Preface, this isn't super important but I believe would make mounts feel and look a lot better and give the experience a quality feeling (imo).
To be clear this is for the smoothness of the mounts, the nice turns and controls, the flavor that makes them feel physical (GW2) this isn't for the exact reason GW2 uses them to get to high up places; although, it could totally be used in that way for progression and a serious flavoring to the mounts (especially since we don't start with flying unlocked and some zones don't accept flying at all as Reynhart points out).
I would be in huge favor of the movement ability flavoring and I believe it could be a really interesting part of progression either for areas we will fly in (unlocked later) or areas we cannot (Eureka like zones), even when we can fly there are many abilities that could still be useful or at least fun to use (like people use our mount abilities now and they do literally nothing lol). But I wanted to point out I started this thread in part because I just want my driving not to look so drunk and broken - I've had this feeling since ever but the car made me want to finally post about it lol.
If no one is familiar with GW2 mounts then please check out this short promo video:
https://www.youtube.com/watch?v=0zoDp6rK9V0
If you prefer text there is a write up on their website:
https://www.guildwars2.com/en/news/d...ent-on-mounts/
A vague tl;dr of GW2's system:
There are a different types of mount styles, that not only feel and look quite different but also have some abilities for moving around. Some mounts drift and glide, some can quickly change directions while others can't, some bound along and have great leaps in the air. This includes nice turning, stopping, roll, and pitch animations for movement. Besides different movement styles and abilities mounts in that game it also offers ways to enter combat and you can progress their skills for more powerful/useful variants of abilities and movement.
Hope:
Now I'm not demanding (rawr, lol) SE to go as far as GW2 did, if they could/wanted to that'd be great, but just something towards that way.
So my suggestion/hope, if it isn't too costly, is that each mount gains a new ability next to dismount (if a mount doesn't have dismount it should lol, I like that button - I know I can use the buff bar but yeh). This new ability will toggle between a the simulated control system and just straight up (w is forward, if you hit s your car will 180 super hard). This means if you hate it, you don't have to use it. The toggle will save in your settings so you can have it always off or on. So with the toggle on your car now controls closer to how a car controls (looking and feeling better), and it could come with some abilities for spice (good flavor opportunity, can also be used in some progression).
Just to add currently in this game you can change your control movements in system settings to improve the mount movement but you really don't want that movement system on your person for fighting lol. It's also not designed around the idea of mounts so it's still not quite right, I just wanted to point out there is an iffy option to make things a bit better.
So for a short example obviously wheeled vehicles could no longer 180 and would turn smoother, but perhaps gain a small speed boost (benefit for losing sharp turns) and if SE is feeling adventurous a set of wheeled movement abilities (like rocket jump). Things like the rocket could be used in progression of an area (if SE wanted to mix things up), like imagine some older FF games where the chocobos can make great leaps which was used to reach special items and locations.
While you might see a gliding mount (floating) have significantly reduced fall damage, speed boost buff (short duration) when falling, and pretty great turn radius.
A sea mount for example, like Syldra, could have some feature to it that gives it that aquatic excellence.
SE already details the mount movement style which could be one way they set up the system, although we could get more specific like wheeled terrestrial vs hooves or claw terrestrial depending on how detailed SE wanted/could afford to go. So it could be as simple as one toggle system that limits amount of weird turns for all mounts, or two that covers airborne vs terrestrial, or group based like (hooves, vs claws, vs wheels), etc, etc.
Also to add, since I mentioned abilities based on movement type (Regalia, SDS Fenrir, and Falcon for example getting a rocket boost ability) that I had also suggested two different systems that could slide/build into these new mount concepts:
Magitek Garage (Hammerhead Garage-esq) - which would let magitek gain new abilities based on what you equip them with. Like something pointless but pretty cute could be headlights to your magitek (headlights on your regalia). Something helpful maybe exclusive to the claw magitek is a leap attack out of the mount, and a 2 second stun from the claw as it grapples the enemy temporarily. Of course mounts are in the open world, so don't need to worry about breaking the game balance.
Chocobo Content Update - unlike other terrestrial mounts chocobo could be upgraded with a wider range of abilities (chocobos famous for taking on all environments, usually by feather color but we'll call it training here), including hot and cold digging. The depth at chocobos could benefit is great because its both nostalgic and great for gameplay value as we have and could have progression systems related to it (chocobos famously gaining colors/ranks to do more for you).
Finally I want to add since you can turn it off at a toggle of a button, if you don't like or want it for the moment, that you're not going to have your mount suddenly become useless like in WoW where you might have had a 100% movement speed mount but now you have a 200% and there is no reason to use the 100% now. If you use the system, to help make the mounts control more believably and perhaps perform slightly better then great and if you choose not to use it for a flat consistent speed that is very similar to the other mode.. then great. Obviously if they use some of the system for progression that might not be fully true, but you could make the leap and turn it back off. Or consider that if it's part of progression it probably means SE sees enough value in it to take it seriously, so probably is polished enough to not be annoying enough to those who liked being able to 180 in their car for them still wanting to turn it off lol.
Just to add I know it's not important to the level of like if we get a raid or not (which is obviously core content) and I don't know if they could use some of what they made for chocobo racing for this (needs to be a lot smoother than chocobo racing though lol), but if it's possible and not really expensive I feel like it could add a lot of good feelings to mounts. When my car turns super jerky or 180s.. it feels and looks really weird lol. In fact I try to drive smoother when on certain mounts just for appearance sake but I'd love if the system promoted that feeling like GW2 (the quality of my hand movements is not near that to a system).
So at a simple level it just makes mounts feel a bit more physical (option to stop very weird mind dispelling movements and rather make them compelling movements). And if we take it to a more complex level it could be a new way to experience the world, all depending on how far or little you go with it.