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  1. #1
    Player
    Jayne422's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    51
    Character
    Caoin Sealgaire
    World
    Excalibur
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by AttacKat View Post
    A very basic question, but an important one ---

    How was the RGB numbers derived in the original sheet? In other words, how were those figures verified that is consistant with the in game color?
    I honestly have no idea. That's why I'm waiting for more information before I post anything.

    Super tired now, it's late here. I'll try to update the original post with relevant links tomorrow.
    (0)
    Last edited by Jayne422; 08-23-2014 at 02:03 PM.

  2. #2
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by AttacKat View Post
    A very basic question, but an important one ---

    How was the RGB numbers derived in the original sheet? In other words, how were those figures verified that is consistant with the in game color?
    I did not do it myself, and I cannot say for sure, but from what the original Spreadsheet creator said, I believe it was obtained with screenshots of the Dye Interface and a color picker in some Photoshop variant. It's actually fairly clever to do it that way, the UI element is not affected by game lighting or conditions, and because the color was maintained internally between programs, the HSV of the color should have remained exactly what they actually were from the game's perspective. If I'm correct about his methods, those numbers should be 100% accurate to what the game actually uses.
    (1)

  3. #3
    Player
    cearka's Avatar
    Join Date
    Sep 2013
    Posts
    393
    Character
    Cearka Larue
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by Aldora View Post
    I'll update my progress here.
    My friend believes that each fruit adds or subtracts a value of 16 to the given color (with a little bit of variation to it) and rounding it up/down when it hits a predefined color. We've decided to test this by calculating the difference between the current and the target color and divide it by 16 to get an estimate amount of items you would need for that certain color.
    Hello, I'm that friend. thoughd I'd add a few more details:



    Apologies if this has been posted already. This is only a THEORY, so it might be wrong, but it's been working for me so far.

    Theory 1:
    I "think" that each fruit basically alters +/- 1 of the first digit of the RGB hex value, with a random chance of +/-
    a few of the 2nd digit. This means, each fruit basically adds or subtracts around 16 points.

    Theory 2:
    If you go over 255 or under 0, it loops around. This part is definately THEORY, I haven't 100% comfirmed this, but
    it seems legit so far. If someone wants to confirm this, they could test it by giving a Snow White +1RGB to get Soot Black, or -1RGB for the opposite.

    So does this mean?
    First you have to understand how RGB hex works. There's a table floating out there with the RGB values in integer format (which may or may not be accurate)
    meaning theres a number from 0 to 255 representing Red, Green, and Blue. Each of these numbers can actually be represented
    with a 2 digit Hex value, so then it would actually range from 00 to FF.

    Colors are represented as six digits then, the first 2 being the red channel, 2nd being green channel, and the 3rd being the blue
    channel. HEX is used in computer graphics because its far more efficient to a computer in terms of memory usage and something
    to do with they way 32 bit processors work (someone feel free to correct me on the this, I'm an artist not a programmer
    so I don't know the exact details for this)

    So, 000000 is Black, and FFFFFF is pure white.

    16 in red, green, and blue would 101010. 32 would be 202020, and so on and so forth.

    So lets put this into practice. You start with Desert Yellow (216, 175, 80). Using this calculator,
    http://www.javascripter.net/faq/rgbtohex.htm

    it converts to D8AF50. For the purpose of this, we only care about the odd number digits, so we'll do some rounding. So it goes to
    D0B050.

    lets say we want to get Ochu Green (57,92,51) or in hex (395C33) and rounded Hex (406030)

    so we put these to numbers next to each other, Source over Target

    D0B050
    406030

    And we calculate the difference

    -9 Red
    -5 Green
    -2 Blue

    So, in theory, 9 doman plums, 5 valfruit, and 2 cieldales pineapples would get you to the target color, or very close that
    the 2nd feeding would be much easier to figure out.

    But wait, you should never have to use more then 8 of one fruit. So, if you look at red, you realize you can go the OTHER direction.
    If you go the other direction its +8 Red. So now it becomes 8 apples, 5 valfruit, and 2 pineapples.


