I did not do it myself, and I cannot say for sure, but from what the original Spreadsheet creator said, I believe it was obtained with screenshots of the Dye Interface and a color picker in some Photoshop variant. It's actually fairly clever to do it that way, the UI element is not affected by game lighting or conditions, and because the color was maintained internally between programs, the HSV of the color should have remained exactly what they actually were from the game's perspective. If I'm correct about his methods, those numbers should be 100% accurate to what the game actually uses.
Hello, I'm that friend. thoughd I'd add a few more details:
Apologies if this has been posted already. This is only a THEORY, so it might be wrong, but it's been working for me so far.
Theory 1:
I "think" that each fruit basically alters +/- 1 of the first digit of the RGB hex value, with a random chance of +/-
a few of the 2nd digit. This means, each fruit basically adds or subtracts around 16 points.
Theory 2:
If you go over 255 or under 0, it loops around. This part is definately THEORY, I haven't 100% comfirmed this, but
it seems legit so far. If someone wants to confirm this, they could test it by giving a Snow White +1RGB to get Soot Black, or -1RGB for the opposite.
So does this mean?
First you have to understand how RGB hex works. There's a table floating out there with the RGB values in integer format (which may or may not be accurate)
meaning theres a number from 0 to 255 representing Red, Green, and Blue. Each of these numbers can actually be represented
with a 2 digit Hex value, so then it would actually range from 00 to FF.
Colors are represented as six digits then, the first 2 being the red channel, 2nd being green channel, and the 3rd being the blue
channel. HEX is used in computer graphics because its far more efficient to a computer in terms of memory usage and something
to do with they way 32 bit processors work (someone feel free to correct me on the this, I'm an artist not a programmer
so I don't know the exact details for this)
So, 000000 is Black, and FFFFFF is pure white.
16 in red, green, and blue would 101010. 32 would be 202020, and so on and so forth.
So lets put this into practice. You start with Desert Yellow (216, 175, 80). Using this calculator,
http://www.javascripter.net/faq/rgbtohex.htm
it converts to D8AF50. For the purpose of this, we only care about the odd number digits, so we'll do some rounding. So it goes to
D0B050.
lets say we want to get Ochu Green (57,92,51) or in hex (395C33) and rounded Hex (406030)
so we put these to numbers next to each other, Source over Target
D0B050
406030
And we calculate the difference
-9 Red
-5 Green
-2 Blue
So, in theory, 9 doman plums, 5 valfruit, and 2 cieldales pineapples would get you to the target color, or very close that
the 2nd feeding would be much easier to figure out.
But wait, you should never have to use more then 8 of one fruit. So, if you look at red, you realize you can go the OTHER direction.
If you go the other direction its +8 Red. So now it becomes 8 apples, 5 valfruit, and 2 pineapples.
This all speculation, but again, this has been working well for me. Feel free to play around with this idea and let me know.
My target was Dalamud Red. From the default yellow, I went off the "instructions side" of that spreadsheet going on and it
was totally off, but using that result and a few other results, I was able to extrapolate the above math and my 2nd attempt using this
math got me to rolanberry red (which is super close to dalamud). From rolanberry red, it was only 2 more fruit to get dalamud
using the same math. SO, either my math just happens to be a big coincidence, or it actually works. I hope some people can test this
cause I got the color I want so I'm not gonna mess around anymore >.> But to be clear, if this does work, it means
no target should require more then 16 fruit total, and this is to go from one color to a complement.
So the maximum fruits are required from going from
Red <==> Green
Blue <==> Orange
Yellow <==> Violet
The range would be 1 Fruit < Mono < Analogous < Triatic < Complementary < 16 Fruit
There is one exception to the Max 16 rule under the above math, and that's the Monochromatic grayscale. A jump of 50% in on the monochromatic gray scale would require 24 fruit.
(ie, White or black to 50% gray, 25% to 75% gray, etc.)
However, if Theory 2 proves to be wrong, that means it would take up to a maximum 16 fruit to make a change, in which case then the max numbers turn to 32 and 48 respectively.
If theory 1 is wrong but 2 is right, then it means it really is just a case of plus or minusing in the direction you want to go, but the amount of plussing or minusing that happens from fruit has far more variables then being around 16 (such as diminishing returns, different seed numbers, higher rng range, or just being flat out random).
