i seriously want to see more jobs... theres so many untapped jobs... hell and not-yet-created jobs we could use.... moar plz?
anyone from the rep team want to shed some non-cryptic light on this?
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i seriously want to see more jobs... theres so many untapped jobs... hell and not-yet-created jobs we could use.... moar plz?
anyone from the rep team want to shed some non-cryptic light on this?
green mage and geomancer, yah..
Here's your community response: No. We won't ever get new jobs. Console limitations.
They can't handle the 20 jobs that are in the game now. Why would you want to make that worse?
Community Rep 1: We get new jobs and duties all the time!
Community Rep 2: I think this is in reference to in-game jobs...
Community Rep 1: Oh.. seriously? LOL... no...
notthisthreadagain.jpeg
lol isn't one of the limit break tarus a brown mage?
BS. Truthly they should just cancel consoles. I know i know. Thats crazy but look. WHERE IN THE HELL will you find FFXI for 360? Goto Gamestop and ask. They'll stare at you like you're crazy then be like "FFXI is a Computer game". Try amazon? 100+Dollars? Fuck that.
i honestly support the idea of new jobs, ^,^
Welll... errrr... NO! even if was PC only, NO! they are 20 jobs already and only 5-7 jobs are used (besides VW for trigger). so, no! SE already abandoned half the job of the game and don't even know what to do for most of them...
If this ever happens, I have a feeling it'd be something like Onion Knight, so they could do minimum effort and import a lot of traits, spells, equipment, and even job abilities from other jobs.
Besides Onion Knight, what FF jobs are left untapped so far in FFXI?
Mime: just can't see it happening.
Green Mage: they enhance and enfeeble, and all of that is covered already.
Gambler: incorporated into Corsair.
Spellblade/Mystic Knight: incorporated into Red Mage.
Berserker: could maybe make this into something, but it would be difficult to make it very distinct from Warrior.
Geomancer: they can make this into something, but balance would be difficult because its abilities are tied to the area you're in.
Viking: they could make this into something.
Other jobs, like Hunter, Sniper, Assassin, Animist, Gladiator, Cannoneer, aren't very different from what we have already.
There's no point to adding new jobs anyway. Unless they're more broken than WAR SAM MNK are now, they won't be played or used.
Pretty much what every one else already said, they cant even properly balance (oh god i hate this word now) the jobs we have in game now, take a look at RDM if you want a very good example of this.
there are plenty of other jobs that also need a complete face lift but the Dev team needs a trip to the proctologist before they can actually figure out that we know more about the game then they do.
Morpher, Geomancer, Fencer, Mystic Knight, rune knight, Engineer, Chemist, Time mage, necromancer, are all of the remaining jobs that would be feasible to place into the game. all of which could be easily be made into good jobs... honestly im saddened that more people dont want new jobs... the game shouldnt be "howmany ukonvasara's can i throw at it".....
Time mage is totally redundant as time magic is already on other jobs. Just giving the job better versions of the ones that already exist doesn't give it a deep enough ability pool. Time magic is too narrow to be its own job in this game especially when several of its abilities would be overpowered in an MMO environment and others don't have any real way of being implemented at all. What would Quicken do in a non-turn based game? Astra? Too powerful for an MMO. Demi? Quarter? Too powerful. Hastega? We already have it.
"Demi" means half. How would half II III and IV work? If it doesn't cut HP by half, then it's not Demi. Stop already exists in the form of terror and it would be overpowered if it lasted any longer than those similar effects already do.Quote:
your forgetting Demi 1-5 demiga 1-4, stop1-2
We already have enough problems balancing the 20 jobs that exist already. Adding another redundant and pointless job won't help.
Time Mage would become the "new" RDM... and by "new" RDM, I mean you'd have all these awesome spells that monsters wouled be immune to.
