well ... title i guess x_X not much to say
edit: DRAGOON JUMPS XD not normal jumps
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well ... title i guess x_X not much to say
edit: DRAGOON JUMPS XD not normal jumps
i agree :)
If I understand your request correctly, all we'll see are bunny hopping players all over the game so as to not get hit?
Does not sound like a very good suggestion at all.
then you should have specified that lancer/dragoon jump attacks should be invincible during animation lol
oh yeah lol XD im sorry totally forgot about that xD played too much the last few days so i kinda thought it was clear xD
For those who played FF3 and anyone looking to become A dragoon will immediately understand what the question was. There was no need for further explanation.
With that said, yes I do believe that a dragons jump should make them momentary invulnerable as found within FF3
Yes it should, I don't even have lancer leveled yet but it seems like a good thing to put into the game. gives some damage avoidance potential if you are are a good player. Probably not something you would really need all the time but in some circumstances your healer will love you.
I say at least un target able. but if its like an AOE spell or something and you decided it was better to Dragoon jump then to move out of the way you should still get hurt.
i used jump in XI to do this, would seem strange that its not in XIV :) Was a very good way to avoid damage, awesome timing was needed though.
yeah the problem is there is just so much aoe stuff goin on u can die from ... and tbh dragoon always had this feature in the single player games
I agree with this.
I have been unlucky a few times now and used jump less than half a sec before an AOE circle appeared under me. It is more or less imposable to get out of it when that happens do to how long the jump animation is added with how long you are rooted after you land.
I am in the same room as the person who heals groups for me. I have found myself telling them a few times I cant get out of this AOE, I just used a jump right before it appeared, going to need a heal.
An other helpful change would be making stun a little more reliable. I feel it is pointless to even try and stun a boss attack it almost never lands.
Elusive Jump is good to Dodge Attacks. But Spineshatter and Jump doesn't :(
Dragoon's jump should avoid damage while in the air, that is CORE for final fantasy, don't understand why this wasn't implemented... But then again, there is so much that is flawed in this game. The summoner pets are a joke.
Last day I used Fire I at a Bomb and it did not heal from the flames, that is so not final fantasy =P
Personally I'd just settle on the gap closer jump having a much shorter cooldown, like other MMOs.
It should be invincible to melee attacks only imo.
In version 1.0 you could do exactly that. I don't get why SE changed that... I would like to have that short time frame back in which you avoid DMG. And i would like my jump better if it wouldn't return me to where i was before executing this skill D:
So, this isn't a single player game, and part of the difference is that mechanically, the game doesn't get to go off the deep end of design.
Invincibility 'frames' in MMOs are really troublesome. They tend to be really easy to abuse and are so very problematic for the team once someone figures out how to abuse them. You have to understand that minor mechanical inconsistencies with The Lore™ are not only going to happen (A big one being elemental weaknesses), but show up quite a bit and introducing things like 'invincibility mid-jump' for a Dragoon is a recipe for disaster.
I'd really love for this to happen, more than a Few times I haven't been able to avoid a Boss AE attack because I jumped right as he casted it.
Hmm the attack animaiton of jump is quite long. So is this skill actually useful in any situation, cause I can only see the combo True Thrust-Vorpal Thrust-->Full Thrust or just any other high potency ability with lower attack animation do better than jump atm
I wouldn't mind it giving a increase to defense to help stay off most of the damage yet still be vulnerable to attack. This will help give jump some type of usefulness yet still keep the game working in a sense. I can see that this can be abuse in the long run through. But at least give us the additional damage to flying enemy's!!!!!!!!
Invincibility would make it broken...you would have dragoons ignoring all mechanics with good timing of jumps.
The much better, more balanced solution is to allow you to move in the middle of a jump, instead of locking you into the animation.
This way, you have to dodge just like everyone else, however, you won't be penalized for using your attacks.
they need to be faster, so at least it feels like an offcooldown ability instead a normal ability :/
As other people have said, this wouldn't be the best fit. The actual time you are in the air isn't that long, so if you used it as a aoe avoidance thing it could easily still kill you. Though I don't agree with the whole idea that it negligates the end game content. A second of invulnerability every 45 seconds isn't going to ruin anything, and it's not like jumping is all that much harder than strafing. The real solution would be for you to be able to control where your jump lands. So if you hit jump and an aoe pops on you you can still strafe out, though a small invulnerability wouldn't hurt either as it is basically the entire reason for jump in ff games. Dragoons are already screwed in many fights, as we are constantly moving to get our positional buffs/debuffs up. A little help for us wouldn't ruin anything.
it would make DRG broken in PvP
I strongly agree with the OP. Jumping to avoid damage has been a class-defining thing with Dragoons for so long... I dont think it would break anything to have a few seconds of invulnerability every 40sec when you cant move or react while you are in mid-jump anyway. Dragoon would be so much more fun if this was done.
And to the person who said that DRGs would just jump to avoid things instead of dodging them -- thats what Dragoons DO! Nothing wrong with that, especially not with a 40sec cooldown! The player is still reacting, they are just pressing their jump ability instead of their strafe button.
Jump made you invulnerable to some attacks during the jump sequence in version 1.0. I don't know why they changed it. Bad choice in my opinion.