currently making adjustments so this weapon skill deals more damage to higher level enemies" can mean that they lowering or removing attack penalty. The second part can mean that they will lower fTP of all hits below 1.0 to make it a little weaker in exchange for removing attack penalty (in this case it would be a slightly buff still because 0.75 on all hits and 0.95 with gorget/belt and removing attack penalty is better than what we have now) OR the second part can be a result of first part and can mean that all hits will have fTP higher than 1.0 with higher TP ( Lets say 0.9/1.0/1.1 at 100/200/300TP and 1.1/1.2/1.3 with gorget belt but attack penalty will stay). I think we wont be able to tell before the update hit the server.
For the GS weapon skill maybe they will remove the attack penalty and reducing the Tp multiplier. If this Happen im sure this WS will beat Torcleaver mathing Resolution with 0.75 tp multiplier and taking off the attack penatly. this little toy can average.
2454 - 3680. With cratio 2.2 capped and using a SOLID STR Build.
2971 - 4455 Double attacked WS.
So far without the attack penatly even if they reduce to 0.75 the tp multipliquer this WS is a monster.
Now DRK say Hi with Calabolg and 6 hit build Resolution the parse damage of a DRK will be increased in a dramatic way.
The no empyreal drks, with Jingang greatsword 5 hit build say Hi for the others DDS.
Lets forget the fail entropy and cross our fingers for they REMOVE THE ATTACK PENALTY From RESOLUTION.
I just assumed the phrase "We’re currently making adjustments so this weapon skill deals more damage to higher level enemies." to be the usual vague and barely comprehensible way of saying "We're reducing the smothering attack penalty, which in the case of Blade:Shun, is somewhat related to TP."
Given what some amongst the Development Bros seem to know about math, though, your extremely literal reading of "We think we're making this better but we're actually making it worse. Much worse." seems far from impossible.
I am now afraid.
http://images.bluegartr.com/bucket/g...2e5d11f9c6.png
Sorry Camate, but I have to say this to the devs:
God-f#@ng dammit, Square-Enix, YOU'RE DOING IT WRONG
STOP DOING IT WRONG AND INCREASE THE WEAPON SKILL DAMAGE
We don't care about the MP recovery so much as we want to see an increase in WEAPON SKILL DAMAGE
How is Scythe function? HOW IS SCYTHE FUNCTION!?!?
So glad I got a Caladbolg. At least Apocalypse does more than enough to make up for the shortcomings normal Scythe Weapon Skills are presented with. /rage
WHAT IS WRONG WITH YOU SE?!Quote:
• Scythe Weapon Skill “Entropy”
We will be making adjustments so that the amount of MP recovered will be within a range.
There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.
Just remember Tanaka knows better then you do on how powerful your ws need to be keep at it and he will lower the damage more to increase the mp you get back.
Which one? Tachi: Geksome, Tachi: Kaweshome, Tachi: Kaiwesome, Tachi: Fuwesome, or Tachi: Showesome? or Tachi: Situationallyrawesome? Or Tachi: Surprisinglypowerfulforalevel49wsjinpusome?
Not a single one of the merit ws has absolutely any worth if used with only 1 merit. You may as well just use something like One Inch Punch over Victory Smite or Iron Tempest over Raging Rush. A few of them are useable at 4 merits, but most require 5 merits to even be competitive. At level 1, THEY ALL SUCK. It's 3 ws per character max, and trying to argue that it's not is just stupid, I'm sorry.
I would like to point out that I did not say "Give everyone the ability to merit all 14 ws to 5/5" though given the massive merit requirement for the ws, I don't personally feel that it's unreasonable. The thing is that these WS should never have used merits as their method of attainment in the first place. It was an absolutely horrendous idea and in implementation, is even worse than on paper.
Wait, the JP and NA communities AGREE on something? and SE STILL ignored it?
You guys may as well give up on entropy.