Time Mage really doesn't work too well in an MMO, because of how limited it's options would be. (only ability to cure would be regens; no insta-nukes, everything is DoT; Demi of any kind would be nerfed to the point of uselessness; etc)
Fencer would end up being a light WAR with parry up the ass (see: THF with swords).
Necromancer? Really?
Chemist... this we could do. And it'd definately give alchemy something fun to work with....
Engineer? Meh. Mystic/Rune Knight? No way to make it as powerful as it should be without unbalancing the game up the wazoo.
Honestly... with how many people have a Lv.99 job they don't know how to use, I don't think adding -more- jobs to the pool will make the game any more enjoyable than it already is.... but that's just me.
What would a new job add that the existing 20 jobs haven't already covered?
The biggest failure about this troll "Alhanelem", is that he makes no effort to play the part of a troll seriously.
Naturally, if you ignore him, he disappears.
Eh forgot Oracle, Onion knight, Sword mage/Mystic Knight, Sage, Cannoneer, Mimic, Princess, Engineer and a myriad of other jobs that have been in other ff's, oh and don't forget the dress sphere jobs from FFX-2, the concept of new jobs is fine and all but not feasible honestly. though i love sch dnc blu cor and pup they already had enough on their plate with 15 classes to balance.
Naturally, if you don't troll, people will call you a troll anyway. Those people are thereby trolling as they bait their targeted victim into posting. I don't make an effort to play the part of a troll seriously because I don't make any effort to be a troll at all. In fact, it's usually me being the one baited into posting, by people like you making aggressive comments towards me.
Yup. The ones I've played either don't have the spell, or the spell does what I described- Cuts an enemy's HP by half of its current value (Demi) or 25% of its current value (Quarter). Either of these things would be too good for an MMO unless every NM was immune to it or its effects were extremely crippled against them (as is Diablos' 2-hour, which has a similar effect). If you're trying to tell me Demi/Quarter aren't time mage, they are. Some games call it Gravity, but that already exists in FFXI with a different effect. In FFT:A2 Gravity was on Arcanist instead of Time Mage.Quote:
Have you never played a final fnatasy game?
Stop: This spell temporarily prevents an enemy from acting (in every game in which I've seen it)
Stun: "Temporarily prevents an enemy from acting." (taken from FFXI)
Terror (via blue magic or bst ability): "Causes an enemy to become frozen in fear (literally freezes the model's animation- which is what I would see stop doing)
Break: Turns an enemy to stone, preventing it from acting.
ignoring the obvious sleep, that's 4 spells that would all do the same thing.
Extend: SCH basically has this as a job ability
Haste: Multiple jobs already have this. Another tier will happen when hell freezes over
Hastega: Summoner has this. Let's take away more things unique (even though it's not really unique) to summoner!
Slow: RDM already has 2 tiers of this. A third would be silly
Quicken: Effect only makes sense in a turn-based battle system
Undo: Hard to imagine how this would work in a real-time setting. Would be difficult to use in an intense situation if it simply undid the last thing that happened to someone.
Astra: enfeeble immunity- about the only thing worthwhile. Would be okay as long as it didn't guard against dispel.
Time mage is pretty much the most redundant job they could add to the game. What it has that's useful WHM or RDM already offers for the most part, and any time mage would probably be subbing WHM or RDM, making it even more redundant.
Tell me again why we need this job? And where would you see us going "Man, I wish we had a time mage in this party?"
The Morpher could fit well into the game a few examples
Antica (Paladin)
Bugbears (Monk)
Gigas (Beastmaster)
Goblins(White Mage)
Lamiae (Corsair)
Mamool Ja (Blue Mage)
Moblins (Thief)
Orcs (Warrior)
Poroggos (Black Mage)
Qiqirn (Ranger)
Quadav (Red Mage)
Sahagin (Bard)
Tonberries (Ninja)
Trolls (Puppetmaster)
Yagudo (Samurai)
Pixies (Dancer)
Demons (Dark Knight)
Skeletons (Dragoon)
Vampyr(Summoner)
Or it could be an imposible version of Fast Cast. Just as Haste increases attack speed (by reducing delay), Quick could decrease casting time, or decrease recast time, or both.Quote:
Quicken: Effect only makes sense in a turn-based battle system.
