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Thread: Squadron Rework

  1. #1
    Player
    Boarsnest's Avatar
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    Dec 2021
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    Character
    Boars Nest
    World
    Excalibur
    Main Class
    Dark Knight Lv 90

    Squadron Rework

    I don't know if I am the only one that just doesnt have fun running dungeons with squadron, but I really think that it needs a rework. Maybe have the NPC have some sense of mechanic awareness so they dont just stand in AOE's. Or have the tank actually grab aggro on all of the enemies during a pull. Just a thought.
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    I will do today what others wont, so tomorrow I can do what other cant.

  2. #2
    Player
    Rongway's Avatar
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    Aug 2013
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    4,161
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    This is the Localization forum, a place for discussing text and dialog errors in the translation and localization of the game. You want Forum: Other Battle Systems, Forum: Dungeons, or Forum: General Discussion.
    (1)

  3. #3
    Player
    Boarsnest's Avatar
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    Dec 2021
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    Character
    Boars Nest
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    Excalibur
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    Dark Knight Lv 90
    sorry was unsure. thank you.
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    I will do today what others wont, so tomorrow I can do what other cant.

  4. #4
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    It's intended to be this way because you command your squadron. They follow your orders so you have to tell them to follow you (out of an aoe).

    Trusts work differently because you are not their captain. They don't take orders from you so they avoid their own aoes.
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  5. #5
    Player
    Theox's Avatar
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    Dec 2021
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    Character
    Theodore Xeon
    World
    Spriggan
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jeeqbit View Post
    It's intended to be this way because you command your squadron. They follow your orders so you have to tell them to follow you (out of an aoe).

    Trusts work differently because you are not their captain. They don't take orders from you so they avoid their own aoes.
    The actual "reply" to your commands is so slow it's unbearable, but that's not even the main issue. When there are 3+ mobs in a trash pack you have to manually tell them to hit one, then wait for the aggro, then tab to another enemy, tell them to hit that one too, wait for the aggro, then... you get the idea? It's just an unnecessary micro management when you have to manually adjust every little thing, it's not fun and is extremely tedious, it's not a strategy game, it's an mmorpg. The whole "you command your squadron" idea is dishonest. They don't move out of aoes sometimes, sometimes they do it too slow, sometimes you just don't have the time to react yourself and tell them to move. There's no reason for trusts to be smart enough to move when they should, but squadrons are just dumb for some reason and you have to reposition them every time. Let's not confuse old, bad AI with something that was intentionally created to be like that. Squadrons are literally unplayable in every level 50 dungeon, there's one in particular (which I don't remember the name of) with the elevator, and no matter what you do your squadron just won't get in, they either go past it or behind it, but never in. So yeah, their rework is long overdue and I hope that we'll see some changes to them that would make the whole system valuable again. We know they can do it because we have trusts which are far better in terms of... everything.
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