Greetings,

There have been quite a few requests to improve the gear set system, so that it can address situations where you use the same type of item but with different materia attached to them. Below is a comment from Hiroshi Minagawa about plans to address this.

By the way, those of you discussing GP will want to check out the patch 2.15 patch notes when they go live!

Quote Originally Posted by Hiroshi_Minagawa View Post
Hello,

We are currently working to address the below additions to the gear set feature in patch 2.2.
  • Addition of the below data to the gear set information saved
    • Materia status for each piece of equipment
      *Amount, type, melding order
    • Vanity system status for each piece of equipment
      *The vanity system is a new feature planned for patch 2.2.
    • Color of dye for each piece of equipment
      *This is currently saved and checked in 2.1.
  • Additional matching processes for the above information when changing gear sets
    1. Equipment of the same type that has the most materia will be applied.
    2. In the event there are multiple pieces of equipment with the same materia status, equipment with the same vanity and dye status will take priority.
    3. And in the very rare case that there are multiples of this, priority will be given to the equipment that is first in your Armoury Chest.
By addressing gear sets in this way, it will become easier to apply changes when equipment that was saved to a gear set is changed. This way there will be no issues if you change the color of your equipment or add materia to your equipment after the fact.
* We are still performing implementation and functionality checks, so there is a possibility that processes are changed or added.
  • Reference
    Similar to other standard MMOs, FFXIV is set up in a way that each item's specific ID is not sent to the client. For various reasons such as cutting back on communication bandwidth and as a countermeasure against the duplication and alteration of data, this is something that we will not be changing.
    * The specific ID is double the data size of the classification ID used for gear sets.

    While it would be possible to completely eliminate all the issues surrounding gear sets by creating a gear set system with the specific IDs just like offline games, there are a lot of dangers associated with MMOs when it comes to implementing processes that use ID data, which is why we've created the current system.