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  1. #1
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,590
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Sending a FIN flagged packet does not mean the server is having problems. It means the server has not heard any acceptable traffic from your end for X number of seconds, indicating that something is wrong (hence the 'terminate session'). If this were on the server itself, one would expect a multitude of sessions dropping constantly from that particular server.

    The 10 'exhibits' are not all from Midgardsomr, some aren't even in the North American data centers. Yes, you are all encountering errors, but, no, there may be no real rhyme nor reason for the problem you encounter.

    Since your wife runs fine, as you say, I'd focus on what is different there. Are you using the same set of game binaries? Are you accessing FFXIV from a single system account on your PC, or do you have separate accounts? Are there environmental variables and/or application programs you have on your account that she does not have on hers? Stathol's suggestions are a good start.
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  2. #2
    Player
    Stathol's Avatar
    Join Date
    Dec 2015
    Posts
    3
    Character
    Marily Brynn
    World
    Cactuar
    Main Class
    White Mage Lv 80
    Quote Originally Posted by DPZ2 View Post
    Sending a FIN flagged packet does not mean the server is having problems. It means the server has not heard any acceptable traffic from your end for X number of seconds, indicating that something is wrong (hence the 'terminate session').
    I'm not convinced that this is a server issue either, but there's not enough evidence here to say that the server hung up specifically because of a timeout. Though, per my edit, there's not enough evidence to rule it out, either.

    All that "FIN, ACK" means is "I acknowledge receipt of all your segments up to n-1. Also, I'm hanging up." In a vacuum, there's no way to know why the server hung up. There could be a lot of reasons for that.

    The game might use TCP keepalive; I don't specifically remember if it does. But I know for sure that it uses an in-band application-layer echo/response that goes out once per second. Even if your client continues to send data and respond to other application messages, missing too many of these specific heartbeat messages, will give you the DC icon, and eventually a server-side disconnect.

    But there are plenty of other reasons it might hang up. The client might have sent a malformed or otherwise ah... "suspicious" client response (not that I'm accusing anyone), or the server/load balancer could have run into a resource limit, just to name a few.

    Without a raw capture dump, it's pretty much impossible to say, and any conclusion would be premature. That includes the OP's assertion that there's something wrong server-side.

    OP, could you provide a screenshot with more TCP history? At a minimum I need to be able to see the last time the server successfully ACK'd on of your segments so that I can determine how much time elapsed between that and the FIN, ACK response.
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