    This all speculation, but again, this has been working well for me. Feel free to play around with this idea and let me know.
    My target was Dalamud Red. From the default yellow, I went off the "instructions side" of that spreadsheet going on and it
    was totally off, but using that result and a few other results, I was able to extrapolate the above math and my 2nd attempt using this
    math got me to rolanberry red (which is super close to dalamud). From rolanberry red, it was only 2 more fruit to get dalamud
    using the same math. SO, either my math just happens to be a big coincidence, or it actually works. I hope some people can test this
    cause I got the color I want so I'm not gonna mess around anymore >.> But to be clear, if this does work, it means
    no target should require more then 16 fruit total, and this is to go from one color to a complement.
    So the maximum fruits are required from going from
    Red <==> Green
    Blue <==> Orange
    Yellow <==> Violet

    The range would be 1 Fruit < Mono < Analogous < Triatic < Complementary < 16 Fruit

    There is one exception to the Max 16 rule under the above math, and that's the Monochromatic grayscale. A jump of 50% in on the monochromatic gray scale would require 24 fruit.
    (ie, White or black to 50% gray, 25% to 75% gray, etc.)


    However, if Theory 2 proves to be wrong, that means it would take up to a maximum 16 fruit to make a change, in which case then the max numbers turn to 32 and 48 respectively.
    If theory 1 is wrong but 2 is right, then it means it really is just a case of plus or minusing in the direction you want to go, but the amount of plussing or minusing that happens from fruit has far more variables then being around 16 (such as diminishing returns, different seed numbers, higher rng range, or just being flat out random).
    If theory 1 AND 2 is also wrong then this whole venture of math just gets thrown out the window. LOLOLOLOLOL.

    Lastly I should mention my stable was in good condition for this.

    *edit* was reading Renik's post about how the fruit actually do multiple things. If this is true (and it probably is), it seriously complicates the above theory for big jumps. I think for small jumps (under 4 fruit, with no more then 2 of any one fruit), you can ignore the secondary effects of a fruit, but for larger jumps the math becomes seriously complicated. Le sigh.

    SOI:SOI:SOI:SOI:SOI:SOI:SOI
    ..........___|___.........
    ...L..../.......[`\........
    ..LOL===........[__|.......
    ...L....\..........|.......
    .........\_________/.......
    ...........|...|...........
    ..........————————/........
    (3)
    Last edited by cearka; 08-24-2014 at 03:05 AM.

  4. #4
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by cearka View Post
    Hello, I'm that friend. thoughd I'd add a few more details:

    Apologies if this has been posted already. This is only a THEORY, so it might be wrong, but it's been working for me so far.

    Theory 1:
    I "think" that each fruit basically alters +/- 1 of the first digit of the RGB hex value, with a random chance of +/-
    a few of the 2nd digit. This means, each fruit basically adds or subtracts around 16 points.
    Part one confirmed. After I corrected the Chocobo RGB spreadsheet, all of my results are in multiple of 16s, check my post to see my on going findings.

    Quote Originally Posted by Hulan View Post
    ... If I'm correct about his methods, those numbers should be 100% accurate to what the game actually uses.
    Just did the same and can confirm his method works, but the RGB he reported are off. What I am seeing is pattern of 16s, and RGB hex ending in 7s. In other words, only values of 00h, 07h, 17h, 27h ... E7, F7, (FF) are being used in the colors. I am working on a new spreadsheet to reflect these values.

    Quote Originally Posted by cearka View Post
    I've been reading some other peoples theories where some of the fruits do multiple things at once, which then really complicates stuff.
    Just on the deepen red, I am seeing patterns of
    -16 | 16 | 32
    32 | 48 | 16
    16 | 16 | -16
    32 | 48 | 16
    16 | 16 | -16

    A quick grab of someone's result on a different fruit, I am seeing
    64 | 48 | -16
    16 | 0 | -80

    So I will have to gather more results to come up with a more solid pattern.
    (1)
    Last edited by AttacKat; 08-24-2014 at 02:18 AM.

  5. #5
    Player
    cearka's Avatar
    Join Date
    Sep 2013
    Posts
    393
    Character
    Cearka Larue
    World
    Sargatanas
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by AttacKat View Post
    Just on the deepen red, I am seeing patterns of
    -16 | 16 | 32
    32 | 48 | 16
    16 | 16 | -16
    32 | 48 | 16
    16 | 16 | -16

    A quick grab of someone's result on a different fruit, I am seeing
    64 | 48 | -16
    16 | 0 | -80
    LMAO. SE really needs fire there person that writes there RNG code, cause I'm pretty sure that person is a troll. Read your post, good stuff =D
    I"m actually curios to mess around some more, so I might do some more experiments with coloring on one of my alts.
    (0)

  6. #6
    Player
    Erendis's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,347
    Character
    E'renndis Harper
    World
    Moogle
    Main Class
    Fisher Lv 100
    My results so far:
    (0)

  7. #7
    Player
    Erendis's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,347
    Character
    E'renndis Harper
    World
    Moogle
    Main Class
    Fisher Lv 100

    Experiment: O'Ghomoro Berries, Subject: Mnementh

    Scope: In every stage I feed O'Ghomoro Berries until I get "Mnementh is beginning to grow new feathers!" message and then wait 6 hours.

