Those macros I linked to in particular are the closest I've seen to a reactive mass production rotation. There's various macros in the later stage depending on how much CP you have left before the closing stages, since at points it checks for and uses Tricks of the Trade to get some CP back. Definitely, manual crafting for three stars will always be better and on anything of value I manually synth. I use those macros for bulk though, such as making loads of the new foods.