Very few things from previous FFs got ported over to FFXI "intact" and as originally designed.
I really enjoyed the "special combat stance" of Morpher. I was expecting my little floppy-eared bro to just glow red or maybe turn into a dragon if he or she wanted to do something fancy...
Instead, the character lifted hands over head and, as far as I could tell on my GBA screen, made little pretend-claws with those hands. The job's power is apparently based on very intelligent adults pretending to be monsters so hard that it works.
Guys. Guys guys guys.
Gymnast.
http://gematsu.com/wp-content/upload...pril-Fools.jpg
Why are you all talking about time mage when you should be talking about making this wonderful job a reality?
I can't really see a new job getting added, although it's fun to speculate about the possibilities. I think the morpher concept would be fun, however I would think there would have to be a very large recast timer on shifting because those models are probably not loaded into memory for the zones in which they don't naturally appear. Having said that, perhaps the role could be somewhat linked to the geomancer concept, in where you could turn into a select few mobs already present in the zone. Still seems too similar to beast master though.
I would personally love to see mime (or freelancer, onion knight), and have it sort of become the scholar equivalent of combat based jobs. It could potentially equip all weapons with a C or D rating, but shift disciplines like 'martial arts', 'archer', 'fencer' etc. It would make a great abyssea or void watch job for procs, and be fun for people who already like jobs like warrior monk and samurai.
My thoughts... on jobs...(link) Yeah, I had to throw this in here, since I want more jobs like... (and for quick reference, links to each section to follow)
6 New Jobs (5 full job concept documents, but I didn't make a full post for Geomancer yet, and a seventh one is an old job given a new twist)
Chemist (Concept / JA pt1 / JA pt2, Traits, Merits & gear / Ingredients / Mix List pt1, pt2)
Engineer (Concept / JA pt1 / JA pt2 / JA pt3 / JA pt4 / Traits, Merits & gear)
Judgemaster (Concept / Job Abilities / Judgments / Penalties / Approvals / Prohibitions / Traits, Merits & gear)
Mimic (Concept / Job Abilities / Traits, Merits & gear)
Jikuu Sage (Concept / Spells pt1 / Spells pt2 / Job Abilities / Traits, Merits, gear, joke)
Yeah, they have a hard enough keeping the current jobs working, but some of you have to admit at least one of these ideas would be fun if added to the game. They're not just re-hashes of existing jobs and could have significant impacts on the strategies employed by groups.
Not a troll, are you?
I do appreciate your meaningful (read: meaningless) contribution to this thread by insulting a player who felt passionately enough about a topic to apply a thorough and detailed analysis on what a potential new job could be and how it would work.
Meanwhile, you trol... I mean, "suggest" gymnast, and contend that spells and abilities from previous FFs would "never work" ....
While you've successfully pulled me into replying (again) to your useless posts, I'm still not giving you credit for any skillups on Troll Magic Skill, sorry.
i like the Idea of a Juggler from FFTA. http://finalfantasy.wikia.com/wiki/J...actics_Advance)
Yes, I'm not a troll. You, on the other hand, who took the time to take the exact same action you are protesting against, are. Practice what you preach.Quote:
Not a troll, are you?
I didn't suggest or even bring up "gymnast." Check who actually posted what before flaming.Quote:
I mean, "suggest" gymnast, and contend that spells and abilities from previous FFs would "never work" ....
Describing how I feel about time mage and how some of its abilities are either redundant, don't make sense in an MMO, or whatever is not trolling. It sounds like you don't even know what trolling really means.