    Stable cleanliness: Good.
    Chocobo rank: 10


    Stage 1:
    Starting colour: Desert Yellow
    O'Ghomoro berries: 3

    [8:48]Mnementh devours the bunch of O'Ghomoro berries.
    [8:48]Mnementh's plumage will change in 6 hours.
    [8:48]Mnementh devours the bunch of O'Ghomoro berries.
    [8:49]Mnementh devours the bunch of O'Ghomoro berries.
    [8:49]Mnementh is beginning to grow new feathers!
    [8:49]Mnementh's plumage will change in 5 hours and 58 minutes.


    Result: Ul Brown

    Stage 2:
    Starting colour: Ul Brown
    O'Ghomoro berries: 4

    [14:58]Mnementh devours the bunch of O'Ghomoro berries.
    [14:58]Mnementh's plumage will change in 6 hours.
    [14:58]Mnementh devours the bunch of O'Ghomoro berries.
    [14:58]Mnementh devours the bunch of O'Ghomoro berries.
    [14:59]Mnementh devours the bunch of O'Ghomoro berries.
    [14:59]Mnementh is beginning to grow new feathers!
    [14:59]Mnementh's plumage will change in 5 hours and 58 minutes.


    Result: Gobbiebag Brown

    Stage 3:
    Starting colour: Gobbiebag Brown
    O'Ghomoro berries: 2

    [21:05]Mnementh devours the bunch of O'Ghomoro berries.
    [21:05]Mnementh's plumage will change in 6 hours.
    [21:07]Mnementh devours the bunch of O'Ghomoro berries.
    [21:07]Mnementh is beginning to grow new feathers!
    [21:07]Mnementh's plumage will change in 5 hours and 57 minutes.


    Result: Shale Brown

    Stage 4:
    Starting colour: Shale Brown
    O'Ghomoro berries: 1

    [8:25]Mnementh devours the bunch of O'Ghomoro berries.
    [8:25]Mnementh's plumage will change in 6 hours.
    [8:25]Mnementh is beginning to grow new feathers!


    Result: Goobbue Grey

    Stage 5:
    Starting colour: Goobbue Grey
    O'Ghomoro berries: 3

    [14:32]Mnementh devours the bunch of O'Ghomoro berries.
    [14:32]Mnementh's plumage will change in 6 hours.
    [14:32]Mnementh devours the bunch of O'Ghomoro berries.
    [14:32]Mnementh devours the bunch of O'Ghomoro berries.
    [14:32]Mnementh is beginning to grow new feathers!
    [14:32]Mnementh's plumage will change in 5 hours and 59 minutes.


    Result: Lavender Purple

    Stage 6:
    Starting colour: Lavender Purple
    O'Ghomoro berries: 7

    [21:13]Mnementh devours the bunch of O'Ghomoro berries.
    [21:13]Mnementh's plumage will change in 6 hours.
    [21:13]Mnementh devours the bunch of O'Ghomoro berries.
    [21:13]Mnementh devours the bunch of O'Ghomoro berries.
    [21:15]Mnementh devours the bunch of O'Ghomoro berries.
    [21:15]Mnementh devours the bunch of O'Ghomoro berries.
    [21:15]Mnementh devours the bunch of O'Ghomoro berries.
    [21:16]Mnementh devours the bunch of O'Ghomoro berries.
    [21:16]Mnementh is beginning to grow new feathers!
    [21:16]Mnementh's plumage will change in 5 hours and 56 minutes.

    Result: Raptor blue

    Stage 7:
    Starting colour: Raptor blue
    O'Ghomoro berries: 2

    [7:20]Mnementh devours the bunch of O'Ghomoro berries.
    [7:20]Mnementh's plumage will change in 6 hours.
    [7:20]Mnementh devours the bunch of O'Ghomoro berries.
    [7:20]Mnementh is beginning to grow new feathers!
    [7:20]Mnementh's plumage will change in 5 hours and 59 minutes.


