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  1. #1
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90

    Boss FATEs please dynamically adjust

    Been going through some of the old achievement FATEs and it's like 5-10, or more, minutes of watching the gysahl greens grow when you can't get people to help, not because it's hard but because the HP is so huge lol.

    I was hoping SE might consider having a more dynamic approach to some of these FATEs, and perhaps FATEs in general.

    If there are not a lot of people in zone, contributing to FATEs particularly, or you've fought a FATE solo for an extended duration, that the FATE might either scale down the monster or scale you up (could be some sort of buff that gives you % health damage, that grows slowly (stacks), and maybe even shrinks as more people join.. or whatever, I don't really have a preference on how just that it happens).

    It shouldn't be too rapid depending on the situation, but staying at max life for 10 minutes while you slowly, ever so slowly, widdle away their health bar isn't a challenge so it's not an argument to 'make it easy' but just make it more fun by not being a war of attrition.

    Has happened a few times now where I've gone to a FATE, particularly the boss ones, and been like oh my.. this is going to take FOREVER, meanwhile there is no one in zone to help, and there is no real threat of dying it's just the FATE has astronomical amount of health. Or I did have a blue mage come and help once, but it still took us 10 minutes lol. So please consider having more dynamic scaling opportunities given specific situations (I don't think having FATEs melt when everyone is doing the content, like for relics or something, is good- but when no one is out.. I'd still like to be able to enjoy / do that content).

    A lesser far less extreme example is solo farming FATE levels in ShB / EW, unless you're tank - it can be a bit like pulling your nails out. Again if people are there, it shouldn't adjust much, but if you're alone in a zone for hours... I think it would be better if they adjusted accordingly.

    Was messing around with GW2 recently and I feel a lot of their "FATEs" show examples of this working fairly well, as it was uncommon to come across something that I felt "well that'll be a waste of my time". Of course they do have world bosses / major zone bosses and stuff which are more group oriented but by how they designed their game it's not uncommon to easily get a group going for that content, unlike the FATE bosses and FATEs in general given the time of patch cycle / day here (our 'world boss' Odin like stuff you can get a group for of course).

    It's not end of world but it happened a few times now where I felt "this doesn't feel good, and I believe it could feel better, and I feel I've seen it scale better in other game's similar concept content... so I think I'll make a post on this".

    Thank you for reading and your time
    (5)
    Last edited by Shougun; 08-15-2022 at 04:19 AM.

  2. #2
    Player DrWho2010's Avatar
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    with that situation you just disengage, move on and let it fail so the difficulty "resets". that's how you deal with it.
    (0)

  3. #3
    Player
    Shougun's Avatar
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    Quote Originally Posted by DrWho2010 View Post
    with that situation you just disengage, move on and let it fail so the difficulty "resets". that's how you deal with it.
    Not a very good solution.. particularly when you're looking for specific FATEs, and depending the max reduction may be what is already there and it's just not practical to complete, but yes I am aware they can slowly decrease in scale- fail after fail after fail.

    Especially not a very ideal solution when it might be done better.
    (2)
    Last edited by Shougun; 08-15-2022 at 06:43 AM.

  4. #4
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
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    Jenova
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    Quote Originally Posted by Shougun View Post
    Not a very good solution.. particularly when you're looking for specific FATEs, and depending the max reduction may be what is already there and it's just not practical to complete, but yes I am aware they can slowly decrease in scale- fail after fail after fail.

    Especially not a very ideal solution when it might be done better.
    Outside of achievement fates which are always done but a lot of people basically the only time you look for specific fates is the book step and I doubt square is gonna care about balancing old content for people annoyed with one (admittedly terrible) step of an old relic
    (0)

  5. #5
    Player
    Shougun's Avatar
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    Quote Originally Posted by Supersnow845 View Post
    Outside of achievement fates which are always done but a lot of people basically the only time you look for specific fates is the book step and I doubt square is gonna care about balancing old content for people annoyed with one (admittedly terrible) step of an old relic
    Depending on complexity it would be an implementation to span many pieces of content, including the one you mentioned. If it takes 100 hours to do then perhaps a poor use of time, but even if it's one offs here and there for players and it isn't aggressively prohibitive investment I feel it's worth the consideration. (All boss FATEs, pacing of all FATEs, etc, improved, with most FATE that are not boss having okay pacing but certainly could be improved depending on situation-- and a solution far better than "skip the zone it's not ready" I feel could be done, as exampled by some other games).
    (0)

  6. #6
    Player DrWho2010's Avatar
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    Quote Originally Posted by Shougun View Post
    Depending on complexity it would be an implementation to span many pieces of content, including the one you mentioned. If it takes 100 hours to do then perhaps a poor use of time, but even if it's one offs here and there for players and it isn't aggressively prohibitive investment I feel it's worth the consideration. (All boss FATEs, pacing of all FATEs, etc, improved, with most FATE that are not boss having okay pacing but certainly could be improved depending on situation-- and a solution far better than "skip the zone it's not ready" I feel could be done, as exampled by some other games).
    You'll have to make more of stink about it, because it hasn't been that big of a problem that needs addressing over the years and I don't really see a whole lot of other posts about this subject. This is just more about you being inconvenienced more than anything I would guess. In which case, I would suggest you just do what I suggested and leave it at that, because the devs are content to leave the FATE system as is.
    (0)

  7. #7
    Player
    Jojoya's Avatar
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    Jojoya Joya
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    Coeurl
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    Bard Lv 100
    Join a data center wide hunt Discord. Players also relay achievement FATEs there and you'll usually get a decent number of players showing up to help clear it.

