^
Atoreis is right on the money~
Printable View
Well, if that's the case drk is damn near useless. I will keep with war and nin and leave drk in the closet. If I was wrong about the ele proc then yeah, the idea is worthless. But if it could be worked into something that could cause red procs, then I think it was worth mentioning.
I look the fool. I'll go back to my corner now.
Don't forget the hat.
But, even then...it would still be pretty useful if it could be used for red proc'ing and fit the lore/description of the job. A little, y'know? A lot more convenient than spending forever skilling up multiple weapons and having to waste inventory slots, and even then who knows what the future content will be. Maybe ele weapon skills come back in a big way. Either way, yeah drk can do a lot of red procs now, and is it needed? No. But it would be useful if they could use it for the proc system, or maybe some future ele ws system. That's all. /grabs hat and walks off
I think this update just made me rethink my time management.
I honestly doubt that you're even listening, let alone know what the hell you're doing. That goes for the developers, too.
Oh, sure, all of this sounds all nice and pretty, but you're too damn slow. We should have had all of that ages ago, and you're just now thinking of it? A dark knight should be able to outpace any other melee job at any given moment, even if it costs an arm or two. Our dark magic should be cast more quickly and learned more quickly compared to any other job, which begs the question, "Why the fuck do red mages learn Bio III and dark knights don't?!" There are several things you're doing wrong, and Bio III is just one of them. Currently, warriors and monks outpace dark knights every damn time, and that's just pitiful. Black mages Stun better than we do, thanks to their job abilities and equipment. Our Absorb spells are stupid, Dread Spikes doesn't last long enough (even with bale armor), and quite frankly, I'm tired of it all.
Okay, this is a decent start, but it should have happened long ago rather than today. Personally, I'd like the job to be more edgy. Give us Eye for an Eye as a job trait, increasing our Attack even further the closer we are to death, and/or for every problematic status effect on us. Maybe then I'll renew my subscription, but until you start treating this job right, I'm leaving Vana'diel.
There is nothing wrong with Dread Spikes. It's effectively a 1000 damage stoneskin + 1000 Damage DoT for 78 MP that is on a 90 sec recast at 50% Haste. That's only 30 seconds of downtime if it isn't wearing off through damage. And if it is wearing off through damage, you just did ~1K damage for 78 MP whilst defending yourself.
The only negative thing about it is that it doesn't block TP moves and is resisted by some mobs.
If you made it any better than it already is then it would be ridiculous.
I agree DRK doesn't have much variety as much as WAR does for procing, but usually the way I go about it is I usually take care of sword, great sword, scythe, dagger (if /nin), or club if someone in my group is using something else that I'm not able to cover. Usually I fly through procs pretty quickly. So I find it nice to be able to help WARs and NINs with some of the weapons that matter.
How about lowering the cost of Dread Spikes too?
78 MP is a bit much. 40~50 would be plenty?
The one minute duration sucks too, make it five minutes like stone-skin then one half of that argument might be plausible.
@ Camate
How will Bale Flanchard +2 "Enhances Nether Void" affect Absorb-Attri?
And is absorb-attri more accurate than most forms of buff absorption?
What is the recast on it?
Hey, at some point after the cap increase, why not have a Scythe WS that functions like Sanguine Blade, DRK has a bit of a vampiric nature, and I seem to stay at about 30% HP. Sanguine Scythe, maybe?
I was also in a Dom OPs on Bluffalo and after being Plagued and Paralyzed I started thinking.. What if DRK had a Job Ability that put a debuff on the enemy? Or maybe a Contagion Transfer-type trait that made Dread Spikes and Endark occasionally pass a harmful status effect on to the enemy.
He has a point.
They gave sword one.
Perhaps they could give Great Sword one too.
I'm 50% through stage 5 to Apocalypse and I agree its kind of silly that the "Absorb" class can only do this through a relic WS.
The relic WS is very efficient and attatched to a very nice weapon.
Make a Greatsword or Scythe WS with 40-50% return at 100% like the Sword WS.
Too bad all your gonna get replies from are Korpg and Leonlionheart.
Leon made a good point; there IS a Scythe WS with a drain effect. But it's a Relic WS, unless you get an Apoc, you can only use it every 13 WSs on a scythe that really isn't that great, you can get much better, like an Absolution +2 (Fire #1), a Redemption, or even a Twilight Scythe. If you don't already have an Apoc, it's probably not worth it ATM, which is sad. You can get a Redemption easier and faster than Apoc. But I'm not trying to talk Scythes here, especially when I use a lolPlaga till I finish Absolution +2 or get a Twilight. I've just noticed that if you play DRK like I do (using my JAs) you end up in the red fast and usually have anyone with cures and waltzes cure-bombing you while your Drains are down. Then there are the WHMs that just don't cure you, for some reason. I'm not saying it should be a WS to spam, but it would be a nice help to the WHMs.