    Result: Othard Blue


    Stage 8:
    Starting colour: Othard Blue
    Stable cleanliness: fair, clean staring with third berry.
    O'Ghomoro berries: 6

    17:51]Mnementh devours the bunch of O'Ghomoro berries.
    [17:51]Mnementh's plumage will change in 6 hours.
    [17:51]Mnementh devours the bunch of O'Ghomoro berries.
    [17:52]The stable is now clean.
    [17:53]Mnementh devours the bunch of O'Ghomoro berries.
    [17:53]Mnementh devours the bunch of O'Ghomoro berries.
    [17:53]Mnementh devours the bunch of O'Ghomoro berries.
    [17:54]Mnementh devours the bunch of O'Ghomoro berries.
    [17:54]Mnementh is beginning to grow new feathers!
    [17:54]Mnementh's plumage will change in 5 hours and 57 minutes.

    Result: Royal Blue

    Stage 9:
    Starting colour: Royal Blue
    O'Ghomoro berries: 20

    [6:14]Mnementh devours the bunch of O'Ghomoro berries.
    [6:14]Mnementh's plumage will change in 6 hours.
    [6:14]Mnementh devours the bunch of O'Ghomoro berries.
    [6:15]Mnementh devours the bunch of O'Ghomoro berries.
    [6:15]Mnementh devours the bunch of O'Ghomoro berries.
    [6:15]Mnementh devours the bunch of O'Ghomoro berries.
    [6:15]Mnementh devours the bunch of O'Ghomoro berries.
    [6:15]Mnementh devours the bunch of O'Ghomoro berries.
    [6:16]Mnementh devours the bunch of O'Ghomoro berries.
    [6:16]Mnementh devours the bunch of O'Ghomoro berries.
    [6:16]Mnementh devours the bunch of O'Ghomoro berries.
    [6:17]Mnementh devours the bunch of O'Ghomoro berries.
    [6:17]Mnementh devours the bunch of O'Ghomoro berries.
    [6:17]Mnementh devours the bunch of O'Ghomoro berries.
    [6:17]Mnementh devours the bunch of O'Ghomoro berries.
    [6:17]Mnementh devours the bunch of O'Ghomoro berries.
    [6:18]Mnementh devours the bunch of O'Ghomoro berries.
    [6:18]Mnementh devours the bunch of O'Ghomoro berries.
    [6:19]Mnementh devours the bunch of O'Ghomoro berries.
    [6:19]Mnementh devours the bunch of O'Ghomoro berries.
    [6:19]Mnementh devours the bunch of O'Ghomoro berries.
    [6:22]You fetch Mnementh from his stable.
    [6:22]Mnementh has forgotten all about his food.


    Result: after 20 O'Ghomoro berries no "New feathers" message. Chocobo was taken out of the stable.

    Here O'Ghomoro berries experiment is concluded.
    (2)
    Last edited by Erendis; 09-02-2014 at 01:12 PM. Reason: Experiment concluded.

  8. #8
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Erendis View Post
    O'Ghomoro Berries

    Starting colour: Goobbue Grey
    O'Ghomoro berries: 3

    Result: Pending
    Prediction:
    Desert Yellow (D) 215 183 87 0 0 0
    Ul Brown 3 183 167 119 32 16 -32
    Gobbiebag Brown 4 183 167 135 0 0 -16
    Shale Brown 2 151 135 103 32 32 32
    Goobbue Grey 1 135 135 135 16 0 -32
    ***Lilac Purple 3 135 103 103 0 32 32
    (0)

  9. #9
    Player
    Erendis's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,347
    Character
    E'renndis Harper
    World
    Moogle
    Main Class
    Fisher Lv 100
    Quote Originally Posted by AttacKat View Post
    Prediction:
    Desert Yellow (D) 215 183 87 0 0 0
    Ul Brown 3 183 167 119 32 16 -32
    Gobbiebag Brown 4 183 167 135 0 0 -16
    Shale Brown 2 151 135 103 32 32 32
    Goobbue Grey 1 135 135 135 16 0 -32
    ***Lilac Purple 3 135 103 103 0 32 32
    Lavender Purple (blue?)
    (0)

  10. #10
    Player
    LyricalMelody's Avatar
    Join Date
    Aug 2014
    Posts
    47
    Character
    Lyrical Melody
    World
    Behemoth
    Main Class
    Fisher Lv 50
    Should be Lavender Purple, unless Gobbue Grey can proc a Lilac
    (0)

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