

Yes, but that's a flat 5 GP regardless of your total. My post suggest that it should be done on a percentage instead, so if you had a higher GP total you would accumulate a lot more GP.
But while you are locked on a node the regen over time is turned off. A level 30 - 40 trait that kept it on would help. Or perhaps one that gavy you an extra GP sor each step in a gathering chain. So chain 2 would recover 6GPs chain 3 would net 7 etc.

I wouldn't mind having more gp for a HQ hit though, just give a bonus to it in some way. I would like to see some reworking with GP, because i don't mind how it's used and the regen it has. However, with GP and the skills, it's only a slight thing, which can help mainly on unspoiled nodes. However, for normal nodes it's not very helpful, but is nice to use occasionally.
Greetings,
There have been quite a few requests to improve the gear set system, so that it can address situations where you use the same type of item but with different materia attached to them. Below is a comment from Hiroshi Minagawa about plans to address this.
By the way, those of you discussing GP will want to check out the patch 2.15 patch notes when they go live!
Hello,
We are currently working to address the below additions to the gear set feature in patch 2.2.
By addressing gear sets in this way, it will become easier to apply changes when equipment that was saved to a gear set is changed. This way there will be no issues if you change the color of your equipment or add materia to your equipment after the fact.
- Addition of the below data to the gear set information saved
- Materia status for each piece of equipment
*Amount, type, melding order- Vanity system status for each piece of equipment
*The vanity system is a new feature planned for patch 2.2.- Color of dye for each piece of equipment
*This is currently saved and checked in 2.1.- Additional matching processes for the above information when changing gear sets
- Equipment of the same type that has the most materia will be applied.
- In the event there are multiple pieces of equipment with the same materia status, equipment with the same vanity and dye status will take priority.
- And in the very rare case that there are multiples of this, priority will be given to the equipment that is first in your Armoury Chest.
* We are still performing implementation and functionality checks, so there is a possibility that processes are changed or added.
- Reference
Similar to other standard MMOs, FFXIV is set up in a way that each item's specific ID is not sent to the client. For various reasons such as cutting back on communication bandwidth and as a countermeasure against the duplication and alteration of data, this is something that we will not be changing.
* The specific ID is double the data size of the classification ID used for gear sets.
While it would be possible to completely eliminate all the issues surrounding gear sets by creating a gear set system with the specific IDs just like offline games, there are a lot of dangers associated with MMOs when it comes to implementing processes that use ID data, which is why we've created the current system.
Devin "Camate" Casadey - Community Team


Or you could maybe store the gear sets on the server.While it would be possible to completely eliminate all the issues surrounding gear sets by creating a gear set system with the specific IDs just like offline games, there are a lot of dangers associated with MMOs when it comes to implementing processes that use ID data, which is why we've created the current system.



While it's nice this is being finally somehow addresses what about the level of spirit bonding and / or wear level? Many players are using multiply sets with (some of the) identical items for spiritbonding or as a quick replace of weared gear in the middle of the dungeons or quests - this will not resolve such issues at all.
NOOOO! This will actually make the things even worse - looks like devs have either missunderstood the issue or are simply ingnoring it. We don't want system to "choose" for us what it think is "best" - we want it to load EXACTLY what has been saved to the actual gear set (and we don't care about your poor excuses about increased server traffic load etc.)! If you have one gear (let's say for crafting) with full materia melded for high level crafts and then another set with (some of) the same items without materia in it for the low & mid range crafts and you're also using it for spirit bonding purposes it will never load the set without materia anymore after this "fix". This is a BAD "fix"!! Please do not implement it or at least make it optional in the setings. We're already wasting enough time now by re-assigning half of the gear set after almost each change*sigh*
The crafting set above was used just as an example - same goes for any multiply DoW / DoM sets with the similar purposes.
Last edited by HEC; 01-21-2014 at 09:02 PM.
I think you've missed the crucial point in the previous section of that post:NOOOO! This will actually make the things even worse - looks like devs have either missunderstood the issue or are simply ingnoring it.
If the gear set holds this information, presumably they can match the item exactly? My understanding of the point you quoted was that where an exact match isn't available, the most melded piece will be picked first.We are currently working to address the below additions to the gear set feature in patch 2.2.
•Addition of the below data to the gear set information saved
•Materia status for each piece of equipment
*Amount, type, melding order



I did indeed read the whole post a few times carefully and while your presumption would be the most desirable / logical one I'm affraid that alternative interpretation is possible as well:I think you've missed the crucial point in the previous section of that post:
If the gear set holds this information, presumably they can match the item exactly? My understanding of the point you quoted was that where an exact match isn't available, the most melded piece will be picked first.
"We will store the additional data like materia status" AND (at the same time) use it to "apply the equipment tham has most materia in it".
While I most centairly hope for the former after all the past experiences with SE I'm affraid they'd actually implement the latter - though I'd be more than glad proven wrong - maybe some additional clarificatoin from devs about this will be in place here ...
I'm pretty sure it means what he said it meansI did indeed read the whole post a few times carefully and while your presumption would be the most desirable / logical one I'm affraid that alternative interpretation is possible as well:
"We will store the additional data like materia status" AND (at the same time) use it to "apply the equipment tham has most materia in it".
While I most centairly hope for the former after all the past experiences with SE I'm affraid they'd actually implement the latter - though I'd be more than glad proven wrong - maybe some additional clarificatoin from devs about this will be in place here ...
Addition of the below data to the gear set information saved
Materia status for each piece of equipment
*Amount, type, melding order
Which means it will distinguish items based on materia as well and will be able to tell a part 2 identical items one with materia and one without or 2 identical items with different materia
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*sigh*


