Been going through some of the old achievement FATEs and it's like 5-10, or more, minutes of watching the gysahl greens grow when you can't get people to help, not because it's hard but because the HP is so huge lol.
I was hoping SE might consider having a more dynamic approach to some of these FATEs, and perhaps FATEs in general.
If there are not a lot of people in zone, contributing to FATEs particularly, or you've fought a FATE solo for an extended duration, that the FATE might either scale down the monster or scale you up (could be some sort of buff that gives you % health damage, that grows slowly (stacks), and maybe even shrinks as more people join.. or whatever, I don't really have a preference on how just that it happens).
It shouldn't be too rapid depending on the situation, but staying at max life for 10 minutes while you slowly, ever so slowly, widdle away their health bar isn't a challenge so it's not an argument to 'make it easy' but just make it more fun by not being a war of attrition.
Has happened a few times now where I've gone to a FATE, particularly the boss ones, and been like oh my.. this is going to take FOREVER, meanwhile there is no one in zone to help, and there is no real threat of dying it's just the FATE has astronomical amount of health. Or I did have a blue mage come and help once, but it still took us 10 minutes lol. So please consider having more dynamic scaling opportunities given specific situations (I don't think having FATEs melt when everyone is doing the content, like for relics or something, is good- but when no one is out.. I'd still like to be able to enjoy / do that content).
A lesser far less extreme example is solo farming FATE levels in ShB / EW, unless you're tank - it can be a bit like pulling your nails out. Again if people are there, it shouldn't adjust much, but if you're alone in a zone for hours... I think it would be better if they adjusted accordingly.
Was messing around with GW2 recently and I feel a lot of their "FATEs" show examples of this working fairly well, as it was uncommon to come across something that I felt "well that'll be a waste of my time". Of course they do have world bosses / major zone bosses and stuff which are more group oriented but by how they designed their game it's not uncommon to easily get a group going for that content, unlike the FATE bosses and FATEs in general given the time of patch cycle / day here (our 'world boss' Odin like stuff you can get a group for of course).
It's not end of world but it happened a few times now where I felt "this doesn't feel good, and I believe it could feel better, and I feel I've seen it scale better in other game's similar concept content... so I think I'll make a post on this".
Thank you for reading and your time![]()