If theory 1 AND 2 is also wrong then this whole venture of math just gets thrown out the window. LOLOLOLOLOL.
Lastly I should mention my stable was in good condition for this.
*edit* was reading Renik's post about how the fruit actually do multiple things. If this is true (and it probably is), it seriously complicates the above theory for big jumps. I think for small jumps (under 4 fruit, with no more then 2 of any one fruit), you can ignore the secondary effects of a fruit, but for larger jumps the math becomes seriously complicated. Le sigh.
SOI:SOI:SOI:SOI:SOI:SOI:SOI
..........___|___.........
...L..../.......[`\........
..LOL===........[__|.......
...L....\..........|.......
.........\_________/.......
...........|...|...........
..........————————/........
Last edited by cearka; 08-24-2014 at 03:05 AM.
Part one confirmed. After I corrected the Chocobo RGB spreadsheet, all of my results are in multiple of 16s, check my post to see my on going findings.
Just did the same and can confirm his method works, but the RGB he reported are off. What I am seeing is pattern of 16s, and RGB hex ending in 7s. In other words, only values of 00h, 07h, 17h, 27h ... E7, F7, (FF) are being used in the colors. I am working on a new spreadsheet to reflect these values.
Just on the deepen red, I am seeing patterns of
-16 | 16 | 32
32 | 48 | 16
16 | 16 | -16
32 | 48 | 16
16 | 16 | -16
A quick grab of someone's result on a different fruit, I am seeing
64 | 48 | -16
16 | 0 | -80
So I will have to gather more results to come up with a more solid pattern.
Last edited by AttacKat; 08-24-2014 at 02:18 AM.
My results so far:
Scope: In every stage I feed O'Ghomoro Berries until I get "Mnementh is beginning to grow new feathers!" message and then wait 6 hours.
Stable cleanliness: Good.
Chocobo rank: 10
Stage 1:
Starting colour: Desert Yellow
O'Ghomoro berries: 3
[8:48]Mnementh devours the bunch of O'Ghomoro berries.
[8:48]Mnementh's plumage will change in 6 hours.
[8:48]Mnementh devours the bunch of O'Ghomoro berries.
[8:49]Mnementh devours the bunch of O'Ghomoro berries.
[8:49]Mnementh is beginning to grow new feathers!
[8:49]Mnementh's plumage will change in 5 hours and 58 minutes.
Result: Ul Brown
Stage 2:
Starting colour: Ul Brown
O'Ghomoro berries: 4
[14:58]Mnementh devours the bunch of O'Ghomoro berries.
[14:58]Mnementh's plumage will change in 6 hours.
[14:58]Mnementh devours the bunch of O'Ghomoro berries.
[14:58]Mnementh devours the bunch of O'Ghomoro berries.
[14:59]Mnementh devours the bunch of O'Ghomoro berries.
[14:59]Mnementh is beginning to grow new feathers!
[14:59]Mnementh's plumage will change in 5 hours and 58 minutes.
Result: Gobbiebag Brown
Stage 3:
Starting colour: Gobbiebag Brown
O'Ghomoro berries: 2
[21:05]Mnementh devours the bunch of O'Ghomoro berries.
[21:05]Mnementh's plumage will change in 6 hours.
[21:07]Mnementh devours the bunch of O'Ghomoro berries.
[21:07]Mnementh is beginning to grow new feathers!
[21:07]Mnementh's plumage will change in 5 hours and 57 minutes.
Result: Shale Brown
Stage 4:
Starting colour: Shale Brown
O'Ghomoro berries: 1
[8:25]Mnementh devours the bunch of O'Ghomoro berries.
[8:25]Mnementh's plumage will change in 6 hours.
[8:25]Mnementh is beginning to grow new feathers!
Result: Goobbue Grey
Stage 5:
Starting colour: Goobbue Grey
O'Ghomoro berries: 3
[14:32]Mnementh devours the bunch of O'Ghomoro berries.
[14:32]Mnementh's plumage will change in 6 hours.
[14:32]Mnementh devours the bunch of O'Ghomoro berries.
[14:32]Mnementh devours the bunch of O'Ghomoro berries.
[14:32]Mnementh is beginning to grow new feathers!
