Quote Originally Posted by Ghastly View Post
Currently there's only the "return to default position" keybind.
There's also "Save Current Camera Position" and "Return Camera to Saved Position", however, the Return bind always swings back behind my character, regardless of where it was when I used the Save bind. (It maintains the same distance and height, but always swings behind instead of keeping the angle relative to my character at the time of save.

Those binds would be great if they could be fixed to work as expected (i.e., whatever position the camera is relative to my character when I hit Save, Return should send it back to that position). So if I save the camera at a 3/4 angle zoomed way out, so I can see things to the side of and behind me, then I move around, Return should send the camera back at a 3/4 angle zoomed way out, rather than always swinging behind me.

I respectfully submit that the functionality of this pair of binds should be fixed before we start adding more camera angle save slots, lest we end up with more camera angle save slots that all exhibit the current behaviour.