I hate to sound impatient and lazy, but are there any 1-50 guides? I just like being as efficient as possible. Or can you safely complete your craft journals + triple leves, while trying for HQ each time as a effective way to level?
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I hate to sound impatient and lazy, but are there any 1-50 guides? I just like being as efficient as possible. Or can you safely complete your craft journals + triple leves, while trying for HQ each time as a effective way to level?
Guess I'm trying to figure out the best way to level quickly, without making a ton of mistakes.
Yea triple turn in leves are definitely the fastest, and if you can turn in some hqed stuff on those the xp gets insanely high
It's pretty simple. Make/gather/buy the HQ base mats, then use those HQ mats to make the HQ goods more easily. What you don't want to do is just spam the easiest single turn-in, which is what I did for about 20 levels of Armorer and burned through way too many leve cards.
http://forum.square-enix.com/ffxiv/t...-Turn-in-Leves
Aslong as you are willing to put worth the gil or just flat out farm the mats yourself, these leves are by far the most efficient way to level.
Those leves are only most efficient if you're trying to conserve leve use. If you don't care, then you're better of spamming a leve that only takes 1 item.
This is sort of true. One of the level 45 triple turn-ins for ARM requires turning in 3 chestpieces (three times of course), which use 4 Mythril Plates each. Each plate takes 2 ingots, and each ingot takes 2 ore, so 3*3*4*2*2 = 144 HQ Mythril Ore for one leve. That's a serious resource investment. But then there's another one which only requires 3 Cobalt Ingots.
Thanks for the replies guys! I'm used to crafting in other games where you collect xxxx amount of mats and then power craft to max level in a few days. So you can imagine my shock at starting a (Goldsmith) and seeing the in depth attention given to crafting. Ha I still feel totally lost. So I guess I'm supposed to craft until 20 and then start on triple leves?
I'm in the same boat as you. I tried cooking first and was just overwhelmed by the amount of mats you need, so I switched to GSM, I'm up to lvl 10 but still feel lost lol
Up to 20 or so you can just fill out your crafting log and HQ the highest-level item that you can do reliably. Some guides recommend leveling up all professions to 15 before you focus on one, but I felt that only LTW (Waste Not), ALC (Tricks of the Trade), and CUL (Hasty Touch) were truly essential. These are abilities that you will use in every synthesis once you have access to them. GSM's Manipulation is also good but I've done fine without it.
After 20, tradecraft leves are the undisputed way to go.
It's kind of stupid, but the fastest way to level is this:
Find a triple turnin leve.
Find a crafter ~lvl 50.
Buy a bunch of raw mats.
Give them to the crafter + gil + shards.
Have them craft them in to HQ turnin stuff.
Turn in all the required things for the repeatable levequest.
Repeat.
Ironically, this is the fastest way to level yet you do absolutely no crafting. I don't understand how SE thought this was a good idea but hey, whatever works.
I dunno, IMO rumination and Rapid Synthesis are also between pretty good to godly.
Rumination is helpful after you get Standard Synthesis, so that you can squeeze out all the possible quality gains and use all your CP until you have 5 Dura left. Then Rumination, Steady Hands, Standard Synth and you're done. I'm leveling ARM myself, so I'm very familiar with how useful and infuriating Rapid Synthesis is. It's very efficient, but the 50% success rate will make you rage.
It's worth mentioning...
Don't forget your GC books. Buy one, use it and buy another for when the first one wears off (unique so you can only have 1 in your inv).
You can practically go from 1-50 from burning books with just hitting your crafting log with 0 repeats.
Or until you get 40k extra bonus EXP. I burn through them in about 15 minutes and I'm only level 36.
It's worth noting that with decent gear(just keep it up to date), and cross class skills, you should be able to reliably craft hq on 80 dura turn ins with all nq mats.
I never use hq mats unless I run out of nq.(While leveling a craft).
Gotten everything but alche and cul to 50 this way(they're both sitting around 35-40).
Here is a website that will speed up your leveling.
http://www.gameskinny.com/4rc10/ffxi...le-leves-guide
Corka commented that he/she felt only LTW/ALC/CUL were really essential cross skills to learn. I'm terribly with skill names but hopefully you all know wtf i'm talking about lol.
You use Inner Fire(??) to boost your control each time you use a quality boost skill...then based on how many times your successful when you use this other skill from Armorer which is like a greenish/blue color with a silloette of a person on it it adds CP back.
Do other people not really use that one. I find myself relying on that especially on base combines when you only have a duribility of 40. Inner Fire, Steady Hand, Boost Qual, Boost Qual, Boost Qual (i'm at 10 dura now), Rejuvinate my CP, Mend, Boost Qual, Boost Qual, Complete(out of CP by now).
When I was doing my ARM class I could pretty much guarantee HQ every time (lvl 31 currently), Doing Weaver i'm not as lucky as I generally only get to 70% without using HQ base mats.
It's Inner Quiet you're talking about. Yes it is useful as it increases your control way more than it originally is. I've had times where I have my control more than double the base just cause I took the item from 0 to maximum quality. What you're talking about to restore CP is Rumination from Carpenter. It removes inner quiet stack and restores CP.
Personally I don't really like Mend and feel like its CP costs doesn't justify the gain in durability. I'd prefer to use Waste Not which gives 2 attempts at 56 CP or Manipulation which gives 10 dura back for each of 3 steps but can't be used at the last step that would break the item and you use a synth or touch after as the dura is restored after that step and item would break before it restores. Tricks of the Trade is nice to use right after Inner Quiet and a good condition shows up or when you can afford to spend the good condition instead of doing a touch action.
I'm going to level those crafting classes to get those skills. Give them a try and see what works best. Thanks for educating me and it wasn't even my thread
Yep this helped me alot as well, I'm sitting at level 30 now, I'd like to keep leveling but I think I should go back and level some other crafts up for the cross skills. Because as of right now I have a hell of a time HQ 'n a item with only my gsm skills. And I need slot more crystals!! Picked up a miner but that is some boring leveling!
For level 30-40, you can always make dye. Each synth nets around 3-5k exp. Black dye usually sells very fast and you'll turn a small profit even if you buy everything from the market.
Actually didn't realize I could make dyes much less black dye as a gold smith lol
You can make dye for the level 30-40 range on all the crafts, even CUL, lol. I guess they are making food dye for your edible armors.
Hahaha well thanks for the info!
Hmm I looked last night and couldn't find any dye recipes through my 1-35 log.
It's not listed in the 1-35 logs. It has it's own section below your highest level section.
Well hell, Ty again!