Quote Originally Posted by Moronica View Post
If something along the way would drop or mangle TCP packets, the server would simply not receive those packets or ignore packets with an invalid checksum. That didn’t happen AFAICS, because the screenshot shows no retransmits and ACKs of the server for all data sent by the client (except for the last two chunks already mentioned).
Ah, I should clarify; when I mentioned 'invalid packets' being dropped there I meant if anything happened such that the reassembled packets at the higher layer protocol (i.e., the FFXIV protocol, not down at the TCP level) could not be parsed properly after being received by the server, that's the sort of scenario that would usually cause the packets to be dropped by the server code. I could probably have been clearer on it. (But you're obviously right that we can't get a full picture of what's going on without knowing what's being seen on the server side.)

Knowing that a character seemingly tied to another IP doesn't seem to be suffering the same disconnects, I'd still be curious to know if a VPN affects the reliability of the first account. But either way, DoomAngel, I'm really glad that there's at least forward motion of you in some form.