[14:32]Mnementh's plumage will change in 5 hours and 59 minutes.
Result: Lavender Purple
Stage 6:
Starting colour: Lavender Purple
O'Ghomoro berries: 7
[21:13]Mnementh devours the bunch of O'Ghomoro berries.
[21:13]Mnementh's plumage will change in 6 hours.
[21:13]Mnementh devours the bunch of O'Ghomoro berries.
[21:13]Mnementh devours the bunch of O'Ghomoro berries.
[21:15]Mnementh devours the bunch of O'Ghomoro berries.
[21:15]Mnementh devours the bunch of O'Ghomoro berries.
[21:15]Mnementh devours the bunch of O'Ghomoro berries.
[21:16]Mnementh devours the bunch of O'Ghomoro berries.
[21:16]Mnementh is beginning to grow new feathers!
[21:16]Mnementh's plumage will change in 5 hours and 56 minutes.
Result: Raptor blue
Stage 7:
Starting colour: Raptor blue
O'Ghomoro berries: 2
[7:20]Mnementh devours the bunch of O'Ghomoro berries.
[7:20]Mnementh's plumage will change in 6 hours.
[7:20]Mnementh devours the bunch of O'Ghomoro berries.
[7:20]Mnementh is beginning to grow new feathers!
[7:20]Mnementh's plumage will change in 5 hours and 59 minutes.
Result: Othard Blue
Stage 8:
Starting colour: Othard Blue
Stable cleanliness: fair, clean staring with third berry.
O'Ghomoro berries: 6
17:51]Mnementh devours the bunch of O'Ghomoro berries.
[17:51]Mnementh's plumage will change in 6 hours.
[17:51]Mnementh devours the bunch of O'Ghomoro berries.
[17:52]The stable is now clean.
[17:53]Mnementh devours the bunch of O'Ghomoro berries.
[17:53]Mnementh devours the bunch of O'Ghomoro berries.
[17:53]Mnementh devours the bunch of O'Ghomoro berries.
[17:54]Mnementh devours the bunch of O'Ghomoro berries.
[17:54]Mnementh is beginning to grow new feathers!
[17:54]Mnementh's plumage will change in 5 hours and 57 minutes.
Result: Royal Blue
Stage 9:
Starting colour: Royal Blue
O'Ghomoro berries: 20
[6:14]Mnementh devours the bunch of O'Ghomoro berries.
[6:14]Mnementh's plumage will change in 6 hours.
[6:14]Mnementh devours the bunch of O'Ghomoro berries.
[6:15]Mnementh devours the bunch of O'Ghomoro berries.
[6:15]Mnementh devours the bunch of O'Ghomoro berries.
[6:15]Mnementh devours the bunch of O'Ghomoro berries.
[6:15]Mnementh devours the bunch of O'Ghomoro berries.
[6:15]Mnementh devours the bunch of O'Ghomoro berries.
[6:16]Mnementh devours the bunch of O'Ghomoro berries.
[6:16]Mnementh devours the bunch of O'Ghomoro berries.
[6:16]Mnementh devours the bunch of O'Ghomoro berries.
[6:17]Mnementh devours the bunch of O'Ghomoro berries.
[6:17]Mnementh devours the bunch of O'Ghomoro berries.
[6:17]Mnementh devours the bunch of O'Ghomoro berries.
[6:17]Mnementh devours the bunch of O'Ghomoro berries.
[6:17]Mnementh devours the bunch of O'Ghomoro berries.
[6:18]Mnementh devours the bunch of O'Ghomoro berries.
[6:18]Mnementh devours the bunch of O'Ghomoro berries.
[6:19]Mnementh devours the bunch of O'Ghomoro berries.
[6:19]Mnementh devours the bunch of O'Ghomoro berries.
[6:19]Mnementh devours the bunch of O'Ghomoro berries.
[6:22]You fetch Mnementh from his stable.
[6:22]Mnementh has forgotten all about his food.
Result: after 20 O'Ghomoro berries no "New feathers" message. Chocobo was taken out of the stable.
Here O'Ghomoro berries experiment is concluded.
Last edited by Erendis; 09-02-2014 at 01:12 PM. Reason: Experiment concluded.
Should be Lavender Purple, unless Gobbue Grey can proc a Lilac
|
![]() |
![]() |
![]() |
|