It's very hard to acquire Gil in this game, what gives?
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It's very hard to acquire Gil in this game, what gives?
It's out of the question to do even normal dungeons without constantly gaining gil from somewhere else since all combat content (ignoring raiding, raiding is not sustainable by only raiding in any game) is a gil sink and not self sustainable, you need to make sure you do some leves... and... leves.. and then some leves, and crafting leaves are not an option for a lot of players, so you'd have to do.. some random combat leves.
Self repair is quite cheap, but I don't expect everyone to level all crafting professions, and I can't blame them. I wish they'd bring back player repairs somehow.
Anyway, we'll see how things evolve, at lower level on the first class it's irrelevant due to the story and side quests.
Once you hit end game or start leveling the other classes.. twelve forfend us.
I have noticed no issues with gil so far. Lv 50 repair bills are crazy but still have plenty. Are you teleporting everywhere and buying everything you see off the AH?
It's actually quite easy to make gil in this game. If anything, start up a gathering job and sell what you find on the AH. Or better yet, go gathering to start a crafting class so what ever you do make is little to no cost, and THEN sell that stuff on the AH. There is so much gil to be made in crafting with the added bonus of being able to repair your own gear.
I feel the problem is people think they shouldn't have to take a break from "endgame" to make gil. I say too bad, the game was not designed for you to endlessy run dungeons and break even or make a little gil. You'll need to take a break to farm mats, do leves, play the market, etc., then get back to whatever it is you wanted to do that's costing you so much gil.
Too many people seem to miss that you can't play a market that has no money. When people dry out of money from repairs, there won't be any buying materials. Sure it works now, and all gil-focused people will do fine focusing on crafting first before it dies, but sooner or later there needs to be somewhere else to get gil drops.
Farming crafting mats + making level III materia > Place on AH > Money.
In other mmos, trash mobs drop sellable items
I'd rather just kill mobs tbh. All that time I have to spend leveling a crafting class/job I would rather spend what I prefer to do is heal people in group content. At 14k gil now after starting my relic weapon and going down since doing dungeons seems to not make enough to even cover that. Guess I will have to spend time slowly slogging through leves for a pittance of gil soon. It's no wonder those RMT organizations are so popular...
There are thousands of leves being turned in each day, all with some sort of monetary reward. That gil then gets pumped back into the market via the purchasing of materials, gear, etc.
So there is plenty of NEW gil coming into the game, you just need to figure out a way to get some of that gil rolling your way. And that part is pretty easy; you just need to put some time into it.
i have noticed it is kinda hard to make gil, not super hard.
But than again i have noticed that you dont really need gil for this game like other MMO's. You get most everything through dungeons, leves, fates, hestes, quests and many other ways, the only real thing i see that you would need gil for in this game is for when the housing system comes out.
For those people who don't want to craft and gather, Materia is actually a solid idea. Put on a set of trash gear for the trash mobs to spirit bond and then sell them for lots of gil as materia. Then equip your good gear for the bosses.
The amount of Leve's being completed on a whole doesn't change the fact that the Gil reward is basic at best, leveling a whole new Character is probably the best source of income at the moment simply due to the non repeatable quests giving out bucket loads of Gil.
There is simply no evidence that the money will dry up. I believe that there will always be those players that are ok with the mind numbing repeatable leves, fates whatever to get Gil from NPCs. Fates alone are putting a ton of money into the game. Again, there is no evidence that the game economy is failing or will fail at a later date when lower level users decline.
How is the lack of people creating new characters evidence enough? Please explain.
If you are specifically talking about personal wealth and not the server economy, then no, 300 gil is not alot. However, I've put maybe 2 hours total into farming some mats from monsters and made 10k+ on the market. Within a day. I didn't even try hard. Making money does not seem difficult to me in this game. Just have to do a little work for it.
So solution is to go to low level zones as a 50 and farm mobs since the higher ones + instances generally drop nothing at all. I really don't think they want us to grief low level zones that way but hey; desperate times require despicable practices right? ;)
Not trying to be mean here but so what...? You wanted HQ gear and decided to pay for it. I guess you 'll have to go make more gils.
Problem with this is you have no evidence that this is the case. People are QQing because they are going broke. Then they make the leap that because they're broke, the server must be broke too.
Farming works. I went and spent 45 minutes today and farmed toadskins. Another person was doing it too.
When a lower level showed up, I left so he could level up on those mobs w/o me killing them.
In 45 minutes I got 40 NQ toadskins and 2 HQ skins. Just what I needed.
So keep running dungeons until you're broke. Play how you want and I will play how I want.
