It's very hard to acquire Gil in this game, what gives?
It's very hard to acquire Gil in this game, what gives?

It's out of the question to do even normal dungeons without constantly gaining gil from somewhere else since all combat content (ignoring raiding, raiding is not sustainable by only raiding in any game) is a gil sink and not self sustainable, you need to make sure you do some leves... and... leves.. and then some leves, and crafting leaves are not an option for a lot of players, so you'd have to do.. some random combat leves.
Self repair is quite cheap, but I don't expect everyone to level all crafting professions, and I can't blame them. I wish they'd bring back player repairs somehow.
Anyway, we'll see how things evolve, at lower level on the first class it's irrelevant due to the story and side quests.
Once you hit end game or start leveling the other classes.. twelve forfend us.

I have noticed no issues with gil so far. Lv 50 repair bills are crazy but still have plenty. Are you teleporting everywhere and buying everything you see off the AH?

It's actually quite easy to make gil in this game. If anything, start up a gathering job and sell what you find on the AH. Or better yet, go gathering to start a crafting class so what ever you do make is little to no cost, and THEN sell that stuff on the AH. There is so much gil to be made in crafting with the added bonus of being able to repair your own gear.

I feel the problem is people think they shouldn't have to take a break from "endgame" to make gil. I say too bad, the game was not designed for you to endlessy run dungeons and break even or make a little gil. You'll need to take a break to farm mats, do leves, play the market, etc., then get back to whatever it is you wanted to do that's costing you so much gil.
Too many people seem to miss that you can't play a market that has no money. When people dry out of money from repairs, there won't be any buying materials. Sure it works now, and all gil-focused people will do fine focusing on crafting first before it dies, but sooner or later there needs to be somewhere else to get gil drops.


Farming crafting mats + making level III materia > Place on AH > Money.
In other mmos, trash mobs drop sellable items
That's merely taking Gil from other players, while good in the short term it'll slow down in the long term.
The main problem is there's very little in the way of repeatable quests (Leve's give very little Gil when you have to buy things like Bait for Fisher).
I'd rather just kill mobs tbh. All that time I have to spend leveling a crafting class/job I would rather spend what I prefer to do is heal people in group content. At 14k gil now after starting my relic weapon and going down since doing dungeons seems to not make enough to even cover that. Guess I will have to spend time slowly slogging through leves for a pittance of gil soon. It's no wonder those RMT organizations are so popular...
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