i'll keep this brief. not sure if this has been discussed in great detail. but is it really necessary for every monster in the game to have some form of ranged attack? can this be re-evaluated looking forward? your thoughts.
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i'll keep this brief. not sure if this has been discussed in great detail. but is it really necessary for every monster in the game to have some form of ranged attack? can this be re-evaluated looking forward? your thoughts.
No kidding im tired of every mob being able to blow is snot on me which hits me for more than my polearm could do when not weaponskilling.
Yep. Not much point to using positioning and strategy if the mob can still hit me regardless of what I do.
Whatever happened to this:
http://na.finalfantasyxiv.com/#/game...ar/lancer/role
"using the long reach of their polearms, lancers are able to deal devastating damage from a position of relative safety".
Agreed...it's been a pet peeve of mine since beta. It gets overshadowed by other issues but this really is a big deal (I think) when you start talking about strategic fighting.
We've got a spell like Gravity, which slows the mob down, but unless you're running away from battle the mob is just gonna ranged attack you all day.
It's also much more difficult to group enemies together without running 30 feet in one direction, 'cause a lot of them will just stand still and throw shit at you.
agreed this needs more attention
agreed!
it is just ~erm...~
CC is total pointless as long as all mobs have range atk~ and there are CC spells in some classes O_o!! i wonder why when SE dont want us to use CC :confused:
I do agree but i do also have to say that alot of the non primary range attacking mobs range attacks do take a very noticable time between each ranged attack to where its generally still a good idea to keep awayand use things like bind ect if you have a group capable of being oranised enough to not break it all the time mindlessly zerging everything, altho the obvious benefits are few and far between enough for most people to bover consider even equiping these spells and making themselfs and the people around them to make effect to be more aware.
I agree. As an archer, it's annoying not to be able to kite
Petition denied. Every enemy having a ranged attack is a response to every abuse of ranger in FFXI from years 1-5, which is precisely what everyone in this topic wants--a mob that doesn't hit back.
No.
Uh, I'm going to throw your obvious attempt to throw every designed tactic ever inventable out the window so you can just shadowbind and kite everything, how about we put it that way.
Look, we all know exactly why you all don't want mobs that hit from a distance. You're not fooling anyone, which is why Tanaka stopped you before you even started.
It should stay. They knew exactly what you would do if you got what you wanted here. Kite and bind. Range range range range look how great we are! lolmeleers
Except that bind is crap in this game and doesnt work well any how.
In any case, EVERY enemy doesn't need to have a ranged attack. Ok, human enemies throwing javelins or a devilet casting is perfectly normal. But when every deer, goat or pig has a sneeze attack just for the sake of having a ranged attack, it's just stupid. Every one of us doesn't have a ranged so why should the enemies?
When bind is crap, you all will just kite. What you can't kite, you'll have one tank occupy and not let any other person get in AoE range (because meleers are MP sponges at hard fights with AoE) and feeding the mob tp (because ranged attackers hit harder). YOU brought this on yourself when you flocked to ranger as the solution to everything in FFXI and left dragoons and warriors sitting in town lfp for 2.5 hours on end.
Goats sneeze on you because your predecessors PROVED what you would do without them doing so.
Archers are still going to be the be-all end all melee in this game regardless unless their damage is nerfed so badly it's not worth ranging anymore. Why play any other job when you can sub in their skills and do it from range out of mob aoe?
Owned! Yeah mobs don't need to be hitting unless they're right up on you if they're melee. Thank you.
Tanaka was watching rangers like a hawk because of how much they screwed up his last game. Yoshida is not. If Tanaka were still here, archer would have already lost multishot and been rendered less DPS than any meleer, because you're exactly right. They should pay for staying out of AoE range with being a weaker DD.
Having every enemy in game use ranged attacks is, as Jayvir put it, just stupid.
Kiting is an accepted strategy. It is rarely used by parties, but is a very effective for soloing. Implying that Archers or Mages or anyone else for that matter only want it as an easy mode, is silly and irrelevant. Kiting takes just as much attention as any stonewall strat, especially since we have to stop to perform an action, we can't just run away and attack free of danger.
What I don't understand about monster ranged attacks is that most of them are more powerful than regular attacks. That's ridiculous. I'm sorry, but a blast of snot is not going to hurt more than a goat head to the chest.
I agree with OP. not EVERY monster in the game should have a range attack. Especially not goats, dodos, puks, hypographs, mongrels, wolves, sheep, and every other zoo animal.
We checked on this issue with the dev. team and have some details to report about the whole "every enemy having range attack" issue. While it's not a bug, it is something that the dev. team feels isn't very fitting with the rest of Eorzea. When they looked into remedying the situation, they discovered a new issue that needed to be addressed. So the plan now is to address the new issue first so that they're able to make adjustments to the ranged attack issue.
And this new issue is?
I'm glad they are finding issues tho :). Death to all issues.
I did play in 2003, and I don't mind archers one bit, even though I was a DRG at the time. They made a big sacrifice to their pocketbooks to play as they did back then. Arrows were expensive, and the mats to create them weren't much cheaper. That means they had to devote a lot of their time to farming and generating money, just like NIN did in order to blink tank. An acceptable trade off in my opinion.
Now, the economy in XIV isn't as prohibitive as it was in XI, but that's a separate issue all together. And Archers in XIV aren't as overpowered vs. melee inXIV either.
Possibly Either kiting (Having the brave gladiator run around while the mob is picked off, with mere taunts keeping it running in circles.)
or binding.(-GA spamming camps, Archer firing squad.)
Druids in EQ used to only know soloing, taking high level monsters and dragging them around, getting tons of exp in one drop.
You could have mobs that drag the player back to them, give the mob provoke/hate reset skills, or raise resistance to bind each time it is applied. I'm sure there are other solutions.
I used to love kiting mobs in FFXI as BST or RDM, never tried RNG but anyone that says it was "easy mode" either needed to find harder targets or never tried it. Soloing anything worthwhile actually took management of abilities, cooldowns and actually paying attention to the battle. Hell in FFXIV I can barely look at the screen, mash the same key on the controller and look; OMG I WIN!!! As lackluster as the current system is the ability to actually use tactics and strategy would be a godsend.