Does no one understand the mentality of crafting? I have not read any guides yet. But almost all guides mention vendoring stuff. You make 100 swords there are already 500 on the ah "poof" vendored magic gil. Why can't people just be honest and say Dungeon runners are not happy with the plus minus of that content.
You guys aren't even accounting for all the gathering, I watched the same 10 people mine the same 4 nodes for 3 hours while i watched the denver game. Not including the 2 bots that were mining faster then all of us. When the ah gets to full vendored "poof" magic gil.
None of this involves combat classes though. So lets just be honest combat is not self sufficient. If they choose to make it that way fine. They might as well just eliminate repair fees for anyone running end game content. Because that would be just as easy as adding gil.
There is plenty of influx in the market.
Fighters can spend money on cheap equipment sellable in markets to spirit bond meterial while doing leves, making a profit off of the leves along, even after repairs, and a further profit by selling the spirit bond meteria back to crafters.
Gathers make a continual small time profit providing meterials for repairs, crafting, and melding while having capability of self-providing mats for crafting.
Crafters can do repairs at a fraction of cost to NPC repairs, make money off of crafted items, usable and otherwise. Provide gear for Meterial Melding, sell melded meteria for those working towards engame gear. Later on, it has been said that drafts dropped from dungeons will require crafting to get some of the best gear.
So yes, there is an economy on paper here. Players just have yet to realize it and are like Bart Simpson with the cupcake.
Really? Do you know you can get over 6k gil from a single leve allowance? I don't consider that basic. 36k new gil per person per day is possible, that's not exactly chump change.
Just because all you see is battle Leve rewards doesn't mean there are not better more rewarding gil returns in other areas of the game.
It's a matter of time and perspective. Myself, I've made 35k gil in the last three days without ever doing a levequest above 20 (and only one of them). My highest level is 27, and I didn't do a single regular quest.
Thats 35k profit, not counting the 5 dungeons, repairs, or the 4k gil I used to buy things off the market in order to make that 35k. I know that's not ginormous amounts of gil or anything, but I'm certainly not hurting for anything at all. Now, I'll have to spend a few hours re-upping my supply of mats to craft some more, but that's incidental.
http://i.imgur.com/4AcXS2i.jpg
It's not that hard if you know what you're doing. This is all from fishing btw.
I don't craft, I don't gather, let me play the game the way I want.
and Yoshi said so himself, he's working on this issue.
It SHOULD be hard to make money or else it devalues it. Even now there is nothing I really want to spend money on. I've considered buying full i70 crafted HQ gear with materia, but I know if I drop 1.5 mil on it all it can just get replaced quickly with Relic armor and Coil drops. Housing comes out for FC next patch and I don't know how much I really want to "donate" my money to everyone else. I'd buy my own house maybe but who knows when that will be or the benefits of it.
Even if you make a few thousand a day that's probably enough to live on in this game really.
Cant speak for endgame content as I have yet to reach there. But as a level 30 whm I have almost 50k, and I have yet to sell anything on AH. Ive even spent 10k lastnight buying gear from an npc I failed to realize I already had in armory chest. I dont really see getting money as to difficult in comparison to ffxi quest gil rewards. Hell my friend is also level 30 and has a little over 60k without AHing stuff
The problem here is, too many people are focused on one simple answer, "do crafting/gathering and make money". Not everyone wants to spend their time doing so. And we all need to accept that. Just telling people to go craft/gather instead of complaining, helps no one. in fact, it would be a hindrance in the long run to have everyone crafting/gathering. Instead, lets understand the actual issue, instead of just trying to force things upon those who don't want it.
For those having gil issues, you need to learn to manage your money better. stop teleporting everywhere, walk or take a chocobo. Stop buying complete sets of armor, only to find them rendered useless by dungeon drops, etc. Just like balancing a bank account in real life, you need to learn how to manage your gil in game.
Don't want to work crafting or gathering? Then don't whine about not having money. There are ways to make money by killing things too, but you need to not be totally lazy and understand what materials are worth a lot for crafters. The entire economy right now is dictated by what crafters need, so learn it and play the market.
This is simply being ignorant.
I have no issue gathering and crafting myself, as I enjoy it, but there are others that cannot dedicate the time to doing so. There are also players that do not find those classes enjoyable. Just because we have no issues doing it, doesn't mean others should feel the same way.
Again, instead of trying to force others to do what you do, how about instead recognize the issue that they have, and as i did, suggest ways to help them better manage the gil the have.
My highest class is lv39 and I'm working on a mil. I'm making so much money that I have no clue what to do with it. How do you NOT make gil in this game? What are you doing?