As for Korpg, I don't pay any attention to anything he says.
I keep seeing phrases like this pop up in any topic related to Dark Knight.
While, sadly, it is a situation that occurs, I don't think "Sometimes a healer has the mental capacity of watery, under-seasoned mashed potatoes." is something to take into account when adjusting any job. It shouldn't be the responsibility of anyone but the incompetent individual(s) to make up for a shortage of competence among a healing entourage, and below-average-at-best players shouldn't be taken into account when designing elements of FFXI. Especially when those players aren't even on the job in question.
Draining HP is how Dark Knight survives while solo and drains match the aesthetics of the job, so I suppose it's all the same in the end. This still bugs me, though. I guess seeing "I want something changed because this idiot is an idiot and does idiotic things in idiotic ways at idiotic times in idiotic places while folks hitting things with things die to a Very Tough lizard's auto-attacks." for the fortieth time just made me snap.
Wow my statement was taken completely outta context, and with little regard to do with the statement. Let me clarify Korpg = Smn, War, Blm. How do I know this, cuz I know him. Leonlionheart well just look at his sig and you can understand him. As for anything DRK related if you wanna discuss DRK related issues this thread, and for that matter any thread in the general discussion section is constantly frequented by people who know very little about what the topic is and just enjoy commenting on threads in an attempt to make themselves feel greater than they actually are, and thus they should be completely ignored on all issues.
herp derp i have one job now
instead of 11
also, on my way to Caladbolg
I got accepted to the test server today, so naturally as a DRK main I wanted to see this new ability SE gave us, so here's some info on it
Dark Knight
Scarlet Delirium (Lv. 95)
*Channels damage taken into enhanced attack and magic attack.
*Recast 3 minutes
*Duration 1 minute
Notice the duration in bold, ya 1 min....three words I got for this:
So.Much.FAIL.
Seems fair to me really. It was never going to be something that we were able to fulltime and it's still a ~6.7% damage increase.
Under the same buffs outside Abyssea I get that as pegging Apocalypse about 10-15% behind an Ukon which seems reasonable to me. We trade off a bit of damage for access to our spells. It wouldn't really be fair if we out DD'ed WAR and then got spells on top.
any damage increase now depends on us managing to take damage during that 1 minute window, rather than having a decent amount of time to spread that across
against a lot of NMs itll be easy, against others itll be near useless, and in XP/merit itll be useless, dynamis itll be useless
unless you start forcing yourself to take damage, which makes sense, but ull have to do that every three minutes for a measly 1 minute of uptime
A warrior was suppose to be a jack of all trades and master of none. A dark knight was to specialize in power and zerg over other DDs but at a cost with their defense and other abilities. That is why when most of us go "all out" if we get hit by anything it kills us faster than another DD type.
You gotta take in account that part of the 1min will be needed for accumulating damage, so lets say 30secs to lose 50% of ur HP, that leaves 30secs of dealing increased damage. I don't know about yall but i don't lose half of my HP in 30secs...
Yeah I generally facetank a lot nowadays but in fairness, I have the luxury of Catastrophe drain. I actually thought it might be prechargeable or something but if not then yeah that reduces its effectiveness significantly as like you say it isn't a full minute of increased damage.
It being hard to proc against trash jobs isn't really a concern for me because they die so fast it won't matter except for e-peen parses. Against anything worthwhile, it should be easy to activate.
And @Chriscoffey, DRK has far more survivability than WAR.
They have drains/catastrophe HP drain and dread spikes + stun however.. i typically do things with a mage and that alone makes either job survive. For most darks without apocalypse they are going to be waiting on timers and be dead before it even matters. Warriors could potentially throw up defender to at least negate partial damage where dark is already at a loss. The bottom line is just because dark can survive a few more hits has no bearing on the fact they sacrifice their defense and other DD abilities to do way more damage. A mage can will have less trouble curing a warrior than a regular dark when they have their tools in use. I will longer on my warrior than i do on my dark knight taking into account having a mage. I don't really care about doing any mob solo myself for bragging rights. I want efficiency and to kill the best I can. With that being said my warrior with annihilate my dark by at least 2-3x damage.
The point is that you said this which is blatantly untrue.
Anything that kills a DRK in that situation kills a WAR too. The difference being that a DRK can potentially prevent it happening whereas all a WAR can do is throw up Defender which probably isn't going to save it.
EDIT: Also an example of this happened today in Ein. Both the Ukon WAR and Masamune SAM died whilst I did not and it wasn't due to it being on them rather than me as we were taking our own mobs. It was because I was able to stun the moves that could have killed me whereas they could not and got doomed/one-shotted.
only thing a war can do is abuse retaliation spam and self sc over and over and kill the mob before it kills you. Drk has far more defensive capability than war does. But for most things those really aren't needed and a war just spamming a better ws (for damage) is better.