    For Crystal: Crystal's The Pursuit Hunts https://discord.gg/S8fKQvh
    For all data centers: Centurio Hunts (FFXIV) https://discord.gg/dZTgnpv
    There's also faloop.app that will relay the major FATEs. They have data center specific discords with links that can be found on their website.

    If you're not a Discord user, try to find an active cross world hunt linkshell with room. They will sometimes spread relays there as well though most of the time it's limited to the major achievement FATEs that reward tokens and not the lesser achievement FATEs.

    A lot of times I'll stumble across an achievement FATE when I'm leveling an alt or out doing hunt related stuff. I'll relay then stick around to help. It's very rare that not enough players show up unless the FATE has less than 10 minutes at the time I find it (and I don't bother to relay if it's less than 6 unless it's one that's quick and easy to clear). There are a lot of players looking to get their achievements and special items from those FATEs.
    (2)

  8. #8
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Quote Originally Posted by Jojoya View Post
    Join a data center wide hunt Discord. Players also relay achievement FATEs there and you'll usually get a decent number of players showing up to help clear it.

    For Crystal: Crystal's The Pursuit Hunts https://discord.gg/S8fKQvh
    For all data centers: Centurio Hunts (FFXIV) https://discord.gg/dZTgnpv
    There's also faloop.app that will relay the major FATEs. They have data center specific discords with links that can be found on their website.

    If you're not a Discord user, try to find an active cross world hunt linkshell with room. They will sometimes spread relays there as well though most of the time it's limited to the major achievement FATEs that reward tokens and not the lesser achievement FATEs.

    A lot of times I'll stumble across an achievement FATE when I'm leveling an alt or out doing hunt related stuff. I'll relay then stick around to help. It's very rare that not enough players show up unless the FATE has less than 10 minutes at the time I find it (and I don't bother to relay if it's less than 6 unless it's one that's quick and easy to clear). There are a lot of players looking to get their achievements and special items from those FATEs.
    Have tried this before to no such luck, though I do believe you that it has also worked out well.

    IMO it's not a very organic form of play so even if it worked okay I wouldn't, personally, view it as a great solution; however, I would also admit that if it functions regularly it might be a good solution to other types of players. To me that sounds bothersome (and as said inorganic- to me), I'd prefer shouting in the zone once, waiting a bit, and then going with whatever was available (which in my experience is 1 to 2 people tops, and a painfully slow kill).

    I would prefer if the system therefore did not require this, as I personally do not think anything should really require third party tools (I do have a LS for hunts). Nor do I think letting the thing reset and hoping it comes background during a limited play session is a good solution either.

    Naturally for this situation I am not looking to work /with/ the system, I am hoping the system itself adjusts. Though I do, honestly, appreciate people trying to come up with those solutions- especially as there could be a chance I didn't think of or try them (in this case I am aware of failing causes them to become weaker, I just think that is a silly solution, and I did try yours and I believe circumstantially it might work out well.. I just don't think that either is what I'd be hoping for).

    To me unless it's a world boss with the benefits of being a world boss that justifies consistent people presence (like Odin type stuff), that they should all be fairly dynamic in so much that they're fun to do with whatever the zone has available to do them with.

    Some of this also coming from a recent sprint of GW2 playing as a local here suggested trying it, and I feel their systems regularly are approachable regardless of # and in the situations where it seems clear you should have more players they've done a better job ensuring players are interested in doing said content. So, in a sort of recap- in this situation I am not trying to work with the system.. I want the system to be, imo, better. As I feel I have seen better, in essence..

    Though as I said, I do see the effort in solution you've given to me as genuine value and I do believe it might work on occasion.. I just don't think it should be like that (if they're world bosses then it makes, but their value demands consistent and relatively easy attendance.. their existence and welcoming cards almost self propagates itself).

    Quote Originally Posted by DrWho2010 View Post
    You'll have to make more of stink about it, because it hasn't been that big of a problem that needs addressing over the years and I don't really see a whole lot of other posts about this subject. This is just more about you being inconvenienced more than anything I would guess. In which case, I would suggest you just do what I suggested and leave it at that, because the devs are content to leave the FATE system as is.
    Do you speak for the devs? Have you not seen them bother with things that seem to only affect a few? Does not seem you added much to the conversation with this post except speak for someone you shouldn't be.
    (0)
    Last edited by Shougun; 08-15-2022 at 01:27 PM.

  9. #9
    Player
    Hasrat's Avatar
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    Hashmael Lightswain
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    Zalera
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    They already do scale.

    But the achievement FATEs were (presumably) never designed to be solo'd. That's why there's an achievement attached to them.

    If they were scaled down to be as easy as every other boss FATE, then it wouldn't be an achievement.
    (0)

  10. #10
    Player
    Shougun's Avatar
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    Quote Originally Posted by Hasrat View Post
    They already do scale.

    But the achievement FATEs were (presumably) never designed to be solo'd. That's why there's an achievement attached to them.

    If they were scaled down to be as easy as every other boss FATE, then it wouldn't be an achievement.
    Don't buy the train of thought, since they were easy when people were there- they're a fun achievement not a group challenge achievement. Also technically they are easy now just soul sucking slow as I've solo'd a few already... Doing is just awfully boring and few are interested in completing the content (at least when I'm on).

    Outside of some sort of FOTM, FATE participation rates are single digit to none, consistently, when I'm wandering around. The content, imo, should adjust to either entice more players or allow less in a more agile dynamic manner. Even then if it had better enticement I think the content should still be more agile in it's scaling, as it would improve experience.

    I'm literally idling around 90 to 100% health for 10 minutes. There is no challenge but watching paint dry...
    (4)
    Last edited by Shougun; 05-05-2023 at 03:30 PM.

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