My comment, which you quoted to accuse me of trolling, while blunt was not intended to be inflammatory. Making up jobs can be a fun activity, I was merely trying to get at the fact that making up jobs and taking the effort so seriously isn't going to get your job idea into the game. We can't even get bug fixes passed by the devs, much less new jobs... In other words, it IS a waste of time. Then again, so are most other topics here.
For someone who acts as if he knows trolling so well, and for someone who gives so much advice on it, you're doing a remarkably bad job at following your own advice. If ignoring me is supposed to make me disappear, why aren't you ignoring me?Quote:
Naturally, if you ignore him, he disappears.
Even adding 1 new job means they have to go back and add:
New AF Quests
Allow porter moogle to store it
Implement new AF+1 materials including graphics, name, flavor text.
Add AF2 to old Dynamises/CoP Dynamis
Add AF2+2 at Magian Moogles
Make new Empyrean Armor in Abyssea including either adding seals to old NMs or making new NMs.
Adding seals to various quests/Dom Ops.
Adding dialogue to every quest in the game that references [Your Character's Job]
Various quests which give rewards based on the current job
Adding the new job to old gear while maintaining balance
New JA animations.
New emote quest at Green Magian Moogle.
New COR roll for the job.
New Ballista title for the job specific Chevron.
Revamping and resizing the job change menu in the mog house
Resizing the 'Job Level' menu to accommodate new jobs.
Adding new Testimonies and G5 quests.
These are just a few of the things it takes to create a new job, and this isn't even accounting for all the time spent balancing its abilities and spells and seeing if it fills an unfilled niche that doesn't detract much from current jobs.
@ AyinDygra - I'd love to see those concepts and offer my own input on them, if you don't mind of course.
@ Tahngarthor of Shiva - OK dude....I'm on the same server as you, and I even chit-chat with you from time to time on Shiva. I've never been mean to you at all, but in all honesty, just stop flappin' yer yap in every freaking thread on this forum. Of the nearly 4,000 posts you've made on this forum (find something better to do much?) I'd wager to guess about 3,000 of them either contain the words "NO" or "WASTE OF TIME" or "CAN'T BE DONE" or just general negativity towards people who offer what could potentially be terrific suggestions to the game. SO SHUT THAT GALKAN YAP OF YOURS, for the love of all that is good and holy. GEEZ.....
*NINJA EDIT* - Considering the fact I even logged on here to post in response to Tahngarthor aka Alhanelem, would seem to make you (Alhanelem) the official forum troll, sir.
Hey, I made a thread just for people to read the ideas, comment on them, and potentially like them. (it was just a huge thread, and people may feel they can't respond to a single idea in the thread without reading it all... guess I should have split it up into multiple threads... but I wanted it all kept together as a cohesive whole, tied to the expansion storyline to help explain how the jobs fit into FFXI. So, have at it, I'd like to see what people think about them.
And as I posted later in that thread (bottom of page 2):
Quote:
Originally Posted by AyinDygra
If you think someone is a troll, it would stand to reason that you should be able to restrain yourself from posting a response to them. Of course, I couldn't do that here, so one could argue you are trolling as well.
That couldn't be further from the truth.Quote:
I'd wager to guess about 3,000 of them either contain the words "NO" or "WASTE OF TIME" or "CAN'T BE DONE"
You see, the way I see it is that I post a thought on a matter, someone attacks that thought, and from that point on I'm forced into defensive mode, attempting to keep my position strong. You can't troll when you're defending. If anything, when you're defending, it means you're BEING trolled. I suppose you could argue both sides are trolling each other- but then, it's really just an argument.
.... Here I am, defending myself again.
Honestly, if they added new jobs at this point, I'd probably just quit the game entirely.
With the current state of the game, and its desperate need for attention in so many other areas (which it's not getting), if the devs actually spent the colossal amount of time it would take to try to add new jobs this late in the game (in lieu of fixing the myriad of other things that are far more important), it would really prove how little they care about trying to actually make the game fun again.